Player Matchup

Morgan Le Fay
Morgan Le Fay
CommaCawzi
Morgan Le Fay
Level 163
God Stats
1W - 3L
1,377 SR
Queue Stats
46W - 39L
1,550 Elo+
Party 2
King Arthur
King Arthur
DeathDefiant74
King Arthur
Level 157
God Stats
1W - 1L
1,850 SR
Queue Stats
58W - 51L
1,543 Elo+
Solo
Artio
Artio
Sting313
Artio
Level 147
God Stats
16W - 15L
1,588 SR
Queue Stats
383W - 347L
1,566 Elo+
Solo
Danzaburou
Danzaburou
WhoeverIWantToB
Danzaburou
Level 163
God Stats
144W - 124L
1,596 SR
Queue Stats
915W - 857L
1,511 Elo+
Solo
Arachne
Arachne
ѕкιттℓє
Arachne
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,524 Elo+
Party 2
Team Averages
Level 131
1,582 SR
1,539 Elo+

VS

Team Averages
Level 184
1,585 SR
1,529 Elo+
Sobek
Sobek
 
Sobek
Level 270
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Zhong Kui
Zhong Kui
DeathShot21
Zhong Kui
Level 163
God Stats
4W - 2L
1,855 SR
Queue Stats
5W - 7L
1,547 Elo+
Party 1
Artemis
Artemis
Endless-Red69
Artemis
Level 173
God Stats
2W - 2L
1,270 SR
Queue Stats
10W - 9L
1,570 Elo+
Party 1
Tsukuyomi
Tsukuyomi
STuFFnURMuFFiNz
Tsukuyomi
Level 158
God Stats
8W - 3L
1,816 SR
Queue Stats
245W - 253L
1,524 Elo+
Solo
Ah Puch
Ah Puch
SomeDumbDuck
Ah Puch
Level 155
God Stats
34W - 25L
1,486 SR
Queue Stats
356W - 345L
1,502 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
CommaCawzi
Morgan Le Fay
12
0 / 5 / 1
7,059
471
8,658
9,379
3,363
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

King Arthur
DeathDefiant74
King Arthur
13
1 / 4 / 0
7,595
506
6,105
12,964
12,056
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ancile

Ancile

+45
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Artio
Sting313
Artio
11
0 / 0 / 0
6,825
455
4,048
15,967
11,826
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Danzaburou
WhoeverIWantToB
Danzaburou
14
0 / 1 / 0
7,528
502
9,333
12,382
4,254
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
2 / 1 / 0
6,558
437
2,461
6,571
2,217
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
13
0 / 0 / 3
7,656
510
6,566
13,287
10,042
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Zhong Kui
DeathShot21
Zhong Kui
14
5 / 0 / 0
8,986
599
10,797
8,208
6,258
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Artemis
15
0 / 0 / 1
8,350
557
8,787
8,412
3,591
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Tsukuyomi
STuFFnURMuFFiNz
Tsukuyomi
18
4 / 2 / 1
9,185
612
4,550
11,089
3,831
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ah Puch
SomeDumbDuck
Ah Puch
15
2 / 1 / 1
9,429
629
6,829
10,767
4,164
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Rejuvenating Heart

Rejuvenating Heart

+65
Magical Power
+200
Health
+300
Mana
+15%
Magical Lifesteal

PASSIVE - Lifestealing off of enemy gods heals yourself and nearby allies within 55 units of you by 75% of that healing.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
17
3
Kills
11
11
Deaths
3
1
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Sobek
 
Sobek
0
0
3
1.5
L
Morgan Le Fay
CommaCawzi
Morgan Le Fay
0
5
1
0.1
L
King Arthur
DeathDefiant74
King Arthur
1
4
0
0.25
W
Zhong Kui
DeathShot21
Zhong Kui
5
0
0
5
W
Artemis
0
0
1
0.5
W
Tsukuyomi
STuFFnURMuFFiNz
Tsukuyomi
4
2
1
2.25
W
Ah Puch
SomeDumbDuck
Ah Puch
2
1
1
2.5
L
Artio
Sting313
Artio
0
0
0
0
L
Danzaburou
WhoeverIWantToB
Danzaburou
0
1
0
0
L
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,605
Damage
37,529
57,263
Taken
51,763
33,716
Mitigated
27,886
10,969
Healing
29,661
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
 
Sobek
6,566
502
2,554
5,504
13,287
10,042
0
4,267
8,830
23,075
2,840
L
Morgan Le Fay
CommaCawzi
Morgan Le Fay
8,658
536
0
693
9,379
3,363
0
4,935
4,444
51,588
1,252
L
King Arthur
DeathDefiant74
King Arthur
6,105
208
0
2,672
12,964
12,056
0
6,599
6,365
0
55,565
W
Zhong Kui
DeathShot21
Zhong Kui
10,797
626
0
5,163
8,208
6,258
870
4,521
3,109
71,266
1,169
W
Artemis
8,787
2,621
0
1,080
8,412
3,591
0
499
7,913
0
77,836
W
Tsukuyomi
STuFFnURMuFFiNz
Tsukuyomi
4,550
1,207
0
7,394
11,089
3,831
165
1,979
8,964
0
94,895
W
Ah Puch
SomeDumbDuck
Ah Puch
6,829
772
93
7,873
10,767
4,164
0
185
10,582
64,461
1,342
L
Artio
Sting313
Artio
4,048
718
736
3,889
15,967
11,826
0
8,274
7,693
22,147
0
L
Danzaburou
WhoeverIWantToB
Danzaburou
9,333
3,984
0
2,317
12,382
4,254
0
2,014
10,368
0
69,643
L
2,461
2,245
0
662
6,571
2,217
0
1,962
4,609
0
29,058

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,565
Gold Earned
43,606
437
Minions Killed
603
0
Camps Cleared
0
1,586,002
Distance Traveled
1,590,675
12
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
7,656
510
40
3
0
331,552
0
L
Morgan Le Fay
7,059
471
116
8
0
304,855
0
L
King Arthur
7,595
506
104
7
0
308,095
8
W
Zhong Kui
8,986
599
148
10
0
299,528
0
W
Artemis
8,350
557
137
9
0
283,112
2
W
Tsukuyomi
9,185
612
152
10
0
383,483
6
W
Ah Puch
9,429
629
126
8
0
293,000
5
L
Artio
6,825
455
47
3
0
324,757
4
L
Danzaburou
7,528
502
113
8
0
279,296
0
L
Arachne
6,558
437
57
4
0
368,999
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role