Player Matchup

Nemesis
Nemesis
Aura
Nemesis
Level 146
God Stats
49W - 11L
1,922 SR
Queue Stats
60W - 14L
1,919 Elo+
Party 2
Chiron
Chiron
Bones
Chiron
Level 167
God Stats
10W - 2L
1,896 SR
Queue Stats
334W - 110L
1,950 Elo+
Party 2
Cthulhu
Cthulhu
Scorpio
Cthulhu
Level 157
God Stats
45W - 7L
1,841 SR
Queue Stats
220W - 63L
1,928 Elo+
Party 2
Team Averages
Level 157
1,886 SR
1,932 Elo+

VS

Team Averages
Level 131
1,693 SR
1,681 Elo+
Serqet
Serqet
LickedByLoki
Serqet
Level 139
God Stats
21W - 7L
1,655 SR
Queue Stats
94W - 88L
1,667 Elo+
Party 1
Mulan
Mulan
TouchedByMulan
Mulan
Level 125
God Stats
17W - 16L
1,685 SR
Queue Stats
60W - 50L
1,680 Elo+
Party 1
Cabrakan
Cabrakan
enenTea
Cabrakan
Level 129
God Stats
24W - 20L
1,739 SR
Queue Stats
56W - 47L
1,694 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Aura
Nemesis
17
6 / 1 / 9
11,147
929
13,339
11,980
9,478
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Chiron
Bones
Chiron
17
6 / 2 / 9
10,991
916
10,890
8,159
3,471
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Cthulhu
Scorpio
Cthulhu
16
3 / 2 / 11
10,190
849
9,765
14,356
14,212
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
15
2 / 4 / 1
9,342
779
8,090
10,562
6,226
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

13
1 / 6 / 0
8,857
738
4,968
12,842
10,221
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cabrakan
enenTea
Cabrakan
16
2 / 5 / 2
10,110
843
8,909
15,938
19,024
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
8
15
Kills
5
5
Deaths
15
29
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Nemesis
Aura
Nemesis
6
1
9
10.5
W
Chiron
Bones
Chiron
6
2
9
5.25
L
Serqet
2
4
1
0.63
W
Cthulhu
Scorpio
Cthulhu
3
2
11
4.25
L
1
6
0
0.17
L
Cabrakan
enenTea
Cabrakan
2
5
2
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,994
Damage
21,967
34,495
Taken
39,342
27,161
Mitigated
35,471
13,459
Healing
5,811
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
Aura
Nemesis
13,339
5,456
0
3,062
11,980
9,478
1,301
2,934
8,122
0
42,481
W
Chiron
Bones
Chiron
10,890
5,502
659
3,639
8,159
3,471
2,966
2,392
5,287
0
52,240
L
Serqet
8,090
1,124
0
1,563
10,562
6,226
0
2,351
7,625
0
20,885
W
Cthulhu
Scorpio
Cthulhu
9,765
672
737
5,362
14,356
14,212
439
3,625
10,238
34,139
1,764
L
4,968
462
0
2,129
12,842
10,221
0
2,287
10,094
0
19,651
L
Cabrakan
enenTea
Cabrakan
8,909
965
0
2,119
15,938
19,024
0
3,432
11,349
25,403
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,328
Gold Earned
28,309
181
Minions Killed
109
0
Camps Cleared
0
706,338
Distance Traveled
626,531
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
11,147
929
59
5
0
250,793
0
W
Chiron
10,991
916
77
6
0
202,592
0
L
Serqet
9,342
779
39
3
0
248,380
0
W
Cthulhu
10,190
849
45
4
0
252,953
0
L
Mulan
8,857
738
28
2
0
181,362
0
L
Cabrakan
10,110
843
42
4
0
196,789
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role