Player Matchup

Hera
Hera
Aakura9380
Hera
Level 64
God Stats
5W - 6L
1,315 SR
Queue Stats
11W - 10L
1,469 Elo+
Party 2
Pele
Pele
FaintBunny97806
Pele
Level 87
God Stats
5W - 4L
1,571 SR
Queue Stats
7W - 7L
1,413 Elo+
Solo
Bacchus
Bacchus
RenLad
Bacchus
Level 86
God Stats
1W - 0L
1,564 SR
Queue Stats
7W - 4L
1,574 Elo+
Party 2
Team Averages
Level 79
1,483 SR
1,485 Elo+

VS

Team Averages
Level 66
1,575 SR
1,459 Elo+
Achilles
Achilles
Alpha uF
Achilles
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 15L
1,477 Elo+
Party 1
Arachne
Arachne
Ganji v
Arachne
Level 26
God Stats
2W - 2L
1,702 SR
Queue Stats
31W - 34L
1,420 Elo+
Party 1
Baron Samedi
Baron Samedi
YCheef
Baron Samedi
Level 69
God Stats
41W - 38L
1,522 SR
Queue Stats
145W - 142L
1,480 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 2 / 11
9,078
908
7,924
4,665
1,348
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

16
7 / 1 / 7
9,776
978
8,537
8,725
4,020
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bacchus
RenLad
Bacchus
16
4 / 0 / 10
9,134
913
7,682
6,299
6,570
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Alpha uF
Achilles
13
1 / 5 / 2
7,847
785
4,563
11,121
7,839
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Arachne
Ganji v
Arachne
12
1 / 4 / 1
7,567
757
3,196
8,338
5,453
Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Baron Samedi
YCheef
Baron Samedi
12
1 / 5 / 2
7,813
781
4,360
8,377
3,234
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
8
14
Kills
3
3
Deaths
14
28
Assists
5
Player
Kills
Deaths
Assists
KDA
W
3
2
11
4.25
L
Achilles
Alpha uF
Achilles
1
5
2
0.4
W
7
1
7
10.5
L
Arachne
Ganji v
Arachne
1
4
1
0.38
W
Bacchus
RenLad
Bacchus
4
0
10
9
L
Baron Samedi
YCheef
Baron Samedi
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,143
Damage
12,119
19,689
Taken
27,836
11,938
Mitigated
16,526
6,190
Healing
3,827
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,924
1,940
0
1,059
4,665
1,348
598
935
3,717
32,779
0
L
Achilles
Alpha uF
Achilles
4,563
1,548
0
790
11,121
7,839
0
4,264
6,177
0
18,729
W
8,537
2,246
0
3,503
8,725
4,020
990
1,730
6,982
0
36,477
L
Arachne
Ganji v
Arachne
3,196
1,729
0
1,314
8,338
5,453
0
3,903
4,176
0
13,554
W
Bacchus
RenLad
Bacchus
7,682
849
0
1,628
6,299
6,570
248
1,680
4,557
24,229
1,853
L
Baron Samedi
YCheef
Baron Samedi
4,360
218
502
1,221
8,377
3,234
420
5,654
2,269
22,077
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,988
Gold Earned
23,227
157
Minions Killed
95
0
Camps Cleared
0
586,107
Distance Traveled
543,402
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
9,078
908
54
5
0
166,333
0
L
Achilles
7,847
785
40
4
0
184,121
0
W
Pele
9,776
978
70
7
0
196,686
0
L
Arachne
7,567
757
15
2
0
177,381
0
W
Bacchus
9,134
913
33
3
0
223,088
0
L
Baron Samedi
7,813
781
40
4
0
181,900
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role