Player Matchup

Loki
Loki
AlexSolitaire_Qc
Loki
Level 36
God Stats
14W - 15L
1,456 SR
Queue Stats
27W - 45L
1,323 Elo+
Solo
Nut
Nut
Direwolf728
Nut
Level 84
God Stats
22W - 16L
1,541 SR
Queue Stats
153W - 157L
1,469 Elo+
Party 1
Surtr
Surtr
FudgeRippler
Surtr
Level 77
God Stats
25W - 24L
1,638 SR
Queue Stats
321W - 363L
1,451 Elo+
Party 1
Geb
Geb
JorgKoT
Geb
Level 110
God Stats
8W - 8L
1,589 SR
Queue Stats
341W - 382L
1,463 Elo+
Party 1
Nu Wa
Nu Wa
SlipperyGouda
Nu Wa
Level 91
God Stats
8W - 10L
1,592 SR
Queue Stats
108W - 102L
1,486 Elo+
Solo
Team Averages
Level 80
1,563 SR
1,438 Elo+

VS

Team Averages
Level 124
1,656 SR
1,491 Elo+
Bakasura
Bakasura
 
Bakasura
Level 150
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
JupiterzBolt
Medusa
Level 129
God Stats
4W - 2L
1,598 SR
Queue Stats
465W - 452L
1,417 Elo+
Party 2
Nemesis
Nemesis
KamellT
Nemesis
Level 105
God Stats
1W - 0L
1,676 SR
Queue Stats
5W - 3L
1,500 Elo+
Solo
Aphrodite
Aphrodite
Ragsaviorz55
Aphrodite
Level 108
God Stats
3W - 3L
1,864 SR
Queue Stats
63W - 57L
1,511 Elo+
Solo
Ra
Ra
guyverg2
Ra
Level 129
God Stats
8W - 6L
1,643 SR
Queue Stats
496W - 477L
1,527 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 1 / 1
5,698
438
2,158
7,346
2,119
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Morningstar

Morningstar

+7
Physical Power
+50
Mana

12
6 / 4 / 1
7,224
556
11,560
10,464
3,581
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
1 / 1 / 1
7,142
549
4,739
11,720
8,334
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Geb
11
1 / 3 / 4
6,600
508
6,157
12,383
8,582
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

10
0 / 2 / 2
5,662
436
4,767
3,611
873
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
13
3 / 0 / 0
6,864
528
2,691
10,575
4,448
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Medusa
11
2 / 5 / 6
6,211
478
8,421
11,427
3,859
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Nemesis
KamellT
Nemesis
12
0 / 1 / 0
6,204
477
5,456
7,435
5,201
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Aphrodite
Ragsaviorz55
Aphrodite
12
4 / 1 / 4
8,038
618
4,996
10,199
5,945
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

13
2 / 1 / 1
7,898
608
4,361
7,438
2,224
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
22
8
Kills
11
11
Deaths
8
9
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Bakasura
 
Bakasura
3
0
0
3
L
0
1
1
0.5
L
6
4
1
1.63
L
1
1
1
1.5
L
Geb
1
3
4
1
W
Medusa
2
5
6
1
W
Nemesis
KamellT
Nemesis
0
1
0
0
W
Aphrodite
Ragsaviorz55
Aphrodite
4
1
4
6
L
0
2
2
0.5
W
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,381
Damage
25,925
45,524
Taken
47,074
23,489
Mitigated
21,677
14,119
Healing
20,013
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
 
Bakasura
2,691
1,627
0
5,326
10,575
4,448
301
736
9,839
0
46,519
L
2,158
161
0
2,917
7,346
2,119
0
1,355
5,756
0
30,947
L
11,560
7,724
0
3,385
10,464
3,581
178
1,923
8,467
0
54,196
L
4,739
1,992
0
4,289
11,720
8,334
0
309
10,816
1,183
47,369
L
Geb
6,157
767
158
2,412
12,383
8,582
0
2,381
9,726
25,269
1,393
W
Medusa
8,421
3,039
0
1,110
11,427
3,859
0
2,526
8,901
0
35,654
W
Nemesis
KamellT
Nemesis
5,456
1,693
0
1,666
7,435
5,201
0
336
6,583
0
37,602
W
Aphrodite
Ragsaviorz55
Aphrodite
4,996
357
4,301
5,501
10,199
5,945
0
2,842
7,317
21,264
0
L
4,767
926
0
958
3,611
873
0
2,851
470
31,365
1,058
W
4,361
241
0
2,109
7,438
2,224
353
4,383
3,055
64,332
1,019

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,326
Gold Earned
35,215
303
Minions Killed
423
0
Camps Cleared
0
1,259,534
Distance Traveled
1,332,320
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
6,864
528
97
7
0
323,751
2
L
Loki
5,698
438
51
4
0
276,385
0
L
Nut
7,224
556
97
7
0
220,811
0
L
Surtr
7,142
549
85
7
0
247,017
0
L
Geb
6,600
508
30
2
0
265,430
4
W
Medusa
6,211
478
51
4
0
240,535
4
W
Nemesis
6,204
477
79
6
0
269,779
0
W
Aphrodite
8,038
618
35
3
0
247,840
0
L
Nu Wa
5,662
436
40
3
0
249,891
1
W
Ra
7,898
608
161
12
0
250,415
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role