Player Matchup

Loki
Loki
BigCherryx
Loki
Level 158
God Stats
8W - 3L
1,597 SR
Queue Stats
44W - 11L
1,768 Elo+
Party 1
Ix Chel
Ix Chel
CarelessCarnage
Ix Chel
Level 158
God Stats
11W - 5L
1,567 SR
Queue Stats
453W - 406L
1,555 Elo+
Party 1
King Arthur
King Arthur
DavidBSC14
King Arthur
Level 158
God Stats
5W - 6L
1,227 SR
Queue Stats
39W - 41L
1,521 Elo+
Solo
Cerberus
Cerberus
Heistivo
Cerberus
Level 137
God Stats
22W - 9L
1,769 SR
Queue Stats
350W - 289L
1,651 Elo+
Party 1
Hou Yi
Hou Yi
KingCon17
Hou Yi
Level 139
God Stats
1W - 0L
1,500 SR
Queue Stats
39W - 9L
1,785 Elo+
Party 1
Team Averages
Level 150
1,532 SR
1,656 Elo+

VS

Team Averages
Level 127
1,534 SR
1,586 Elo+
Tsukuyomi
Tsukuyomi
Alexpillo
Tsukuyomi
Level 149
God Stats
5W - 6L
1,706 SR
Queue Stats
216W - 213L
1,577 Elo+
Party 2
Artemis
Artemis
Grague290
Artemis
Level 45
God Stats
0W - 3L
1,483 SR
Queue Stats
152W - 143L
1,619 Elo+
Party 2
Mulan
Mulan
PlanarMistake
Mulan
Level 150
God Stats
6W - 7L
1,500 SR
Queue Stats
234W - 209L
1,598 Elo+
Solo
Kuzenbo
Kuzenbo
ScalyCoder21018
Kuzenbo
Level 139
God Stats
1W - 9L
1,301 SR
Queue Stats
162W - 148L
1,530 Elo+
Solo
Baron Samedi
Baron Samedi
xAlbertox123
Baron Samedi
Level 153
God Stats
2W - 5L
1,681 SR
Queue Stats
328W - 299L
1,604 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
7 / 2 / 6
8,385
645
8,977
10,094
3,381
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

14
1 / 1 / 3
7,500
577
7,214
6,604
2,279
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

King Arthur
DavidBSC14
King Arthur
14
2 / 1 / 1
7,626
587
7,077
14,448
10,896
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cerberus
Heistivo
Cerberus
12
4 / 1 / 7
7,348
565
9,589
15,341
11,260
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Hou Yi
KingCon17
Hou Yi
13
3 / 2 / 4
7,163
551
6,359
7,160
2,381
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Alexpillo
Tsukuyomi
13
5 / 4 / 0
7,225
556
6,760
12,405
3,529
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Artemis
Grague290
Artemis
11
0 / 6 / 2
5,978
460
6,464
10,139
2,940
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

14
1 / 2 / 0
8,008
616
9,480
15,167
13,702
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

11
1 / 4 / 3
6,681
514
6,397
12,291
12,419
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Baron Samedi
xAlbertox123
Baron Samedi
13
0 / 1 / 0
7,372
567
4,376
6,906
2,299
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
12
17
Kills
7
7
Deaths
17
21
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Tsukuyomi
Alexpillo
Tsukuyomi
5
4
0
1.25
W
7
2
6
5
W
1
1
3
2.5
W
King Arthur
DavidBSC14
King Arthur
2
1
1
2.5
L
Artemis
Grague290
Artemis
0
6
2
0.17
W
Cerberus
Heistivo
Cerberus
4
1
7
7.5
W
Hou Yi
KingCon17
Hou Yi
3
2
4
2.5
L
1
2
0
0.5
L
1
4
3
0.63
L
Baron Samedi
xAlbertox123
Baron Samedi
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,216
Damage
33,477
53,647
Taken
56,908
30,197
Mitigated
34,889
17,303
Healing
16,702
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tsukuyomi
Alexpillo
Tsukuyomi
6,760
1,438
0
4,593
12,405
3,529
0
4,444
7,871
0
60,393
W
8,977
2,820
0
3,939
10,094
3,381
0
2,018
8,076
0
54,080
W
7,214
607
717
3,085
6,604
2,279
0
2,797
3,807
59,011
0
W
King Arthur
DavidBSC14
King Arthur
7,077
974
0
3,774
14,448
10,896
0
0
14,448
0
58,451
L
Artemis
Grague290
Artemis
6,464
2,833
0
2,380
10,139
2,940
0
2,895
7,244
0
38,177
W
Cerberus
Heistivo
Cerberus
9,589
539
0
3,398
15,341
11,260
0
4,019
11,322
36,298
751
W
Hou Yi
KingCon17
Hou Yi
6,359
3,617
0
2,390
7,160
2,381
90
1,807
5,353
0
49,109
L
9,480
1,435
0
5,039
15,167
13,702
0
0
15,167
0
72,050
L
6,397
1,932
200
2,509
12,291
12,419
11
4,291
7,891
24,186
879
L
Baron Samedi
xAlbertox123
Baron Samedi
4,376
47
144
1,837
6,906
2,299
13
4,652
2,007
52,573
897

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,022
Gold Earned
35,264
466
Minions Killed
404
0
Camps Cleared
0
1,480,520
Distance Traveled
1,306,587
12
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tsukuyomi
7,225
556
85
7
0
317,125
0
W
Loki
8,385
645
84
6
0
329,091
0
W
Ix Chel
7,500
577
130
10
0
307,958
5
W
King Arthur
7,626
587
102
8
0
272,317
2
L
Artemis
5,978
460
57
4
0
224,819
0
W
Cerberus
7,348
565
58
4
0
298,206
5
W
Hou Yi
7,163
551
92
7
0
272,948
0
L
Mulan
8,008
616
114
9
0
249,179
4
L
Kuzenbo
6,681
514
32
2
0
280,244
0
L
Baron Samedi
7,372
567
116
9
0
235,220
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role