Player Matchup

Ne Zha
Ne Zha
MrBigGreenLeaf
Ne Zha
Level 159
God Stats
2W - 3L
1,384 SR
Queue Stats
234W - 233L
1,475 Elo+
Party 2
Freya
Freya
ThatNerdLOL
Freya
Level 154
God Stats
4W - 3L
1,634 SR
Queue Stats
445W - 392L
1,587 Elo+
Party 2
Cerberus
Cerberus
WhatWrongwithU
Cerberus
Level 158
God Stats
12W - 6L
1,801 SR
Queue Stats
221W - 182L
1,595 Elo+
Party 1
Raijin
Raijin
ryuxay-_-
Raijin
Level 148
God Stats
8W - 3L
1,836 SR
Queue Stats
229W - 203L
1,572 Elo+
Party 1
Achilles
Achilles
slashface19
Achilles
Level 229
God Stats
6W - 9L
1,570 SR
Queue Stats
212W - 187L
1,567 Elo+
Party 2
Team Averages
Level 170
1,645 SR
1,559 Elo+

VS

Team Averages
Level 138
1,530 SR
1,452 Elo+
Ra
Ra
GoldenBalmung
Ra
Level 111
God Stats
0W - 2L
1,500 SR
Queue Stats
9W - 17L
1,378 Elo+
Party 3
Thanatos
Thanatos
Soulini
Thanatos
Level 141
God Stats
6W - 6L
1,737 SR
Queue Stats
21W - 31L
1,477 Elo+
Party 3
Izanami
Izanami
ValexSombra
Izanami
Level 158
God Stats
0W - 3L
1,408 SR
Queue Stats
13W - 29L
1,384 Elo+
Party 3
Tyr
Tyr
XCQCGunner67X
Tyr
Level 158
God Stats
0W - 1L
1,743 SR
Queue Stats
14W - 15L
1,488 Elo+
Party 3
Ares
Ares
rorothepollo03
Ares
Level 124
God Stats
4W - 5L
1,261 SR
Queue Stats
258W - 224L
1,532 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 2 / 5
7,222
516
4,734
11,146
3,437
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

15
8 / 2 / 6
8,778
627
9,987
9,782
3,484
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Cerberus
12
6 / 1 / 13
8,478
606
8,538
11,722
9,242
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Raijin
ryuxay-_-
Raijin
15
6 / 1 / 4
9,064
647
7,621
7,633
2,705
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Achilles
slashface19
Achilles
14
3 / 1 / 3
8,755
625
12,073
13,949
11,260
Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 2 / 1
7,177
513
5,765
5,719
1,627
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Thanatos
Soulini
Thanatos
12
2 / 6 / 2
7,300
521
4,751
11,962
3,468
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Izanami
ValexSombra
Izanami
13
2 / 7 / 1
7,773
555
8,474
9,579
2,522
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
1 / 3 / 1
7,638
546
7,310
16,988
11,181
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

9
0 / 7 / 1
6,088
435
4,236
14,459
8,842
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
13
25
Kills
7
7
Deaths
25
31
Assists
6
Player
Kills
Deaths
Assists
KDA
L
2
2
1
1.25
W
2
2
5
2.25
L
Thanatos
Soulini
Thanatos
2
6
2
0.5
W
8
2
6
5.5
L
Izanami
ValexSombra
Izanami
2
7
1
0.36
W
Cerberus
6
1
13
12.5
L
1
3
1
0.5
L
0
7
1
0.07
W
Raijin
ryuxay-_-
Raijin
6
1
4
8
W
Achilles
slashface19
Achilles
3
1
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,953
Damage
30,536
54,232
Taken
58,707
30,128
Mitigated
27,640
19,650
Healing
16,115
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,765
774
960
1,286
5,719
1,627
0
3,045
2,378
48,599
192
W
4,734
1,290
0
5,245
11,146
3,437
0
1,751
9,277
0
59,947
L
Thanatos
Soulini
Thanatos
4,751
1,043
0
6,692
11,962
3,468
0
3,209
8,466
0
43,640
W
9,987
3,802
0
2,664
9,782
3,484
123
1,389
8,393
48,332
0
L
Izanami
ValexSombra
Izanami
8,474
5,347
0
1,128
9,579
2,522
0
7,542
1,647
0
65,785
W
Cerberus
8,538
941
0
3,310
11,722
9,242
141
2,362
9,104
23,956
0
L
7,310
823
0
3,998
16,988
11,181
0
2,549
13,360
0
55,811
L
4,236
222
0
2,051
14,459
8,842
0
8,468
5,426
12,914
1,466
W
Raijin
ryuxay-_-
Raijin
7,621
763
0
1,500
7,633
2,705
0
2,167
5,115
63,919
0
W
Achilles
slashface19
Achilles
12,073
3,389
0
6,931
13,949
11,260
0
1,295
12,548
0
68,546

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,297
Gold Earned
35,976
471
Minions Killed
429
0
Camps Cleared
0
1,430,117
Distance Traveled
1,406,137
14
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
7,177
513
95
7
0
297,206
0
W
Ne Zha
7,222
516
98
7
0
319,625
0
L
Thanatos
7,300
521
76
5
0
303,229
0
W
Freya
8,778
627
83
6
0
306,340
3
L
Izanami
7,773
555
123
9
0
240,699
0
W
Cerberus
8,478
606
46
3
0
285,629
8
L
Tyr
7,638
546
108
8
0
291,781
5
L
Ares
6,088
435
27
2
0
273,222
0
W
Raijin
9,064
647
130
9
0
265,921
1
W
Achilles
8,755
625
114
8
0
252,602
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role