Player Matchup

Chiron
Chiron
Platinum I
CaimanYoGurl
Chiron
Platinum I
Level 69
God Stats
27W - 23L
1,596 SR
Queue Stats
346W - 328L
1,976 MMR
Solo
Hercules
Hercules
Diamond IV
DefenderDO
Hercules
Diamond IV
Level 235
God Stats
5W - 3L
1,596 SR
Queue Stats
512W - 472L
1,967 MMR
Solo
Fafnir
Fafnir
Platinum I
KM0N
Fafnir
Platinum I
Level 183
God Stats
7W - 3L
1,880 SR
Queue Stats
128W - 119L
1,934 MMR
Party 2
Zhong Kui
Zhong Kui
Diamond V
amelovsu
Zhong Kui
Diamond V
Level 98
God Stats
4W - 1L
1,803 SR
Queue Stats
109W - 87L
1,963 MMR
Solo
Freya
Freya
Platinum III
iCr6zy
Freya
Platinum III
Level 83
God Stats
2W - 0L
1,802 SR
Queue Stats
57W - 36L
1,992 MMR
Party 2
Team Averages
Platinum I
Platinum I
Average Tier
Level 134
1,735 SR
1,967 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 130
1,561 SR
1,967 MMR
Rama
Rama
Diamond V
HelpStepBro
Rama
Diamond V
Level 122
God Stats
13W - 11L
1,614 SR
Queue Stats
233W - 203L
1,983 MMR
Party 3
Da Ji
Da Ji
Platinum III
ImNotRoyalT
Da Ji
Platinum III
Level 175
God Stats
9W - 11L
1,631 SR
Queue Stats
550W - 542L
1,908 MMR
Party 1
Tiamat
Tiamat
Platinum I
ZoomChicken
Tiamat
Platinum I
Level 95
God Stats
0W - 1L
1,500 SR
Queue Stats
123W - 111L
1,955 MMR
Solo
Charon
Charon
Platinum I
wydstepbro69420
Charon
Platinum I
Level 128
God Stats
71W - 62L
1,652 SR
Queue Stats
233W - 205L
1,928 MMR
Party 3
Medusa
Medusa
Diamond V
Řeaper
Medusa
Diamond V
Level 129
God Stats
3W - 2L
1,410 SR
Queue Stats
474W - 459L
2,063 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
11
2 / 1 / 2
6,453
587
3,773
5,471
1,530
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Hercules
DefenderDO
Hercules
12
6 / 0 / 2
7,470
679
7,849
8,013
4,986
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Fafnir
KM0N
Fafnir
10
3 / 0 / 7
7,328
666
3,929
6,280
5,923
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Zhong Kui
amelovsu
Zhong Kui
10
4 / 2 / 1
6,314
574
7,961
5,471
4,072
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Freya
iCr6zy
Freya
12
2 / 1 / 1
6,471
588
3,656
10,370
3,290
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Bans
CthulhuKuzenboSun WukongChang'e

VS

Bans
BacchusAthenaAresAo Kuang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 4 / 1
5,917
538
4,246
9,940
2,441
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

10
1 / 2 / 1
5,710
519
1,500
7,213
2,050
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Tiamat
9
1 / 8 / 0
5,340
485
2,900
10,292
3,530
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

8
1 / 2 / 2
5,471
497
2,759
5,693
3,316
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Medusa
Řeaper
Medusa
12
0 / 1 / 1
5,925
539
4,667
5,559
1,821
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
9
17
Kills
4
4
Deaths
17
13
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Chiron
2
1
2
3
W
Hercules
DefenderDO
Hercules
6
0
2
7
L
1
4
1
0.38
L
1
2
1
0.75
W
Fafnir
KM0N
Fafnir
3
0
7
6.5
L
Tiamat
1
8
0
0.13
W
Zhong Kui
amelovsu
Zhong Kui
4
2
1
2.25
W
Freya
iCr6zy
Freya
2
1
1
2.5
L
1
2
2
1
L
Medusa
Řeaper
Medusa
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,168
Damage
16,072
35,605
Taken
38,697
19,801
Mitigated
13,158
17,690
Healing
12,477
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chiron
3,773
771
96
1,889
5,471
1,530
0
318
5,138
0
38,748
W
Hercules
DefenderDO
Hercules
7,849
2,859
0
5,104
8,013
4,986
0
2,875
5,075
0
44,688
L
4,246
2,745
0
2,761
9,940
2,441
0
6,993
2,947
0
45,191
L
1,500
301
0
3,686
7,213
2,050
0
668
6,503
0
33,028
W
Fafnir
KM0N
Fafnir
3,929
1,144
0
2,317
6,280
5,923
22
950
5,330
16,201
1,350
L
Tiamat
2,900
289
0
2,974
10,292
3,530
0
628
9,205
20,705
0
W
Zhong Kui
amelovsu
Zhong Kui
7,961
3,442
0
1,593
5,471
4,072
761
1,144
4,327
35,900
11,463
W
Freya
iCr6zy
Freya
3,656
1,123
0
6,691
10,370
3,290
0
860
9,510
53,551
0
L
2,759
830
0
1,718
5,693
3,316
0
3,865
1,786
10,521
0
L
Medusa
Řeaper
Medusa
4,667
1,591
0
1,338
5,559
1,821
0
2,489
3,070
0
44,680

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,036
Gold Earned
28,363
330
Minions Killed
309
0
Camps Cleared
0
1,068,881
Distance Traveled
1,049,452
14
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
6,453
587
71
6
0
226,278
4
W
Hercules
7,470
679
70
6
0
216,904
1
L
Rama
5,917
538
75
7
0
193,153
0
L
Da Ji
5,710
519
81
7
0
227,110
0
W
Fafnir
7,328
666
17
2
0
202,540
6
L
Tiamat
5,340
485
45
4
0
185,498
0
W
Zhong Kui
6,314
574
71
6
0
194,716
3
W
Freya
6,471
588
101
9
0
228,443
0
L
Charon
5,471
497
19
2
0
216,255
2
L
Medusa
5,925
539
89
8
0
227,436
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role