Player Matchup

Neith
Neith
Growlingggg
Neith
Level 139
God Stats
0W - 1L
1,449 SR
Queue Stats
111W - 129L
1,449 Elo+
Party 2
Sol
Sol
SeventyPlague66
Sol
Level 103
God Stats
0W - 7L
1,096 SR
Queue Stats
51W - 69L
1,417 Elo+
Party 2
Arachne
Arachne
SoraKage09
Arachne
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
248W - 256L
1,468 Elo+
Party 2
Artio
Artio
TOOMUCHROCKY
Artio
Level 136
God Stats
4W - 4L
1,572 SR
Queue Stats
192W - 228L
1,443 Elo+
Party 2
Maman Brigitte
Maman Brigitte
Whysosour_
Maman Brigitte
Level 41
God Stats
12W - 10L
1,719 SR
Queue Stats
109W - 142L
1,461 Elo+
Party 2
Team Averages
Level 113
1,467 SR
1,448 Elo+

VS

Team Averages
Level 114
1,580 SR
1,525 Elo+
Sol
Sol
Faygeht
Sol
Level 106
God Stats
2W - 3L
1,578 SR
Queue Stats
391W - 469L
1,495 Elo+
Party 1
Sylvanus
Sylvanus
Moist Floppy
Sylvanus
Level 84
God Stats
3W - 1L
1,639 SR
Queue Stats
286W - 356L
1,504 Elo+
Party 1
Scylla
Scylla
PapaBaldwin
Scylla
Level 145
God Stats
3W - 2L
1,485 SR
Queue Stats
81W - 69L
1,558 Elo+
Party 3
Mercury
Mercury
PapaBerry97
Mercury
Level 110
God Stats
5W - 1L
1,811 SR
Queue Stats
38W - 35L
1,497 Elo+
Party 3
Mulan
Mulan
papitaface
Mulan
Level 126
God Stats
3W - 4L
1,387 SR
Queue Stats
221W - 208L
1,570 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
4
0 / 1 / 0
3,411
426
1,188
2,345
561
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

7
0 / 3 / 0
3,959
495
1,442
4,806
890
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Arachne
SoraKage09
Arachne
7
1 / 4 / 0
4,604
576
2,431
7,895
2,896
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

7
1 / 2 / 0
4,547
568
1,199
6,402
2,882
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Maman Brigitte
Whysosour_
Maman Brigitte
8
1 / 2 / 1
4,387
548
3,179
5,982
1,907
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
9
5 / 1 / 0
5,579
697
3,762
3,968
1,106
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Sylvanus
Moist Floppy
Sylvanus
9
2 / 0 / 4
4,926
616
3,758
4,859
1,841
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Scylla
10
1 / 0 / 4
5,501
688
3,348
2,049
528
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Mercury
PapaBerry97
Mercury
8
1 / 1 / 5
4,686
586
1,266
5,292
1,929
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Mulan
10
3 / 1 / 2
5,811
726
5,064
7,321
3,491
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
27
3
Kills
12
12
Deaths
3
1
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Sol
5
1
0
5
L
0
1
0
0
W
Sylvanus
Moist Floppy
Sylvanus
2
0
4
4
W
Scylla
1
0
4
3
W
Mercury
PapaBerry97
Mercury
1
1
5
3.5
L
0
3
0
0
L
Arachne
SoraKage09
Arachne
1
4
0
0.25
L
1
2
0
0.5
L
Maman Brigitte
Whysosour_
Maman Brigitte
1
2
1
0.75
W
Mulan
3
1
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,439
Damage
17,198
27,430
Taken
23,489
9,136
Mitigated
8,895
8,826
Healing
9,643
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
3,762
2,388
0
1,503
3,968
1,106
1,878
1,869
2,099
30,016
1,602
L
1,188
387
0
1,060
2,345
561
0
1,839
506
0
9,395
W
Sylvanus
Moist Floppy
Sylvanus
3,758
1,619
548
2,170
4,859
1,841
309
1,406
3,453
16,313
5,248
W
Scylla
3,348
318
0
774
2,049
528
188
698
1,351
28,647
1,052
W
Mercury
PapaBerry97
Mercury
1,266
665
0
1,259
5,292
1,929
0
1,164
4,128
0
25,229
L
1,442
593
0
1,670
4,806
890
0
2,113
2,477
18,950
0
L
Arachne
SoraKage09
Arachne
2,431
1,325
0
2,902
7,895
2,896
0
542
7,313
0
17,865
L
1,199
75
40
2,354
6,402
2,882
0
3,372
2,986
13,201
0
L
Maman Brigitte
Whysosour_
Maman Brigitte
3,179
109
0
800
5,982
1,907
0
2,276
3,666
22,980
605
W
Mulan
5,064
1,007
0
3,389
7,321
3,491
0
603
6,337
0
30,417

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,908
Gold Earned
26,503
156
Minions Killed
275
0
Camps Cleared
0
738,633
Distance Traveled
823,109
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
5,579
697
49
6
0
139,349
0
L
Neith
3,411
426
13
2
0
71,024
0
W
Sylvanus
4,926
616
43
5
0
160,573
0
W
Scylla
5,501
688
72
9
0
140,252
0
W
Mercury
4,686
586
39
5
0
218,073
0
L
Sol
3,959
495
29
4
0
163,052
0
L
Arachne
4,604
576
35
4
0
148,309
0
L
Artio
4,547
568
30
4
0
171,609
0
L
Maman Brigitte
4,387
548
49
6
0
184,639
0
W
Mulan
5,811
726
72
9
0
164,862
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role