Player Matchup

Hercules
Hercules
Gold III
ACG1k
Hercules
Gold III
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
217W - 223L
1,376 MMR
Party 1
Cthulhu
Cthulhu
Gold IV
BigDicBob
Cthulhu
Gold IV
Level 156
God Stats
10W - 6L
1,491 SR
Queue Stats
108W - 105L
1,462 MMR
Solo
Ao Kuang
Ao Kuang
Gold V
JuicedUpDream
Ao Kuang
Gold V
Level 166
God Stats
14W - 16L
1,471 SR
Queue Stats
196W - 192L
1,323 MMR
Party 1
Neith
Neith
Gold V
MtnDewIsra
Neith
Gold V
Level 69
God Stats
6W - 4L
1,750 SR
Queue Stats
26W - 31L
1,460 MMR
Solo
Hades
Hades
Gold IV
Tortillas559
Hades
Gold IV
Level 158
God Stats
76W - 63L
1,564 SR
Queue Stats
408W - 416L
1,465 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 131
1,555 SR
1,417 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 170
1,522 SR
1,413 MMR
Thanatos
Thanatos
Silver I
I_LionRazer_I
Thanatos
Silver I
Level 127
God Stats
3W - 7L
1,515 SR
Queue Stats
198W - 217L
1,291 MMR
Solo
Chang'e
Chang'e
Bronze III
ImNotFabyEICrack
Chang'e
Bronze III
Level 69
God Stats
4W - 1L
1,500 SR
Queue Stats
12W - 12L
1,500 MMR
Party 2
Hou Yi
Hou Yi
Gold I
Jonaab93
Hou Yi
Gold I
Level 157
God Stats
5W - 10L
1,413 SR
Queue Stats
110W - 107L
1,468 MMR
Party 2
Tyr
Tyr
Gold IV
TheDIrtyGooch
Tyr
Gold IV
Level 148
God Stats
12W - 5L
1,656 SR
Queue Stats
135W - 123L
1,482 MMR
Solo
Eset
Eset
Gold IV
TheHuntressNeith
Eset
Gold IV
Level 347
God Stats
2W - 0L
1,524 SR
Queue Stats
94W - 73L
1,325 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
ACG1k
Hercules
8
0 / 3 / 1
5,638
434
2,603
10,050
5,760
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Cthulhu
BigDicBob
Cthulhu
12
2 / 2 / 0
6,843
526
8,770
10,699
7,495
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Ao Kuang
JuicedUpDream
Ao Kuang
12
2 / 7 / 0
6,241
480
6,556
12,969
4,270
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Neith
11
1 / 2 / 1
6,569
505
5,341
6,800
1,875
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
0 / 7 / 2
6,395
492
2,462
13,288
4,692
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Bans
MedusaFreyaAgniMulanJanus

VS

Bans
Erlang ShenIx ChelLancelotLokiAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
I_LionRazer_I
Thanatos
13
4 / 1 / 5
7,423
571
6,789
10,933
3,700
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

15
10 / 0 / 6
9,485
730
14,258
6,012
2,107
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Hou Yi
Jonaab93
Hou Yi
14
2 / 1 / 1
7,844
603
4,920
7,729
2,811
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
3 / 0 / 4
8,442
649
6,051
13,939
9,923
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

11
2 / 3 / 5
6,683
514
9,037
6,761
2,036
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
42
5
Kills
21
21
Deaths
5
4
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Hercules
ACG1k
Hercules
0
3
1
0.17
L
Cthulhu
BigDicBob
Cthulhu
2
2
0
1
W
Thanatos
I_LionRazer_I
Thanatos
4
1
5
6.5
W
10
0
6
13
W
Hou Yi
Jonaab93
Hou Yi
2
1
1
2.5
L
Ao Kuang
JuicedUpDream
Ao Kuang
2
7
0
0.29
L
Neith
1
2
1
0.75
W
3
0
4
5
W
2
3
5
1.5
L
0
7
2
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,732
Damage
41,055
53,806
Taken
45,374
24,092
Mitigated
20,577
12,962
Healing
26,346
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
ACG1k
Hercules
2,603
343
0
2,171
10,050
5,760
0
4,195
5,183
0
14,008
L
Cthulhu
BigDicBob
Cthulhu
8,770
334
0
1,634
10,699
7,495
0
2,862
7,648
48,090
439
W
Thanatos
I_LionRazer_I
Thanatos
6,789
571
0
10,360
10,933
3,700
0
2,134
8,799
0
45,264
W
14,258
616
1,625
3,633
6,012
2,107
0
2,546
3,466
67,063
2,365
W
Hou Yi
Jonaab93
Hou Yi
4,920
2,768
0
2,677
7,729
2,811
0
1,730
5,999
0
55,112
L
Ao Kuang
JuicedUpDream
Ao Kuang
6,556
1,087
0
2,212
12,969
4,270
0
3,998
8,579
41,137
1,708
L
Neith
5,341
1,317
0
2,447
6,800
1,875
0
2,177
4,221
0
48,770
W
6,051
720
0
6,387
13,939
9,923
0
8,243
5,696
0
58,890
W
9,037
700
199
1,465
6,761
2,036
31
2,667
4,094
30,493
1,604
L
2,462
182
79
4,419
13,288
4,692
0
7,214
5,295
44,204
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,686
Gold Earned
39,877
368
Minions Killed
484
0
Camps Cleared
0
1,340,301
Distance Traveled
1,427,013
12
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
5,638
434
17
1
0
307,573
2
L
Cthulhu
6,843
526
87
7
0
286,072
5
W
Thanatos
7,423
571
74
6
0
311,574
0
W
Chang'e
9,485
730
143
11
0
288,806
2
W
Hou Yi
7,844
603
100
8
0
249,425
1
L
Ao Kuang
6,241
480
66
5
0
276,832
4
L
Neith
6,569
505
92
7
0
220,228
1
W
Tyr
8,442
649
107
8
0
298,406
3
W
Eset
6,683
514
60
5
0
278,802
4
L
Hades
6,395
492
106
8
0
249,596
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role