Player Matchup

Serqet
Serqet
MystFlux
Serqet
Level 45
God Stats
1W - 3L
1,145 SR
Queue Stats
16W - 32L
1,240 Elo+
Solo
Zhong Kui
Zhong Kui
bishopisthegoat
Zhong Kui
Level 48
God Stats
128W - 103L
1,472 SR
Queue Stats
282W - 315L
1,322 Elo+
Party 1
Medusa
Medusa
lightggukie
Medusa
Level 28
God Stats
155W - 169L
1,454 SR
Queue Stats
175W - 217L
1,275 Elo+
Party 1
Team Averages
Level 40
1,357 SR
1,279 Elo+

VS

Team Averages
Level 49
1,404 SR
1,432 Elo+
Vulcan
Vulcan
DeorcMojo
Vulcan
Level 32
God Stats
5W - 12L
1,204 SR
Queue Stats
109W - 148L
1,308 Elo+
Solo
Cthulhu
Cthulhu
ElChapoAlexo
Cthulhu
Level 47
God Stats
9W - 5L
1,699 SR
Queue Stats
38W - 26L
1,534 Elo+
Party 2
Anhur
Anhur
ericnum1
Anhur
Level 69
God Stats
3W - 3L
1,310 SR
Queue Stats
55W - 50L
1,453 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
MystFlux
Serqet
14
4 / 0 / 5
8,604
860
5,684
6,412
4,920
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Zhong Kui
bishopisthegoat
Zhong Kui
14
7 / 3 / 2
9,735
974
8,066
10,012
5,699
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Medusa
13
1 / 1 / 7
7,956
796
5,394
6,104
1,541
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
DeorcMojo
Vulcan
13
2 / 5 / 1
8,180
818
5,278
6,437
1,943
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cthulhu
ElChapoAlexo
Cthulhu
11
0 / 4 / 4
6,964
696
5,887
10,428
8,636
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Anhur
ericnum1
Anhur
12
2 / 3 / 2
7,596
760
5,702
7,931
2,631
The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
11
12
Kills
4
4
Deaths
12
14
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Vulcan
DeorcMojo
Vulcan
2
5
1
0.5
L
Cthulhu
ElChapoAlexo
Cthulhu
0
4
4
0.5
W
Serqet
MystFlux
Serqet
4
0
5
6.5
W
Zhong Kui
bishopisthegoat
Zhong Kui
7
3
2
2.67
L
Anhur
ericnum1
Anhur
2
3
2
1
W
Medusa
1
1
7
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,144
Damage
16,867
22,528
Taken
24,796
12,160
Mitigated
13,210
4,239
Healing
423
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vulcan
DeorcMojo
Vulcan
5,278
145
0
0
6,437
1,943
0
2,845
3,319
18,708
0
L
Cthulhu
ElChapoAlexo
Cthulhu
5,887
593
423
0
10,428
8,636
0
2,493
7,319
19,554
0
W
Serqet
MystFlux
Serqet
5,684
760
0
249
6,412
4,920
0
3,193
3,202
0
17,713
W
Zhong Kui
bishopisthegoat
Zhong Kui
8,066
1,823
0
2,282
10,012
5,699
1,006
4,756
5,254
21,821
4,285
L
Anhur
ericnum1
Anhur
5,702
2,416
0
0
7,931
2,631
205
2,460
5,471
0
13,763
W
Medusa
5,394
2,131
0
1,708
6,104
1,541
181
3,200
2,891
0
23,753

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,295
Gold Earned
22,740
107
Minions Killed
79
0
Camps Cleared
0
541,757
Distance Traveled
498,558
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vulcan
8,180
818
39
4
0
142,066
0
L
Cthulhu
6,964
696
17
2
0
188,466
2
W
Serqet
8,604
860
26
3
0
209,001
0
W
Zhong Kui
9,735
974
52
5
0
167,800
0
L
Anhur
7,596
760
23
2
0
168,026
2
W
Medusa
7,956
796
29
3
0
164,956
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role