Player Matchup

Chang'e
Chang'e
Daring731
Chang'e
Level 123
God Stats
2W - 1L
1,436 SR
Queue Stats
232W - 237L
1,493 Elo+
Party 1
Hun Batz
Hun Batz
IPusheenI
Hun Batz
Level 142
God Stats
6W - 1L
1,404 SR
Queue Stats
148W - 150L
1,519 Elo+
Solo
Ares
Ares
InfernoEclipse8
Ares
Level 157
God Stats
1W - 1L
1,675 SR
Queue Stats
22W - 27L
1,522 Elo+
Party 1
Ao Kuang
Ao Kuang
Ninjazombie4218
Ao Kuang
Level 172
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 21L
1,520 Elo+
Party 1
Charybdis
Charybdis
SIRFATLOUIE
Charybdis
Level 81
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 16L
1,292 Elo+
Solo
Team Averages
Level 135
1,503 SR
1,469 Elo+

VS

Team Averages
Level 157
1,521 SR
1,501 Elo+
Sol
Sol
EmpressBelial
Sol
Level 159
God Stats
3W - 5L
1,401 SR
Queue Stats
336W - 330L
1,513 Elo+
Party 2
Izanami
Izanami
SntCheeksMcClap
Izanami
Level 155
God Stats
2W - 4L
1,470 SR
Queue Stats
269W - 267L
1,513 Elo+
Party 2
Lancelot
Lancelot
StawHatLvffy
Lancelot
Level 160
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 9L
1,366 Elo+
Party 2
Horus
Horus
aGodlyPanda
Horus
Level 145
God Stats
0W - 2L
1,500 SR
Queue Stats
243W - 231L
1,530 Elo+
Solo
Bellona
Bellona
ººººººººººººººº
Bellona
Level 164
God Stats
0W - 1L
1,734 SR
Queue Stats
17W - 20L
1,582 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Daring731
Chang'e
15
2 / 1 / 9
8,526
853
8,902
11,252
4,412
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Hun Batz
IPusheenI
Hun Batz
15
5 / 3 / 6
8,920
892
11,555
10,317
4,994
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

15
2 / 2 / 12
9,148
915
7,299
16,349
16,411
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ao Kuang
15
10 / 4 / 4
9,524
952
14,035
11,946
4,977
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Charybdis
SIRFATLOUIE
Charybdis
14
1 / 2 / 9
8,259
826
8,309
9,817
3,811
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 3 / 2
8,066
807
16,337
8,074
3,118
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

15
3 / 6 / 6
8,548
855
8,282
9,709
3,932
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Lancelot
StawHatLvffy
Lancelot
12
2 / 6 / 5
7,229
723
8,807
10,996
4,616
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

14
1 / 2 / 8
8,071
807
7,154
15,184
9,285
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

13
0 / 3 / 9
7,340
734
5,696
10,614
11,211
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
41
20
Kills
11
12
Deaths
20
40
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Chang'e
Daring731
Chang'e
2
1
9
6.5
L
5
3
2
2
W
Hun Batz
IPusheenI
Hun Batz
5
3
6
2.67
W
2
2
12
4
W
Ao Kuang
10
4
4
3
W
Charybdis
SIRFATLOUIE
Charybdis
1
2
9
2.75
L
3
6
6
1
L
Lancelot
StawHatLvffy
Lancelot
2
6
5
0.75
L
1
2
8
2.5
L
0
3
9
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,100
Damage
46,276
59,681
Taken
54,577
34,605
Mitigated
32,162
32,060
Healing
19,481
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
Daring731
Chang'e
8,902
653
15,221
7,162
11,252
4,412
37
4,431
6,746
21,321
0
L
16,337
2,133
278
2,859
8,074
3,118
84
4,358
3,716
33,322
0
W
Hun Batz
IPusheenI
Hun Batz
11,555
274
1,223
1,079
10,317
4,994
466
2,091
8,077
0
22,052
W
7,299
48
496
1,839
16,349
16,411
50
4,307
11,737
10,712
241
W
Ao Kuang
14,035
1,223
390
2,357
11,946
4,977
0
1,862
9,869
21,072
361
W
Charybdis
SIRFATLOUIE
Charybdis
8,309
3,986
735
1,558
9,817
3,811
2,696
3,646
6,134
0
21,982
L
8,282
4,946
0
880
9,709
3,932
23
5,707
4,002
0
22,093
L
Lancelot
StawHatLvffy
Lancelot
8,807
964
720
1,953
10,996
4,616
0
6,674
4,322
0
13,708
L
7,154
3,118
2,334
7,765
15,184
9,285
0
7,712
7,472
0
10,555
L
5,696
499
772
1,920
10,614
11,211
0
5,284
5,330
0
9,667

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,377
Gold Earned
39,254
108
Minions Killed
82
0
Camps Cleared
0
935,603
Distance Traveled
975,131
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
8,526
853
21
2
0
196,980
0
L
Sol
8,066
807
34
3
0
190,215
0
W
Hun Batz
8,920
892
20
2
0
189,367
0
W
Ares
9,148
915
10
1
0
204,003
0
W
Ao Kuang
9,524
952
14
1
0
182,239
0
W
Charybdis
8,259
826
43
4
0
163,014
0
L
Izanami
8,548
855
25
3
0
166,950
0
L
Lancelot
7,229
723
12
1
0
212,278
0
L
Horus
8,071
807
7
1
0
186,319
0
L
Bellona
7,340
734
4
0
0
219,369
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role