Player Matchup

Charybdis
Charybdis
CHUPAS WEY
Charybdis
Level 128
God Stats
1W - 3L
1,739 SR
Queue Stats
240W - 280L
1,344 Elo+
Party 2
King Arthur
King Arthur
FRANJAVBRI07
King Arthur
Level 16
God Stats
0W - 2L
1,265 SR
Queue Stats
24W - 40L
1,107 Elo+
Party 3
Maui
Maui
FootlongBee8423
Maui
Level 90
God Stats
2W - 2L
1,603 SR
Queue Stats
128W - 113L
1,462 Elo+
Party 3
Ratatoskr
Ratatoskr
GatoMojado420
Ratatoskr
Level 47
God Stats
0W - 2L
1,500 SR
Queue Stats
288W - 339L
1,356 Elo+
Party 2
Guan Yu
Guan Yu
MrsBean174060
Guan Yu
Level 118
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 12L
1,467 Elo+
Solo
Team Averages
Level 80
1,522 SR
1,347 Elo+

VS

Team Averages
Level 98
1,465 SR
1,241 Elo+
Persephone
Persephone
BigerChungus
Persephone
Level 80
God Stats
1W - 1L
1,298 SR
Queue Stats
2W - 6L
1,067 Elo+
Party 1
Achilles
Achilles
LappNoodle
Achilles
Level 39
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,342 Elo+
Party 1
Hachiman
Hachiman
NuclearSpear
Hachiman
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,342 Elo+
Party 1
Merlin
Merlin
Telor28
Merlin
Level 159
God Stats
5W - 0L
1,525 SR
Queue Stats
169W - 187L
1,385 Elo+
Solo
Ra
Ra
buyjuice
Ra
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 12L
1,067 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
CHUPAS WEY
Charybdis
13
2 / 8 / 6
7,591
759
11,655
11,486
4,000
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

King Arthur
FRANJAVBRI07
King Arthur
11
0 / 11 / 7
6,378
638
4,848
14,347
8,894
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

16
6 / 2 / 7
8,296
830
8,236
15,425
14,950
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Ratatoskr
GatoMojado420
Ratatoskr
12
1 / 11 / 5
6,756
676
5,130
15,589
6,043
Evergreen Acorn

Evergreen Acorn

+40
Physical Power
+6%
Movement Speed
+18
Maximum Health

PASSIVE: When Ratatoskr deals damage to an enemy god with an ability he restores 6% of his Maximum Health and Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Guan Yu
15
5 / 3 / 5
8,248
825
3,216
14,709
12,678
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
BigerChungus
Persephone
13
5 / 3 / 19
8,949
895
11,821
7,329
3,041
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Achilles
LappNoodle
Achilles
13
3 / 6 / 19
8,405
841
7,134
13,416
17,057
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Hachiman
NuclearSpear
Hachiman
17
13 / 2 / 20
10,468
1,047
23,889
12,136
5,453
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Merlin
Telor28
Merlin
16
4 / 3 / 17
9,075
908
12,395
6,815
2,909
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

16
10 / 0 / 21
9,831
983
9,953
8,951
4,317
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
131
14
Kills
35
35
Deaths
14
30
Assists
96
Player
Kills
Deaths
Assists
KDA
W
Persephone
BigerChungus
Persephone
5
3
19
4.83
L
Charybdis
CHUPAS WEY
Charybdis
2
8
6
0.63
L
King Arthur
FRANJAVBRI07
King Arthur
0
11
7
0.32
L
6
2
7
4.75
L
Ratatoskr
GatoMojado420
Ratatoskr
1
11
5
0.32
W
Achilles
LappNoodle
Achilles
3
6
19
2.08
L
Guan Yu
5
3
5
2.5
W
Hachiman
NuclearSpear
Hachiman
13
2
20
11.5
W
Merlin
Telor28
Merlin
4
3
17
4.17
W
10
0
21
20.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,085
Damage
65,192
71,556
Taken
48,647
46,565
Mitigated
32,777
21,753
Healing
22,961
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Persephone
BigerChungus
Persephone
11,821
1,071
300
1,503
7,329
3,041
672
2,100
5,187
15,190
1,122
L
Charybdis
CHUPAS WEY
Charybdis
11,655
4,546
628
909
11,486
4,000
0
5,024
6,424
0
23,031
L
King Arthur
FRANJAVBRI07
King Arthur
4,848
477
1,093
830
14,347
8,894
0
8,164
6,183
0
7,701
L
8,236
646
730
3,705
15,425
14,950
0
7,525
7,834
13,551
0
L
Ratatoskr
GatoMojado420
Ratatoskr
5,130
1,537
0
2,246
15,589
6,043
0
5,671
9,918
0
10,427
W
Achilles
LappNoodle
Achilles
7,134
1,062
121
657
13,416
17,057
346
1,457
11,959
122
11,059
L
Guan Yu
3,216
193
4,652
6,960
14,709
12,678
0
6,131
8,421
0
8,204
W
Hachiman
NuclearSpear
Hachiman
23,889
15,120
430
4,771
12,136
5,453
3,068
1,361
10,775
0
35,985
W
Merlin
Telor28
Merlin
12,395
929
675
408
6,815
2,909
912
1,970
4,845
29,722
0
W
9,953
2,249
7,033
7,063
8,951
4,317
526
1,343
7,608
18,996
1,008

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,269
Gold Earned
46,728
53
Minions Killed
119
0
Camps Cleared
0
821,387
Distance Traveled
923,927
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Persephone
8,949
895
15
2
0
184,097
1
L
Charybdis
7,591
759
24
2
0
115,931
0
L
King Arthur
6,378
638
1
0
0
146,643
0
L
Maui
8,296
830
9
1
0
224,607
0
L
Ratatoskr
6,756
676
7
1
0
153,076
0
W
Achilles
8,405
841
9
1
0
187,410
0
L
Guan Yu
8,248
825
12
1
0
181,130
0
W
Hachiman
10,468
1,047
23
2
0
177,292
0
W
Merlin
9,075
908
45
5
0
180,624
0
W
Ra
9,831
983
27
3
0
194,504
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role