Player Matchup

Set
Set
Hammer_R23
Set
Level 41
God Stats
1W - 4L
1,173 SR
Queue Stats
5W - 22L
1,129 Elo+
Solo
Sylvanus
Sylvanus
ReandoroSenpai
Sylvanus
Level 129
God Stats
3W - 4L
1,477 SR
Queue Stats
37W - 37L
1,511 Elo+
Party 1
Ganesha
Ganesha
YaliPapi
Ganesha
Level 137
God Stats
1W - 6L
1,500 SR
Queue Stats
124W - 105L
1,491 Elo+
Party 1
Artemis
Artemis
bld9321
Artemis
Level 45
God Stats
12W - 6L
1,768 SR
Queue Stats
200W - 217L
1,413 Elo+
Solo
Odin
Odin
xdvity
Odin
Level 67
God Stats
1W - 2L
1,310 SR
Queue Stats
128W - 126L
1,467 Elo+
Solo
Team Averages
Level 84
1,446 SR
1,402 Elo+

VS

Team Averages
Level 86
1,394 SR
1,439 Elo+
Hun Batz
Hun Batz
AstralEris
Hun Batz
Level 55
God Stats
1W - 2L
1,251 SR
Queue Stats
62W - 66L
1,404 Elo+
Solo
Hachiman
Hachiman
FlukyProphet
Hachiman
Level 128
God Stats
2W - 0L
1,285 SR
Queue Stats
114W - 115L
1,503 Elo+
Party 2
Kukulkan
Kukulkan
StainedShortz
Kukulkan
Level 59
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 18L
1,347 Elo+
Solo
Bellona
Bellona
XXTHEANGELITOXX
Bellona
Level 74
God Stats
29W - 17L
1,624 SR
Queue Stats
201W - 190L
1,502 Elo+
Solo
Ra
Ra
learcio
Ra
Level 112
God Stats
2W - 1L
1,310 SR
Queue Stats
60W - 70L
1,441 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 4 / 1
6,017
547
4,698
7,932
3,194
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Sylvanus
12
5 / 1 / 0
7,050
641
7,540
5,994
2,768
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ganesha
YaliPapi
Ganesha
11
1 / 0 / 7
6,475
589
3,027
6,011
3,295
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Artemis
bld9321
Artemis
10
2 / 5 / 3
6,171
561
6,564
6,795
2,170
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Odin
xdvity
Odin
12
1 / 2 / 0
6,194
563
4,697
10,500
6,174
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
AstralEris
Hun Batz
11
2 / 2 / 1
5,820
529
2,448
9,303
2,870
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hachiman
FlukyProphet
Hachiman
10
3 / 2 / 1
6,048
550
6,586
7,222
2,054
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Kukulkan
StainedShortz
Kukulkan
11
2 / 3 / 0
6,547
595
2,733
5,617
1,547
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

13
4 / 1 / 2
7,658
696
8,208
12,701
9,732
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

8
1 / 4 / 2
5,732
521
2,115
8,533
3,169
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
18
12
Kills
12
12
Deaths
12
11
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
AstralEris
Hun Batz
2
2
1
1.25
W
Hachiman
FlukyProphet
Hachiman
3
2
1
1.75
L
3
4
1
0.88
L
Sylvanus
5
1
0
5
W
Kukulkan
StainedShortz
Kukulkan
2
3
0
0.67
W
4
1
2
5
L
Ganesha
YaliPapi
Ganesha
1
0
7
4.5
L
Artemis
bld9321
Artemis
2
5
3
0.7
W
1
4
2
0.5
L
Odin
xdvity
Odin
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,526
Damage
22,090
37,232
Taken
43,376
17,601
Mitigated
19,372
9,252
Healing
15,306
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
AstralEris
Hun Batz
2,448
1,023
0
940
9,303
2,870
0
2,715
6,588
0
38,806
W
Hachiman
FlukyProphet
Hachiman
6,586
4,245
0
2,830
7,222
2,054
0
273
6,949
0
31,250
L
4,698
1,851
0
2,113
7,932
3,194
0
514
7,384
0
29,807
L
Sylvanus
7,540
2,775
77
1,850
5,994
2,768
648
1,713
4,185
33,805
12,752
W
Kukulkan
StainedShortz
Kukulkan
2,733
1,014
0
1,063
5,617
1,547
0
4,069
1,548
38,434
0
W
8,208
3,862
0
7,612
12,701
9,732
0
551
12,150
0
54,678
L
Ganesha
YaliPapi
Ganesha
3,027
385
0
2,037
6,011
3,295
0
2,106
3,835
13,767
0
L
Artemis
bld9321
Artemis
6,564
3,045
0
865
6,795
2,170
0
253
6,542
0
37,435
W
2,115
444
385
2,476
8,533
3,169
264
2,313
6,220
23,678
1,044
L
Odin
xdvity
Odin
4,697
1,793
0
2,310
10,500
6,174
0
0
10,500
0
34,869

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,907
Gold Earned
31,805
269
Minions Killed
335
0
Camps Cleared
0
1,060,729
Distance Traveled
1,070,674
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
5,820
529
74
7
0
263,215
2
W
Hachiman
6,048
550
51
5
0
193,457
0
L
Set
6,017
547
56
5
0
209,696
4
L
Sylvanus
7,050
641
83
8
0
188,743
0
W
Kukulkan
6,547
595
84
8
0
198,739
0
W
Bellona
7,658
696
93
8
0
222,969
0
L
Ganesha
6,475
589
4
0
0
242,423
4
L
Artemis
6,171
561
63
6
0
206,598
0
W
Ra
5,732
521
33
3
0
192,294
0
L
Odin
6,194
563
63
6
0
213,269
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role