Player Matchup

Nemesis
Nemesis
Alan13202013
Nemesis
Level 151
God Stats
3W - 1L
1,648 SR
Queue Stats
29W - 13L
1,624 Elo+
Party 1
Neith
Neith
Yandere_Pineappl
Neith
Level 206
God Stats
26W - 20L
1,410 SR
Queue Stats
574W - 555L
1,433 Elo+
Solo
Bacchus
Bacchus
castlellanos
Bacchus
Level 98
God Stats
1W - 2L
1,339 SR
Queue Stats
52W - 62L
1,442 Elo+
Party 1
Hera
Hera
mersenario21
Hera
Level 128
God Stats
4W - 6L
1,733 SR
Queue Stats
204W - 242L
1,549 Elo+
Party 1
Nike
Nike
xFaFnlrx
Nike
Level 146
God Stats
2W - 3L
1,187 SR
Queue Stats
22W - 23L
1,552 Elo+
Party 1
Team Averages
Level 146
1,463 SR
1,520 Elo+

VS

Team Averages
Level 112
1,512 SR
1,518 Elo+
Erlang Shen
Erlang Shen
DarwinIF
Erlang Shen
Level 147
God Stats
24W - 14L
1,587 SR
Queue Stats
242W - 220L
1,569 Elo+
Party 2
Ullr
Ullr
Flammey
Ullr
Level 124
God Stats
0W - 4L
1,219 SR
Queue Stats
190W - 173L
1,561 Elo+
Party 2
Thor
Thor
RageBTW
Thor
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 21L
1,445 Elo+
Party 2
Ix Chel
Ix Chel
TecitoConPan
Ix Chel
Level 92
God Stats
0W - 2L
1,500 SR
Queue Stats
64W - 65L
1,463 Elo+
Solo
Cabrakan
Cabrakan
llfaustixll
Cabrakan
Level 108
God Stats
1W - 2L
1,756 SR
Queue Stats
106W - 107L
1,551 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Alan13202013
Nemesis
15
9 / 0 / 5
8,783
676
10,073
6,443
2,932
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

12
4 / 3 / 2
7,273
559
8,730
9,998
3,863
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bacchus
castlellanos
Bacchus
10
1 / 2 / 2
6,156
474
2,926
8,530
7,962
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

14
2 / 0 / 3
8,441
649
3,491
3,009
877
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Nike
14
1 / 0 / 4
7,901
608
3,763
9,981
8,569
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
DarwinIF
Erlang Shen
13
0 / 3 / 0
7,778
598
7,536
12,055
8,407
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Ullr
Flammey
Ullr
12
4 / 2 / 1
7,235
557
7,409
7,772
2,873
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Thor
RageBTW
Thor
11
0 / 5 / 1
6,207
477
616
10,574
3,837
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Ix Chel
TecitoConPan
Ix Chel
12
0 / 4 / 1
6,792
522
1,115
7,428
1,863
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cabrakan
llfaustixll
Cabrakan
12
1 / 3 / 4
6,836
526
5,147
9,496
8,337
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
12
17
Kills
5
5
Deaths
17
16
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Nemesis
Alan13202013
Nemesis
9
0
5
11.5
L
Erlang Shen
DarwinIF
Erlang Shen
0
3
0
0
L
Ullr
Flammey
Ullr
4
2
1
2.25
L
Thor
RageBTW
Thor
0
5
1
0.1
L
Ix Chel
TecitoConPan
Ix Chel
0
4
1
0.13
W
4
3
2
1.67
W
Bacchus
castlellanos
Bacchus
1
2
2
1
L
Cabrakan
llfaustixll
Cabrakan
1
3
4
1
W
2
0
3
3.5
W
Nike
1
0
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,983
Damage
21,823
37,961
Taken
47,325
24,203
Mitigated
25,317
8,878
Healing
11,485
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
Alan13202013
Nemesis
10,073
6,045
0
771
6,443
2,932
0
325
6,118
0
69,821
L
Erlang Shen
DarwinIF
Erlang Shen
7,536
4,232
0
6,014
12,055
8,407
0
538
11,517
0
60,146
L
Ullr
Flammey
Ullr
7,409
2,547
0
2,701
7,772
2,873
372
1,122
6,650
0
37,387
L
Thor
RageBTW
Thor
616
220
0
0
10,574
3,837
0
0
10,574
0
42,675
L
Ix Chel
TecitoConPan
Ix Chel
1,115
111
120
635
7,428
1,863
74
3,482
3,946
46,294
0
W
8,730
2,750
0
2,412
9,998
3,863
0
2,366
7,632
0
54,112
W
Bacchus
castlellanos
Bacchus
2,926
498
0
3,070
8,530
7,962
0
3,050
5,480
14,936
0
L
Cabrakan
llfaustixll
Cabrakan
5,147
977
0
2,015
9,496
8,337
0
1,682
7,814
40,644
0
W
3,491
262
0
625
3,009
877
704
521
2,488
60,118
2,429
W
Nike
3,763
728
0
2,000
9,981
8,569
59
0
9,981
1,205
56,637

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,554
Gold Earned
34,848
467
Minions Killed
398
0
Camps Cleared
0
1,369,375
Distance Traveled
1,343,844
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
8,783
676
102
8
0
356,896
0
L
Erlang Shen
7,778
598
94
7
0
248,646
0
L
Ullr
7,235
557
60
5
0
255,423
0
L
Thor
6,207
477
72
6
0
304,165
0
L
Ix Chel
6,792
522
103
8
0
270,249
0
W
Neith
7,273
559
90
7
0
231,206
0
W
Bacchus
6,156
474
22
2
0
230,062
0
L
Cabrakan
6,836
526
69
5
0
265,361
2
W
Hera
8,441
649
130
10
0
303,774
0
W
Nike
7,901
608
123
9
0
247,437
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role