Player Matchup

Bacchus
Bacchus
ItsSnoopLion
Bacchus
Level 27
God Stats
12W - 18L
1,400 SR
Queue Stats
12W - 18L
1,320 Elo+
Party 1
Sol
Sol
MrBluePoofy
Sol
Level 68
God Stats
5W - 2L
1,728 SR
Queue Stats
24W - 13L
1,767 Elo+
Solo
Hou Yi
Hou Yi
terrenitup666
Hou Yi
Level 63
God Stats
6W - 7L
1,481 SR
Queue Stats
12W - 18L
1,320 Elo+
Party 1
Team Averages
Level 53
1,536 SR
1,469 Elo+

VS

Team Averages
Level 72
1,444 SR
1,396 Elo+
Mulan
Mulan
SerbianChaos
Mulan
Level 123
God Stats
127W - 92L
1,639 SR
Queue Stats
265W - 267L
1,538 Elo+
Solo
Baron Samedi
Baron Samedi
dagalinhahaaa
Baron Samedi
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 20L
1,304 Elo+
Party 2
Fenrir
Fenrir
of_war_DG
Fenrir
Level 6
God Stats
2W - 6L
1,192 SR
Queue Stats
11W - 15L
1,347 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
ItsSnoopLion
Bacchus
16
1 / 2 / 6
10,095
841
5,284
13,563
15,783
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

14
3 / 4 / 5
10,187
849
13,987
10,732
3,218
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

16
5 / 2 / 1
10,723
894
5,153
9,441
3,155
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 1 / 0
7,312
609
706
1,987
902
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Baron Samedi
dagalinhahaaa
Baron Samedi
18
6 / 3 / 1
10,788
899
13,192
10,612
5,399
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fenrir
of_war_DG
Fenrir
16
2 / 5 / 6
9,606
801
6,253
16,840
13,007
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
15
9
Kills
8
8
Deaths
9
12
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Bacchus
ItsSnoopLion
Bacchus
1
2
6
2
W
3
4
5
1.38
L
0
1
0
0
L
Baron Samedi
dagalinhahaaa
Baron Samedi
6
3
1
2.17
L
Fenrir
of_war_DG
Fenrir
2
5
6
1
W
5
2
1
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,424
Damage
20,151
33,736
Taken
29,439
22,156
Mitigated
19,308
7,204
Healing
4,994
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
ItsSnoopLion
Bacchus
5,284
413
0
2,638
13,563
15,783
881
3,687
9,447
16,587
2,584
W
13,987
5,241
0
1,946
10,732
3,218
981
4,963
5,769
42,089
673
L
706
119
0
731
1,987
902
0
1,346
641
0
2,787
L
Baron Samedi
dagalinhahaaa
Baron Samedi
13,192
420
1,013
2,785
10,612
5,399
0
5,805
4,780
47,784
0
L
Fenrir
of_war_DG
Fenrir
6,253
729
0
465
16,840
13,007
0
11,363
5,364
0
18,293
W
5,153
2,252
356
2,264
9,441
3,155
2,540
4,870
4,571
0
43,247

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,005
Gold Earned
27,706
145
Minions Killed
76
0
Camps Cleared
0
616,805
Distance Traveled
496,786
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
10,095
841
26
2
0
223,147
1
W
Sol
10,187
849
57
5
0
201,042
2
L
Mulan
7,312
609
0
0
0
38,561
0
L
Baron Samedi
10,788
899
63
5
0
226,419
0
L
Fenrir
9,606
801
13
1
0
231,806
0
W
Hou Yi
10,723
894
62
5
0
192,616
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role