Player Matchup

Ymir
Ymir
SupaChunky
Ymir
Level 129
God Stats
1W - 2L
1,332 SR
Queue Stats
6W - 8L
1,544 Elo+
Party 1
Danzaburou
Danzaburou
Tapatíto
Danzaburou
Level 156
God Stats
7W - 6L
1,550 SR
Queue Stats
52W - 49L
1,623 Elo+
Party 1
Raijin
Raijin
Zerowolf000
Raijin
Level 153
God Stats
1W - 3L
1,586 SR
Queue Stats
27W - 24L
1,649 Elo+
Party 1
Team Averages
Level 146
1,490 SR
1,605 Elo+

VS

Team Averages
Level 165
1,515 SR
1,513 Elo+
Zhong Kui
Zhong Kui
Dreaded Grim
Zhong Kui
Level 213
God Stats
11W - 3L
1,648 SR
Queue Stats
436W - 455L
1,581 Elo+
Party 2
Achilles
Achilles
Dreaded Ocean
Achilles
Level 157
God Stats
4W - 4L
1,617 SR
Queue Stats
240W - 254L
1,584 Elo+
Party 2
Danzaburou
Danzaburou
SovreignSun
Danzaburou
Level 125
God Stats
1W - 0L
1,281 SR
Queue Stats
14W - 15L
1,374 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 2 / 4
9,118
701
4,516
15,079
16,329
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

Danzaburou
Tapatíto
Danzaburou
17
2 / 2 / 2
10,561
812
13,422
15,597
7,186
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Raijin
16
2 / 3 / 1
10,084
776
8,198
9,187
3,684
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Dreaded Grim
Zhong Kui
17
4 / 1 / 2
10,878
837
12,365
8,040
5,417
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Achilles
Dreaded Ocean
Achilles
17
1 / 2 / 6
10,591
815
13,045
18,716
19,206
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Danzaburou
SovreignSun
Danzaburou
16
1 / 1 / 5
10,409
801
7,776
9,776
3,537
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
19
4
Kills
6
7
Deaths
4
7
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
Dreaded Grim
Zhong Kui
4
1
2
5
W
Achilles
Dreaded Ocean
Achilles
1
2
6
2
W
Danzaburou
SovreignSun
Danzaburou
1
1
5
3.5
L
0
2
4
1
L
Danzaburou
Tapatíto
Danzaburou
2
2
2
1.5
L
Raijin
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,136
Damage
33,186
39,863
Taken
36,532
27,199
Mitigated
28,160
4,485
Healing
14,076
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
Dreaded Grim
Zhong Kui
12,365
3,268
0
4,784
8,040
5,417
1,915
3,545
4,495
54,032
8,396
W
Achilles
Dreaded Ocean
Achilles
13,045
1,476
0
5,364
18,716
19,206
155
5,582
13,134
0
32,337
W
Danzaburou
SovreignSun
Danzaburou
7,776
3,229
361
3,567
9,776
3,537
1,411
4,411
5,365
0
45,556
L
4,516
491
0
1,797
15,079
16,329
363
6,632
8,382
15,175
0
L
Danzaburou
Tapatíto
Danzaburou
13,422
5,596
0
2,023
15,597
7,186
2,065
3,365
12,138
0
48,752
L
Raijin
8,198
321
0
665
9,187
3,684
553
1,582
7,599
31,845
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,763
Gold Earned
31,878
152
Minions Killed
186
0
Camps Cleared
0
725,568
Distance Traveled
728,286
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
10,878
837
86
7
0
226,629
0
W
Achilles
10,591
815
28
2
0
255,777
0
W
Danzaburou
10,409
801
72
6
0
245,880
0
L
Ymir
9,118
701
15
1
0
255,989
0
L
Danzaburou
10,561
812
78
6
0
252,967
0
L
Raijin
10,084
776
59
5
0
216,612
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role