Player Matchup

Nox
Nox
Abel Tasfaye
Nox
Level 85
God Stats
1W - 2L
1,471 SR
Queue Stats
150W - 132L
1,568 Elo+
Party 3
King Arthur
King Arthur
GodsLullaby
King Arthur
Level 119
God Stats
9W - 9L
1,643 SR
Queue Stats
694W - 617L
1,567 Elo+
Party 3
Kumbhakarna
Kumbhakarna
InevitableGrim4
Kumbhakarna
Level 148
God Stats
2W - 5L
1,430 SR
Queue Stats
349W - 298L
1,582 Elo+
Party 3
Zhong Kui
Zhong Kui
Shmeeeezy
Zhong Kui
Level 163
God Stats
12W - 7L
1,263 SR
Queue Stats
40W - 26L
1,678 Elo+
Solo
Thanatos
Thanatos
xBabaYagaLoverx
Thanatos
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,617 Elo+
Party 3
Team Averages
Level 104
1,461 SR
1,602 Elo+

VS

Team Averages
Level 131
1,482 SR
1,579 Elo+
Anhur
Anhur
 
Anhur
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
Accel4JoVy
Thanatos
Level 149
God Stats
6W - 3L
1,649 SR
Queue Stats
308W - 248L
1,568 Elo+
Party 1
Sobek
Sobek
Amaury17
Sobek
Level 121
God Stats
1W - 0L
1,500 SR
Queue Stats
296W - 228L
1,597 Elo+
Party 1
Neith
Neith
DylanJas
Neith
Level 133
God Stats
1W - 1L
1,158 SR
Queue Stats
111W - 72L
1,625 Elo+
Party 2
Hel
Hel
Skynopsis
Hel
Level 170
God Stats
3W - 1L
1,605 SR
Queue Stats
64W - 46L
1,603 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 3 / 0
6,018
502
3,145
6,524
1,989
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
GodsLullaby
King Arthur
13
2 / 0 / 0
7,777
648
10,285
12,076
8,077
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Kumbhakarna
InevitableGrim4
Kumbhakarna
10
1 / 2 / 2
6,414
535
2,900
10,217
5,243
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Zhong Kui
Shmeeeezy
Zhong Kui
14
2 / 1 / 2
7,984
665
6,921
5,645
3,835
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Thanatos
11
1 / 3 / 1
6,140
512
3,918
8,838
3,058
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
11
0 / 3 / 0
5,779
482
3,937
8,432
2,239
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Thanatos
Accel4JoVy
Thanatos
13
1 / 1 / 3
6,607
551
2,738
9,275
3,022
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sobek
Amaury17
Sobek
13
1 / 1 / 0
7,037
586
6,312
15,213
13,775
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Neith
DylanJas
Neith
12
5 / 0 / 3
7,221
602
9,421
7,193
2,347
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

11
2 / 1 / 2
6,539
545
3,638
6,732
3,531
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
17
6
Kills
9
9
Deaths
6
5
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
0
3
0
0
L
0
3
0
0
W
Thanatos
Accel4JoVy
Thanatos
1
1
3
2.5
W
Sobek
Amaury17
Sobek
1
1
0
1
W
Neith
DylanJas
Neith
5
0
3
6.5
L
King Arthur
GodsLullaby
King Arthur
2
0
0
2
L
Kumbhakarna
InevitableGrim4
Kumbhakarna
1
2
2
1
L
Zhong Kui
Shmeeeezy
Zhong Kui
2
1
2
3
W
2
1
2
3
L
Thanatos
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,169
Damage
26,046
43,300
Taken
46,845
22,202
Mitigated
24,914
17,440
Healing
30,554
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
3,937
2,519
0
2,252
8,432
2,239
0
4,645
3,787
0
41,991
L
3,145
89
0
1,250
6,524
1,989
0
745
5,779
40,624
825
W
Thanatos
Accel4JoVy
Thanatos
2,738
917
0
9,591
9,275
3,022
0
1,307
7,968
0
56,962
W
Sobek
Amaury17
Sobek
6,312
817
0
8,416
15,213
13,775
0
0
15,213
46,003
2,553
W
Neith
DylanJas
Neith
9,421
2,835
0
2,024
7,193
2,347
0
3,092
4,101
0
51,994
L
King Arthur
GodsLullaby
King Arthur
10,285
1,154
0
4,185
12,076
8,077
0
5,709
6,367
0
62,795
L
Kumbhakarna
InevitableGrim4
Kumbhakarna
2,900
377
2,149
2,451
10,217
5,243
0
1,584
8,633
14,388
0
L
Zhong Kui
Shmeeeezy
Zhong Kui
6,921
2,270
0
1,543
5,645
3,835
643
614
5,031
56,404
14,664
W
3,638
171
3,754
4,517
6,732
3,531
0
3,144
3,588
18,451
1,038
L
Thanatos
3,918
640
0
5,862
8,838
3,058
0
720
8,118
0
43,261

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,333
Gold Earned
33,183
422
Minions Killed
376
0
Camps Cleared
0
1,292,120
Distance Traveled
1,277,097
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
5,779
482
66
6
0
219,565
0
L
Nox
6,018
502
85
7
0
241,972
2
W
Thanatos
6,607
551
101
8
0
308,674
0
W
Sobek
7,037
586
87
7
0
254,075
2
W
Neith
7,221
602
97
8
0
239,276
0
L
King Arthur
7,777
648
113
9
0
259,874
0
L
Kumbhakarna
6,414
535
24
2
0
270,545
0
L
Zhong Kui
7,984
665
126
11
0
231,888
0
W
Hel
6,539
545
25
2
0
255,507
3
L
Thanatos
6,140
512
74
6
0
287,841
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role