Player Matchup

Janus
Janus
Gank Mid Lane
Janus
Level 12
God Stats
1W - 1L
1,336 SR
Queue Stats
10W - 3L
1,414 Elo+
Party 2
Danzaburou
Danzaburou
Robitotabi
Danzaburou
Level 263
God Stats
431W - 442L
1,529 SR
Queue Stats
1,547W - 1,540L
1,481 Elo+
Solo
Ratatoskr
Ratatoskr
Schmoptop
Ratatoskr
Level 116
God Stats
7W - 4L
1,551 SR
Queue Stats
91W - 80L
1,556 Elo+
Party 3
Rama
Rama
Toestii
Rama
Level 81
God Stats
1W - 2L
1,270 SR
Queue Stats
78W - 81L
1,429 Elo+
Party 2
King Arthur
King Arthur
earthchun
King Arthur
Level 155
God Stats
2W - 2L
1,500 SR
Queue Stats
119W - 102L
1,565 Elo+
Party 3
Team Averages
Level 125
1,437 SR
1,489 Elo+

VS

Team Averages
Level 81
1,511 SR
1,480 Elo+
The Morrigan
The Morrigan
 
The Morrigan
Level 175
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
Flixkzz
Chaac
Level 80
God Stats
1W - 3L
1,297 SR
Queue Stats
141W - 147L
1,514 Elo+
Party 1
Charybdis
Charybdis
WAPGE
Charybdis
Level 59
God Stats
2W - 1L
1,824 SR
Queue Stats
53W - 58L
1,461 Elo+
Party 1
Anubis
Anubis
Zeffeler
Anubis
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Kuzenbo
Kuzenbo
snip3rtim
Kuzenbo
Level 48
God Stats
2W - 2L
1,433 SR
Queue Stats
123W - 148L
1,428 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
1 / 0 / 1
3,961
660
2,109
2,476
564
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Danzaburou
Robitotabi
Danzaburou
5
0 / 3 / 2
3,506
584
1,345
3,178
735
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ratatoskr
Schmoptop
Ratatoskr
7
4 / 0 / 1
4,496
749
4,165
3,522
1,020
Bristlebush Acorn

Bristlebush Acorn

+45
Physical Power
+6%
Movement Speed
+25
Critical Strike Chance

PASSIVE: Dart deals 40% increased damage and can Critically Strike. When Dart damages an enemy Ratatoskr gains 22.5% Physical Lifesteal and 20% Basic Attack damage for 6s.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Rama
Toestii
Rama
6
1 / 2 / 0
3,743
624
1,995
3,601
769
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

King Arthur
earthchun
King Arthur
8
1 / 0 / 2
4,607
768
1,356
3,395
1,190
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
 
The Morrigan
6
0 / 3 / 0
3,327
555
387
3,452
837
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Chaac
Flixkzz
Chaac
6
0 / 2 / 1
3,473
579
3,145
5,310
2,083
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Charybdis
WAPGE
Charybdis
7
2 / 0 / 3
3,910
652
2,509
2,821
662
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Anubis
Zeffeler
Anubis
3
0 / 1 / 0
2,835
473
676
1,083
253
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Kuzenbo
snip3rtim
Kuzenbo
6
3 / 1 / 2
4,234
706
1,974
5,278
3,008
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
11
7
Kills
5
5
Deaths
7
6
Assists
6
Player
Kills
Deaths
Assists
KDA
L
The Morrigan
 
The Morrigan
0
3
0
0
L
Chaac
Flixkzz
Chaac
0
2
1
0.25
W
1
0
1
1.5
W
Danzaburou
Robitotabi
Danzaburou
0
3
2
0.33
W
Ratatoskr
Schmoptop
Ratatoskr
4
0
1
4.5
W
Rama
Toestii
Rama
1
2
0
0.5
L
Charybdis
WAPGE
Charybdis
2
0
3
3.5
L
Anubis
Zeffeler
Anubis
0
1
0
0
W
King Arthur
earthchun
King Arthur
1
0
2
2
L
Kuzenbo
snip3rtim
Kuzenbo
3
1
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,970
Damage
8,691
16,172
Taken
17,944
4,278
Mitigated
6,843
4,436
Healing
5,356
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
The Morrigan
 
The Morrigan
387
76
0
721
3,452
837
0
1,421
1,869
12,188
0
L
Chaac
Flixkzz
Chaac
3,145
911
0
1,068
5,310
2,083
0
391
4,857
0
19,435
W
2,109
243
0
641
2,476
564
0
464
2,012
17,432
444
W
Danzaburou
Robitotabi
Danzaburou
1,345
640
0
435
3,178
735
0
922
2,256
0
14,667
W
Ratatoskr
Schmoptop
Ratatoskr
4,165
1,560
0
831
3,522
1,020
0
308
3,214
0
18,551
W
Rama
Toestii
Rama
1,995
1,781
0
1,529
3,601
769
0
481
3,120
0
14,830
L
Charybdis
WAPGE
Charybdis
2,509
1,688
0
800
2,821
662
0
0
2,821
0
21,391
L
Anubis
Zeffeler
Anubis
676
265
0
377
1,083
253
0
0
1,083
4,415
0
W
King Arthur
earthchun
King Arthur
1,356
183
0
1,000
3,395
1,190
0
810
2,585
0
23,440
L
Kuzenbo
snip3rtim
Kuzenbo
1,974
833
970
1,420
5,278
3,008
0
0
5,278
8,329
205

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,313
Gold Earned
17,779
166
Minions Killed
105
0
Camps Cleared
0
569,454
Distance Traveled
559,200
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
The Morrigan
3,327
555
19
3
0
109,886
0
L
Chaac
3,473
579
37
6
0
136,910
2
W
Janus
3,961
660
33
6
0
122,749
0
W
Danzaburou
3,506
584
21
4
0
95,669
0
W
Ratatoskr
4,496
749
34
6
0
130,669
0
W
Rama
3,743
624
31
5
0
104,470
0
L
Charybdis
3,910
652
37
6
0
115,161
0
L
Anubis
2,835
473
6
1
0
65,578
0
W
King Arthur
4,607
768
47
8
0
115,897
1
L
Kuzenbo
4,234
706
6
1
0
131,665
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role