Player Matchup

Athena
Athena
 
Athena
Level 168
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Medusa
Medusa
Rex1017
Medusa
Level 112
God Stats
25W - 18L
1,738 SR
Queue Stats
42W - 37L
1,478 Elo+
Solo
Cu Chulainn
Cu Chulainn
Shewolf693846
Cu Chulainn
Level 30
God Stats
3W - 1L
1,500 SR
Queue Stats
10W - 14L
1,514 Elo+
Solo
Vulcan
Vulcan
Shinmegomo
Vulcan
Level 8
God Stats
2W - 0L
1,500 SR
Queue Stats
9W - 13L
1,500 Elo+
Party 2
Pele
Pele
adrianthetoast
Pele
Level 83
God Stats
4W - 0L
1,500 SR
Queue Stats
14W - 12L
1,500 Elo+
Party 2
Team Averages
Level 80
1,548 SR
1,498 Elo+

VS

Team Averages
Level 46
1,463 SR
1,429 Elo+
Atlas
Atlas
Coops0944607
Atlas
Level 39
God Stats
1W - 1L
1,706 SR
Queue Stats
6W - 11L
1,516 Elo+
Solo
Olorun
Olorun
Feje Ael
Olorun
Level 45
God Stats
3W - 7L
1,185 SR
Queue Stats
69W - 82L
1,431 Elo+
Solo
Kukulkan
Kukulkan
JIGGAAWAA
Kukulkan
Level 29
God Stats
2W - 2L
1,699 SR
Queue Stats
81W - 82L
1,402 Elo+
Party 1
Surtr
Surtr
NETmin HD12
Surtr
Level 59
God Stats
20W - 20L
1,470 SR
Queue Stats
108W - 112L
1,380 Elo+
Solo
Thor
Thor
PhantomTH
Thor
Level 60
God Stats
0W - 2L
1,255 SR
Queue Stats
58W - 68L
1,415 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
 
Athena
9
2 / 1 / 8
5,929
593
2,999
8,184
6,111
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

Medusa
Rex1017
Medusa
9
8 / 1 / 1
5,869
587
6,844
4,919
1,438
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cu Chulainn
Shewolf693846
Cu Chulainn
10
1 / 0 / 0
5,693
569
5,010
9,764
5,650
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Vulcan
Shinmegomo
Vulcan
10
1 / 2 / 0
5,883
588
1,617
4,002
1,137
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

10
0 / 0 / 2
5,255
526
2,734
4,868
1,652
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 4 / 0
5,047
505
3,580
7,666
5,125
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Olorun
Feje Ael
Olorun
6
0 / 4 / 0
4,250
425
1,420
4,462
1,290
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Kukulkan
JIGGAAWAA
Kukulkan
11
0 / 2 / 2
6,048
605
1,918
4,154
1,460
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
0 / 1 / 0
5,440
544
5,488
8,442
5,484
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Thor
11
3 / 1 / 0
5,796
580
2,588
7,138
2,591
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
6
12
Kills
4
4
Deaths
12
11
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Athena
 
Athena
2
1
8
6
L
1
4
0
0.25
L
Olorun
Feje Ael
Olorun
0
4
0
0
L
Kukulkan
JIGGAAWAA
Kukulkan
0
2
2
0.5
L
0
1
0
0
L
Thor
3
1
0
3
W
Medusa
Rex1017
Medusa
8
1
1
8.5
W
Cu Chulainn
Shewolf693846
Cu Chulainn
1
0
0
1
W
Vulcan
Shinmegomo
Vulcan
1
2
0
0.5
W
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,204
Damage
14,994
31,737
Taken
31,862
15,988
Mitigated
15,950
7,855
Healing
7,204
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Athena
 
Athena
2,999
975
0
1,570
8,184
6,111
38
2,937
5,247
12,911
54
L
3,580
1,187
0
2,084
7,666
5,125
0
1,161
6,505
17,095
0
L
Olorun
Feje Ael
Olorun
1,420
932
90
944
4,462
1,290
0
981
3,481
17,031
1,289
L
Kukulkan
JIGGAAWAA
Kukulkan
1,918
88
0
413
4,154
1,460
0
2,020
2,134
43,087
1,005
L
5,488
2,733
0
2,233
8,442
5,484
0
0
8,442
298
33,633
L
Thor
2,588
263
0
1,440
7,138
2,591
0
400
6,738
0
34,089
W
Medusa
Rex1017
Medusa
6,844
2,176
267
1,187
4,919
1,438
204
2,153
2,766
0
30,550
W
Cu Chulainn
Shewolf693846
Cu Chulainn
5,010
1,763
0
2,196
9,764
5,650
134
119
9,200
0
39,180
W
Vulcan
Shinmegomo
Vulcan
1,617
46
0
1,398
4,002
1,137
165
1,746
2,256
33,912
0
W
2,734
643
0
1,237
4,868
1,652
0
53
4,776
0
44,501

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,629
Gold Earned
26,581
269
Minions Killed
281
0
Camps Cleared
0
985,441
Distance Traveled
877,161
8
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
5,929
593
16
2
0
214,259
4
L
Atlas
5,047
505
25
3
0
188,079
0
L
Olorun
4,250
425
34
3
0
108,568
0
L
Kukulkan
6,048
605
101
10
0
178,670
0
L
Surtr
5,440
544
57
6
0
205,413
0
L
Thor
5,796
580
64
6
0
196,431
0
W
Medusa
5,869
587
33
3
0
202,484
0
W
Cu Chulainn
5,693
569
70
7
0
160,498
0
W
Vulcan
5,883
588
74
7
0
185,121
2
W
Pele
5,255
526
76
8
0
223,079
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role