Player Matchup

Mercury
Mercury
Jetboyaxtreem64
Mercury
Level 55
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 9L
1,495 Elo+
Party 2
Charybdis
Charybdis
Little Fire2856
Charybdis
Level 60
God Stats
0W - 2L
1,289 SR
Queue Stats
61W - 59L
1,455 Elo+
Party 2
Ymir
Ymir
Winner1059
Ymir
Level 26
God Stats
12W - 20L
1,503 SR
Queue Stats
12W - 20L
1,409 Elo+
Party 2
Surtr
Surtr
XiaoL1ng
Surtr
Level 69
God Stats
1W - 1L
1,756 SR
Queue Stats
82W - 78L
1,492 Elo+
Party 2
Scylla
Scylla
pumpedandjacked
Scylla
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
66W - 67L
1,488 Elo+
Party 2
Team Averages
Level 54
1,510 SR
1,468 Elo+

VS

Team Averages
Level 40
1,525 SR
1,480 Elo+
Amaterasu
Amaterasu
 
Amaterasu
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Zhong Kui
Zhong Kui
 
Zhong Kui
Level 40
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Pele
Pele
Chuck_Holliday
Pele
Level 42
God Stats
3W - 0L
1,719 SR
Queue Stats
97W - 91L
1,466 Elo+
Solo
Sylvanus
Sylvanus
Concher
Sylvanus
Level 47
God Stats
12W - 14L
1,375 SR
Queue Stats
175W - 189L
1,482 Elo+
Party 1
Medusa
Medusa
OBERHAU
Medusa
Level 43
God Stats
151W - 129L
1,531 SR
Queue Stats
198W - 189L
1,452 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 2 / 0
5,122
512
2,465
6,825
2,284
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Charybdis
Little Fire2856
Charybdis
8
0 / 2 / 0
4,765
477
2,683
5,691
1,359
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

7
0 / 5 / 0
4,393
439
1,798
9,743
4,730
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Surtr
XiaoL1ng
Surtr
10
1 / 4 / 0
5,825
583
5,773
9,729
4,081
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
0 / 2 / 1
4,934
493
1,582
3,781
914
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
 
Amaterasu
11
4 / 1 / 1
6,034
603
4,267
6,936
4,593
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Zhong Kui
 
Zhong Kui
10
2 / 1 / 0
6,025
603
3,133
4,655
3,133
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Magic Focus

Magic Focus

+20
Magical Power

11
1 / 0 / 2
5,772
577
2,661
5,967
2,374
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Sylvanus
Concher
Sylvanus
11
3 / 0 / 5
6,596
660
3,712
3,199
3,120
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Medusa
OBERHAU
Medusa
11
5 / 0 / 3
6,237
624
8,807
4,346
1,712
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
26
2
Kills
15
15
Deaths
2
1
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Amaterasu
 
Amaterasu
4
1
1
4.5
W
Zhong Kui
 
Zhong Kui
2
1
0
2
W
1
0
2
2
W
Sylvanus
Concher
Sylvanus
3
0
5
5.5
L
1
2
0
0.5
L
Charybdis
Little Fire2856
Charybdis
0
2
0
0
W
Medusa
OBERHAU
Medusa
5
0
3
6.5
L
0
5
0
0
L
Surtr
XiaoL1ng
Surtr
1
4
0
0.25
L
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,301
Damage
22,580
35,769
Taken
25,103
13,368
Mitigated
14,932
6,884
Healing
8,624
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Amaterasu
 
Amaterasu
4,267
1,494
0
2,828
6,936
4,593
0
102
6,834
0
29,025
W
Zhong Kui
 
Zhong Kui
3,133
130
0
2,033
4,655
3,133
0
1,576
3,079
29,915
1,238
W
2,661
462
0
397
5,967
2,374
0
34
5,933
0
37,696
W
Sylvanus
Concher
Sylvanus
3,712
1,510
1,034
1,906
3,199
3,120
168
724
2,475
16,576
0
L
2,465
715
0
615
6,825
2,284
0
1,199
5,417
0
34,890
L
Charybdis
Little Fire2856
Charybdis
2,683
1,213
0
1,217
5,691
1,359
0
1,041
4,650
0
28,897
W
Medusa
OBERHAU
Medusa
8,807
3,097
0
426
4,346
1,712
526
1,074
3,272
0
54,530
L
1,798
135
0
1,366
9,743
4,730
0
2,122
7,621
9,194
0
L
Surtr
XiaoL1ng
Surtr
5,773
3,171
0
2,991
9,729
4,081
0
0
9,529
292
41,287
L
1,582
32
0
695
3,781
914
0
1,996
1,483
24,621
973

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,039
Gold Earned
30,664
250
Minions Killed
316
0
Camps Cleared
0
921,049
Distance Traveled
946,465
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Amaterasu
6,034
603
56
6
0
132,458
1
W
Zhong Kui
6,025
603
77
8
0
191,250
4
W
Pele
5,772
577
67
7
0
247,097
0
W
Sylvanus
6,596
660
29
3
0
171,948
0
L
Mercury
5,122
512
60
6
0
227,543
0
L
Charybdis
4,765
477
57
6
0
162,501
0
W
Medusa
6,237
624
87
9
0
203,712
0
L
Ymir
4,393
439
16
2
0
180,783
0
L
Surtr
5,825
583
76
8
0
194,332
0
L
Scylla
4,934
493
41
4
0
155,890
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role