Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 296
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fenrir
Fenrir
ARSANCED
Fenrir
Level 122
God Stats
3W - 1L
1,701 SR
Queue Stats
201W - 190L
1,523 Elo+
Party 2
Nu Wa
Nu Wa
Kuzzen_27
Nu Wa
Level 153
God Stats
23W - 11L
1,731 SR
Queue Stats
201W - 162L
1,534 Elo+
Solo
Skadi
Skadi
The_Reven1702
Skadi
Level 105
God Stats
9W - 2L
1,792 SR
Queue Stats
214W - 219L
1,507 Elo+
Party 2
Geb
Geb
War-Born-Goddess
Geb
Level 280
God Stats
3W - 4L
1,500 SR
Queue Stats
124W - 116L
1,545 Elo+
Party 1
Team Averages
Level 191
1,645 SR
1,522 Elo+

VS

Team Averages
Level 118
1,537 SR
1,536 Elo+
Nemesis
Nemesis
 
Nemesis
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Sylvanus
Sylvanus
Johnny blaze744
Sylvanus
Level 89
God Stats
1W - 3L
1,473 SR
Queue Stats
57W - 59L
1,559 Elo+
Solo
Bacchus
Bacchus
LAARZY
Bacchus
Level 107
God Stats
19W - 16L
1,619 SR
Queue Stats
58W - 52L
1,533 Elo+
Party 4
Nike
Nike
Rawln
Nike
Level 157
God Stats
8W - 5L
1,543 SR
Queue Stats
78W - 74L
1,557 Elo+
Party 3
Skadi
Skadi
Tr3adz
Skadi
Level 112
God Stats
10W - 12L
1,550 SR
Queue Stats
58W - 52L
1,533 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
11
0 / 2 / 1
6,012
547
4,267
11,921
6,292
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Fenrir
ARSANCED
Fenrir
12
3 / 0 / 3
6,331
576
3,956
7,182
3,291
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Nu Wa
Kuzzen_27
Nu Wa
13
5 / 1 / 2
7,647
695
7,611
4,249
1,155
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

9
1 / 1 / 0
5,502
500
2,042
4,366
1,257
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

10
0 / 0 / 1
5,786
526
1,619
5,662
2,342
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
12
0 / 1 / 1
5,821
529
3,955
7,111
2,686
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sylvanus
7
1 / 4 / 0
5,008
455
1,828
5,680
1,877
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Bacchus
LAARZY
Bacchus
9
0 / 1 / 0
5,205
473
1,743
6,094
4,669
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Nike
Rawln
Nike
11
2 / 1 / 0
6,467
588
8,062
8,690
4,154
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Skadi
Tr3adz
Skadi
10
1 / 2 / 0
5,767
524
4,136
4,963
1,434
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
5
9
Kills
4
4
Deaths
9
7
Assists
1
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
0
2
1
0.25
L
Nemesis
 
Nemesis
0
1
1
0.5
W
Fenrir
ARSANCED
Fenrir
3
0
3
4.5
L
Sylvanus
1
4
0
0.25
W
Nu Wa
Kuzzen_27
Nu Wa
5
1
2
6
L
Bacchus
LAARZY
Bacchus
0
1
0
0
L
Nike
Rawln
Nike
2
1
0
2
W
1
1
0
1
L
Skadi
Tr3adz
Skadi
1
2
0
0.5
W
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,495
Damage
19,724
33,380
Taken
32,538
14,337
Mitigated
14,820
10,917
Healing
9,305
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
4,267
309
0
2,806
11,921
6,292
0
0
11,298
208
41,361
L
Nemesis
 
Nemesis
3,955
1,218
0
1,495
7,111
2,686
0
1,797
5,108
0
48,161
W
Fenrir
ARSANCED
Fenrir
3,956
1,092
0
2,759
7,182
3,291
0
243
6,939
0
45,043
L
Sylvanus
1,828
540
120
914
5,680
1,877
0
3,350
2,041
15,439
3,643
W
Nu Wa
Kuzzen_27
Nu Wa
7,611
1,681
0
1,378
4,249
1,155
506
2,041
2,169
46,285
894
L
Bacchus
LAARZY
Bacchus
1,743
157
0
2,509
6,094
4,669
0
1,551
4,367
18,362
0
L
Nike
Rawln
Nike
8,062
1,048
0
3,500
8,690
4,154
0
868
7,734
0
46,530
W
2,042
368
0
572
4,366
1,257
0
684
3,682
0
32,406
L
Skadi
Tr3adz
Skadi
4,136
1,143
0
767
4,963
1,434
0
736
4,199
0
39,379
W
1,619
0
1,349
2,053
5,662
2,342
109
499
5,001
19,313
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,278
Gold Earned
28,268
343
Minions Killed
292
0
Camps Cleared
0
1,106,406
Distance Traveled
1,037,068
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
6,012
547
75
7
0
222,207
2
L
Nemesis
5,821
529
86
8
0
288,135
0
W
Fenrir
6,331
576
72
7
0
263,391
0
L
Sylvanus
5,008
455
36
3
0
113,063
0
W
Nu Wa
7,647
695
97
9
0
208,370
0
L
Bacchus
5,205
473
17
2
0
221,638
3
L
Nike
6,467
588
82
7
0
241,982
1
W
Skadi
5,502
500
68
6
0
177,394
0
L
Skadi
5,767
524
71
6
0
172,250
0
W
Geb
5,786
526
31
3
0
235,044
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role