Player Matchup

Nut
Nut
 
Nut
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
King Arthur
King Arthur
 
King Arthur
Level 206
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chang'e
Chang'e
AphroOrTroll
Chang'e
Level 155
God Stats
14W - 9L
1,634 SR
Queue Stats
523W - 544L
1,388 Elo+
Solo
Pele
Pele
Charcoals
Pele
Level 119
God Stats
63W - 48L
1,528 SR
Queue Stats
90W - 86L
1,443 Elo+
Party 2
Ares
Ares
hitman13459
Ares
Level 120
God Stats
1W - 1L
1,258 SR
Queue Stats
36W - 31L
1,507 Elo+
Party 1
Team Averages
Level 140
1,484 SR
1,468 Elo+

VS

Team Averages
Level 114
1,528 SR
1,523 Elo+
Nu Wa
Nu Wa
BliKaCe
Nu Wa
Level 87
God Stats
9W - 9L
1,450 SR
Queue Stats
102W - 87L
1,555 Elo+
Solo
Freya
Freya
PapaBaldwin
Freya
Level 145
God Stats
0W - 2L
1,291 SR
Queue Stats
95W - 87L
1,565 Elo+
Party 3
Erlang Shen
Erlang Shen
PapaBerry97
Erlang Shen
Level 110
God Stats
1W - 2L
1,704 SR
Queue Stats
41W - 43L
1,508 Elo+
Party 3
Fenrir
Fenrir
StoneDrg
Fenrir
Level 127
God Stats
19W - 14L
1,504 SR
Queue Stats
382W - 361L
1,492 Elo+
Solo
Arachne
Arachne
TheFreshmanOf93
Arachne
Level 103
God Stats
3W - 1L
1,689 SR
Queue Stats
120W - 107L
1,497 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nut
 
Nut
13
3 / 2 / 4
7,288
607
3,937
6,263
1,794
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

King Arthur
 
King Arthur
13
3 / 0 / 1
7,118
593
10,048
13,022
8,496
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Chang'e
AphroOrTroll
Chang'e
12
2 / 2 / 4
6,696
558
3,561
6,510
1,685
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Pele
13
10 / 2 / 3
7,779
648
10,388
9,120
3,220
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
2 / 1 / 3
5,909
492
3,631
7,046
4,947
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
BliKaCe
Nu Wa
11
1 / 4 / 1
6,243
520
3,540
6,958
1,749
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
3 / 4 / 2
6,877
573
4,708
8,230
2,381
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Erlang Shen
PapaBerry97
Erlang Shen
10
0 / 4 / 0
5,850
488
6,352
16,166
10,904
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Fenrir
StoneDrg
Fenrir
10
3 / 4 / 3
6,398
533
6,061
10,365
4,170
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

10
0 / 4 / 2
5,091
424
1,684
7,485
2,309
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
15
20
Kills
7
7
Deaths
20
15
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Nut
 
Nut
3
2
4
2.5
W
King Arthur
 
King Arthur
3
0
1
3.5
W
Chang'e
AphroOrTroll
Chang'e
2
2
4
2
L
Nu Wa
BliKaCe
Nu Wa
1
4
1
0.38
W
Pele
10
2
3
5.75
L
3
4
2
1
L
Erlang Shen
PapaBerry97
Erlang Shen
0
4
0
0
L
Fenrir
StoneDrg
Fenrir
3
4
3
1.13
L
0
4
2
0.25
W
2
1
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,565
Damage
22,345
41,961
Taken
49,204
20,142
Mitigated
21,513
12,003
Healing
16,601
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nut
 
Nut
3,937
2,791
0
2,315
6,263
1,794
464
2,122
4,099
0
45,704
W
King Arthur
 
King Arthur
10,048
2,063
0
4,004
13,022
8,496
0
191
12,792
0
53,189
W
Chang'e
AphroOrTroll
Chang'e
3,561
135
830
2,664
6,510
1,685
0
1,769
4,580
45,555
0
L
Nu Wa
BliKaCe
Nu Wa
3,540
570
0
1,600
6,958
1,749
22
2,168
4,779
36,867
463
W
Pele
10,388
2,613
0
1,458
9,120
3,220
643
1,861
7,181
0
50,581
L
4,708
1,497
0
3,498
8,230
2,381
0
607
7,623
42,300
2,062
L
Erlang Shen
PapaBerry97
Erlang Shen
6,352
2,912
0
6,863
16,166
10,904
0
1,814
14,352
0
40,649
L
Fenrir
StoneDrg
Fenrir
6,061
1,306
184
2,477
10,365
4,170
8
1,736
8,600
0
21,448
L
1,684
1,140
0
1,979
7,485
2,309
0
803
6,658
0
23,016
W
3,631
312
0
732
7,046
4,947
0
1,660
5,288
23,968
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,790
Gold Earned
30,459
361
Minions Killed
298
0
Camps Cleared
0
1,163,092
Distance Traveled
1,102,173
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nut
7,288
607
92
8
0
207,950
0
W
King Arthur
7,118
593
84
7
0
227,880
2
W
Chang'e
6,696
558
75
6
0
234,602
1
L
Nu Wa
6,243
520
76
6
0
216,916
4
W
Pele
7,779
648
72
6
0
242,918
0
L
Freya
6,877
573
79
7
0
199,768
0
L
Erlang Shen
5,850
488
76
6
0
219,215
0
L
Fenrir
6,398
533
28
2
0
218,766
3
L
Arachne
5,091
424
39
3
0
247,508
0
W
Ares
5,909
492
38
3
0
249,742
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role