Player Matchup

Aphrodite
Aphrodite
Mnease
Aphrodite
Level 81
God Stats
0W - 1L
1,257 SR
Queue Stats
3W - 8L
1,312 Elo+
Party 2
Thor
Thor
SeaverA
Thor
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,362 Elo+
Party 2
Fenrir
Fenrir
emory012345
Fenrir
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,279 Elo+
Party 2
Team Averages
Level 35
1,419 SR
1,318 Elo+

VS

Team Averages
Level 98
1,503 SR
1,475 Elo+
Janus
Janus
Greythonlookmeup
Janus
Level 14
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 8L
1,240 Elo+
Party 1
Sun Wukong
Sun Wukong
MonsterIsMIne
Sun Wukong
Level 126
God Stats
2W - 0L
1,632 SR
Queue Stats
20W - 10L
1,616 Elo+
Party 1
Gilgamesh
Gilgamesh
Telxics
Gilgamesh
Level 155
God Stats
1W - 0L
1,377 SR
Queue Stats
34W - 22L
1,569 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
Mnease
Aphrodite
13
0 / 5 / 3
7,897
718
2,731
9,229
4,139
Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Magic Focus

Magic Focus

+20
Magical Power

Thor
SeaverA
Thor
12
1 / 6 / 2
8,495
772
3,835
9,953
3,701
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Fenrir
13
2 / 5 / 1
8,578
780
5,566
11,180
8,485
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 2 / 6
9,187
835
2,175
5,196
1,861
Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sun Wukong
MonsterIsMIne
Sun Wukong
17
6 / 0 / 10
10,808
983
9,673
8,154
8,462
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Gilgamesh
Telxics
Gilgamesh
17
7 / 1 / 8
11,063
1,006
13,306
10,532
7,958
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
40
3
Kills
16
16
Deaths
3
6
Assists
24
Player
Kills
Deaths
Assists
KDA
W
3
2
6
3
L
Aphrodite
Mnease
Aphrodite
0
5
3
0.3
W
Sun Wukong
MonsterIsMIne
Sun Wukong
6
0
10
11
L
Thor
SeaverA
Thor
1
6
2
0.33
W
Gilgamesh
Telxics
Gilgamesh
7
1
8
11
L
Fenrir
2
5
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,132
Damage
25,154
30,362
Taken
23,882
16,325
Mitigated
18,281
4,598
Healing
3,593
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,175
120
0
520
5,196
1,861
2,383
266
4,930
21,118
0
L
Aphrodite
Mnease
Aphrodite
2,731
391
1,577
2,343
9,229
4,139
0
170
8,880
18,144
418
W
Sun Wukong
MonsterIsMIne
Sun Wukong
9,673
2,374
0
1,793
8,154
8,462
1,208
1,225
6,929
0
27,961
L
Thor
SeaverA
Thor
3,835
2,046
0
0
9,953
3,701
0
1,067
8,803
0
10,194
W
Gilgamesh
Telxics
Gilgamesh
13,306
5,332
0
1,280
10,532
7,958
536
1,249
9,283
0
34,075
L
Fenrir
5,566
838
0
678
11,180
8,485
0
970
9,853
0
18,656

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,970
Gold Earned
31,058
64
Minions Killed
136
0
Camps Cleared
0
539,205
Distance Traveled
589,730
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
9,187
835
45
4
0
167,198
0
L
Aphrodite
7,897
718
27
2
0
181,907
0
W
Sun Wukong
10,808
983
38
3
0
208,653
0
L
Thor
8,495
772
13
1
0
139,252
0
W
Gilgamesh
11,063
1,006
53
5
0
213,879
0
L
Fenrir
8,578
780
24
2
0
218,046
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role