Player Matchup

Danzaburou
Danzaburou
BPack eltoon
Danzaburou
Level 84
God Stats
7W - 8L
1,455 SR
Queue Stats
29W - 28L
1,457 Elo+
Party 1
Geb
Geb
BotheredAtol183
Geb
Level 107
God Stats
0W - 2L
1,692 SR
Queue Stats
57W - 46L
1,479 Elo+
Party 1
Chronos
Chronos
SilverSlend
Chronos
Level 103
God Stats
1W - 1L
1,500 SR
Queue Stats
35W - 43L
1,415 Elo+
Party 1
Ao Kuang
Ao Kuang
jr16102345
Ao Kuang
Level 67
God Stats
1W - 2L
1,586 SR
Queue Stats
229W - 212L
1,421 Elo+
Solo
Mercury
Mercury
silverVenum532
Mercury
Level 108
God Stats
25W - 14L
1,730 SR
Queue Stats
198W - 193L
1,492 Elo+
Party 1
Team Averages
Level 94
1,593 SR
1,453 Elo+

VS

Team Averages
Level 80
1,604 SR
1,477 Elo+
Chang'e
Chang'e
 
Chang'e
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
 
Izanami
Level 76
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jormungandr
Jormungandr
LightningEagle12
Jormungandr
Level 74
God Stats
8W - 4L
1,495 SR
Queue Stats
55W - 51L
1,472 Elo+
Party 2
King Arthur
King Arthur
Z3phyrus1550
King Arthur
Level 73
God Stats
6W - 5L
1,614 SR
Queue Stats
86W - 63L
1,512 Elo+
Party 2
Achilles
Achilles
eliasvazquezmw
Achilles
Level 106
God Stats
2W - 0L
1,912 SR
Queue Stats
17W - 14L
1,399 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
BPack eltoon
Danzaburou
12
2 / 1 / 2
7,507
469
4,901
8,495
2,597
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

12
2 / 2 / 4
7,208
451
5,936
12,280
11,150
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Chronos
SilverSlend
Chronos
14
6 / 2 / 1
9,050
566
11,751
13,842
4,778
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Pythagorem's Piece

Pythagorem's Piece

+40
Magical Power
+200
Health
+9%
Magical Lifesteal

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 12% and their Magical Power increased by 15 or their Physical Lifesteal increased by 12% and their Physical Power increased by 15.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Ao Kuang
jr16102345
Ao Kuang
13
0 / 4 / 1
7,197
450
2,312
14,978
4,734
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
4 / 5 / 5
7,426
464
8,027
12,085
3,631
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
16
9 / 1 / 1
10,127
633
16,930
10,693
3,943
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Izanami
 
Izanami
13
0 / 4 / 2
7,639
477
4,750
8,296
2,721
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Jormungandr
LightningEagle12
Jormungandr
13
4 / 1 / 2
8,898
556
6,346
11,550
8,776
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

King Arthur
Z3phyrus1550
King Arthur
11
0 / 7 / 1
7,255
453
6,659
16,840
12,052
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Talisman

Talisman

+75
Health
+15
Magical Protection

Achilles
14
1 / 2 / 4
8,182
511
5,386
11,941
5,347
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
24
14
Kills
14
14
Deaths
15
13
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Chang'e
 
Chang'e
9
1
1
9.5
W
Izanami
 
Izanami
0
4
2
0.25
L
Danzaburou
BPack eltoon
Danzaburou
2
1
2
3
L
2
2
4
2
W
Jormungandr
LightningEagle12
Jormungandr
4
1
2
5
L
Chronos
SilverSlend
Chronos
6
2
1
3.25
W
King Arthur
Z3phyrus1550
King Arthur
0
7
1
0.07
W
Achilles
1
2
4
1.5
L
Ao Kuang
jr16102345
Ao Kuang
0
4
1
0.13
L
4
5
5
1.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,927
Damage
40,071
61,680
Taken
59,320
26,890
Mitigated
32,839
21,112
Healing
18,514
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
 
Chang'e
16,930
2,801
1,606
6,530
10,693
3,943
914
3,424
7,269
73,640
1,342
W
Izanami
 
Izanami
4,750
2,755
0
2,193
8,296
2,721
820
1,733
6,563
0
52,333
L
Danzaburou
BPack eltoon
Danzaburou
4,901
1,811
0
2,770
8,495
2,597
0
2,374
6,121
0
52,705
L
5,936
575
0
3,862
12,280
11,150
0
5,970
6,310
23,809
279
W
Jormungandr
LightningEagle12
Jormungandr
6,346
1,777
0
2,609
11,550
8,776
74
3,240
8,310
34,889
1,079
L
Chronos
SilverSlend
Chronos
11,751
4,126
0
6,422
13,842
4,778
0
1,521
12,321
55,955
768
W
King Arthur
Z3phyrus1550
King Arthur
6,659
1,078
0
3,170
16,840
12,052
60
10,158
6,682
0
34,825
W
Achilles
5,386
2,042
0
2,406
11,941
5,347
0
2,031
9,910
0
55,010
L
Ao Kuang
jr16102345
Ao Kuang
2,312
433
92
7,466
14,978
4,734
0
6,651
8,327
50,635
0
L
8,027
3,686
0
500
12,085
3,631
0
6,002
6,083
0
46,734

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,388
Gold Earned
42,101
363
Minions Killed
391
0
Camps Cleared
0
1,469,415
Distance Traveled
1,503,265
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
10,127
633
109
7
0
298,728
2
W
Izanami
7,639
477
91
6
0
272,371
0
L
Danzaburou
7,507
469
101
6
0
286,037
0
L
Geb
7,208
451
21
1
0
355,148
0
W
Jormungandr
8,898
556
54
3
0
308,802
1
L
Chronos
9,050
566
100
6
0
230,850
1
W
King Arthur
7,255
453
47
3
0
276,803
0
W
Achilles
8,182
511
90
6
0
346,561
0
L
Ao Kuang
7,197
450
72
5
0
277,785
0
L
Mercury
7,426
464
69
4
0
319,595
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role