Player Matchup

Kali
Kali
Dyslexican1983
Kali
Level 98
God Stats
9W - 7L
1,620 SR
Queue Stats
419W - 417L
1,529 Elo+
Solo
Izanami
Izanami
IIRedCapoII
Izanami
Level 151
God Stats
3W - 3L
1,601 SR
Queue Stats
100W - 104L
1,516 Elo+
Party 2
Amaterasu
Amaterasu
SuicideStang
Amaterasu
Level 83
God Stats
2W - 2L
1,500 SR
Queue Stats
103W - 84L
1,574 Elo+
Solo
Agni
Agni
xXCROOSHXx
Agni
Level 142
God Stats
0W - 1L
1,500 SR
Queue Stats
64W - 71L
1,423 Elo+
Party 2
Sylvanus
Sylvanus
zZPerritZz
Sylvanus
Level 109
God Stats
3W - 2L
1,574 SR
Queue Stats
30W - 29L
1,403 Elo+
Party 2
Team Averages
Level 117
1,559 SR
1,489 Elo+

VS

Team Averages
Level 129
1,699 SR
1,541 Elo+
Cerberus
Cerberus
PapaBaldwin
Cerberus
Level 145
God Stats
19W - 7L
1,834 SR
Queue Stats
95W - 87L
1,562 Elo+
Party 1
Cu Chulainn
Cu Chulainn
PapaBerry97
Cu Chulainn
Level 110
God Stats
4W - 3L
1,540 SR
Queue Stats
41W - 43L
1,507 Elo+
Party 1
Anhur
Anhur
Squiddo999
Anhur
Level 122
God Stats
5W - 2L
1,741 SR
Queue Stats
308W - 261L
1,518 Elo+
Solo
Merlin
Merlin
TrickyMetal
Merlin
Level 143
God Stats
3W - 1L
1,813 SR
Queue Stats
64W - 48L
1,557 Elo+
Solo
Rama
Rama
notcheuwan
Rama
Level 124
God Stats
13W - 10L
1,566 SR
Queue Stats
425W - 407L
1,562 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
6 / 4 / 3
8,233
588
4,817
12,638
4,158
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 5s. (Max. 4 Stacks)

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Izanami
IIRedCapoII
Izanami
12
3 / 8 / 4
7,383
527
5,882
10,739
2,323
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Amaterasu
SuicideStang
Amaterasu
16
5 / 2 / 2
9,459
676
11,988
12,306
10,096
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

11
0 / 5 / 2
6,519
466
4,888
7,523
1,756
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sylvanus
zZPerritZz
Sylvanus
12
1 / 3 / 5
7,070
505
6,077
10,205
4,459
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
PapaBaldwin
Cerberus
13
4 / 2 / 10
8,214
587
5,839
11,652
8,221
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Cu Chulainn
PapaBerry97
Cu Chulainn
12
6 / 5 / 0
8,284
592
7,594
15,927
9,989
Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate

Breastplate

+20
Physical Protection

Anhur
13
5 / 4 / 10
8,122
580
6,604
11,115
3,254
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Merlin
14
2 / 2 / 8
7,971
569
8,839
8,861
2,716
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

13
5 / 2 / 6
8,198
586
7,100
8,483
2,287
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
56
15
Kills
22
22
Deaths
15
16
Assists
34
Player
Kills
Deaths
Assists
KDA
L
6
4
3
1.88
L
Izanami
IIRedCapoII
Izanami
3
8
4
0.63
W
Cerberus
PapaBaldwin
Cerberus
4
2
10
4.5
W
Cu Chulainn
PapaBerry97
Cu Chulainn
6
5
0
1.2
W
Anhur
5
4
10
2.5
L
Amaterasu
SuicideStang
Amaterasu
5
2
2
3
W
Merlin
2
2
8
3
W
5
2
6
4
L
0
5
2
0.2
L
Sylvanus
zZPerritZz
Sylvanus
1
3
5
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,652
Damage
35,976
53,411
Taken
56,038
22,792
Mitigated
26,467
13,153
Healing
13,612
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,817
2,761
0
5,242
12,638
4,158
0
3,002
9,636
0
58,514
L
Izanami
IIRedCapoII
Izanami
5,882
2,635
0
1,359
10,739
2,323
171
3,331
7,408
0
40,138
W
Cerberus
PapaBaldwin
Cerberus
5,839
41
0
3,310
11,652
8,221
0
3,393
8,259
32,435
3,732
W
Cu Chulainn
PapaBerry97
Cu Chulainn
7,594
1,701
0
2,310
15,927
9,989
0
1,183
13,989
0
54,328
W
Anhur
6,604
2,742
0
2,541
11,115
3,254
188
2,739
8,345
0
39,022
L
Amaterasu
SuicideStang
Amaterasu
11,988
4,914
0
4,102
12,306
10,096
28
1,272
11,034
0
72,093
W
Merlin
8,839
743
0
2,178
8,861
2,716
0
2,251
6,474
61,274
0
W
7,100
4,892
0
3,273
8,483
2,287
1,205
2,129
6,354
0
46,931
L
4,888
298
0
276
7,523
1,756
0
2,865
4,658
37,398
965
L
Sylvanus
zZPerritZz
Sylvanus
6,077
2,067
415
1,759
10,205
4,459
194
3,678
6,527
25,055
7,629

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,664
Gold Earned
40,789
410
Minions Killed
404
0
Camps Cleared
0
1,428,132
Distance Traveled
1,390,210
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kali
8,233
588
87
6
0
301,278
0
L
Izanami
7,383
527
68
5
0
255,465
2
W
Cerberus
8,214
587
67
5
0
272,456
0
W
Cu Chulainn
8,284
592
83
6
0
272,667
3
W
Anhur
8,122
580
78
6
0
294,073
0
L
Amaterasu
9,459
676
132
9
0
318,561
0
W
Merlin
7,971
569
91
7
0
265,039
1
W
Rama
8,198
586
85
6
0
285,975
2
L
Agni
6,519
466
70
5
0
280,432
1
L
Sylvanus
7,070
505
53
4
0
272,396
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role