Player Matchup

Artemis
Artemis
AGUSTINGS2630
Artemis
Level 90
God Stats
1W - 3L
1,136 SR
Queue Stats
117W - 85L
1,504 Elo+
Solo
Mercury
Mercury
BlaidsInCharge
Mercury
Level 61
God Stats
10W - 9L
1,468 SR
Queue Stats
81W - 74L
1,457 Elo+
Solo
Bacchus
Bacchus
JamDext
Bacchus
Level 99
God Stats
0W - 1L
1,500 SR
Queue Stats
233W - 189L
1,471 Elo+
Solo
Sun Wukong
Sun Wukong
blackhrdZ1472
Sun Wukong
Level 122
God Stats
1W - 1L
1,712 SR
Queue Stats
199W - 155L
1,425 Elo+
Solo
Chang'e
Chang'e
kurdforlife1995
Chang'e
Level 129
God Stats
16W - 13L
1,646 SR
Queue Stats
362W - 373L
1,469 Elo+
Solo
Team Averages
Level 100
1,492 SR
1,465 Elo+

VS

Team Averages
Level 118
1,457 SR
1,499 Elo+
Ix Chel
Ix Chel
DAVEDES
Ix Chel
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 14L
1,610 Elo+
Party 1
Atlas
Atlas
SeverusWar
Atlas
Level 138
God Stats
9W - 6L
1,550 SR
Queue Stats
124W - 104L
1,495 Elo+
Solo
Chiron
Chiron
raulux007
Chiron
Level 104
God Stats
6W - 8L
1,409 SR
Queue Stats
214W - 203L
1,444 Elo+
Solo
Sun Wukong
Sun Wukong
savagetheboy
Sun Wukong
Level 101
God Stats
1W - 1L
1,482 SR
Queue Stats
12W - 11L
1,446 Elo+
Party 1
Hun Batz
Hun Batz
tjmarshalls
Hun Batz
Level 118
God Stats
1W - 1L
1,344 SR
Queue Stats
70W - 63L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
14
1 / 1 / 0
8,058
504
7,466
9,232
3,129
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

12
1 / 3 / 2
7,181
449
2,970
13,122
4,340
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Bacchus
JamDext
Bacchus
11
0 / 2 / 3
7,493
468
5,360
11,716
11,857
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Sun Wukong
blackhrdZ1472
Sun Wukong
15
2 / 1 / 2
9,141
571
8,097
12,753
9,268
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
3 / 5 / 1
8,531
533
7,983
12,873
3,583
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
DAVEDES
Ix Chel
16
3 / 1 / 6
9,434
590
8,301
6,811
2,175
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Atlas
14
1 / 0 / 4
8,556
535
6,170
12,130
11,266
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate

Breastplate

+20
Physical Protection

Chiron
raulux007
Chiron
13
1 / 2 / 1
7,384
462
4,491
9,106
2,393
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Sun Wukong
savagetheboy
Sun Wukong
14
1 / 2 / 0
8,202
513
7,107
10,835
6,727
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hun Batz
tjmarshalls
Hun Batz
15
6 / 2 / 3
8,664
542
7,321
10,248
3,474
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
26
7
Kills
12
12
Deaths
7
8
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Artemis
1
1
0
1
L
1
3
2
0.67
W
Ix Chel
DAVEDES
Ix Chel
3
1
6
6
L
Bacchus
JamDext
Bacchus
0
2
3
0.75
W
Atlas
1
0
4
3
L
Sun Wukong
blackhrdZ1472
Sun Wukong
2
1
2
3
L
3
5
1
0.7
W
Chiron
raulux007
Chiron
1
2
1
0.75
W
Sun Wukong
savagetheboy
Sun Wukong
1
2
0
0.5
W
Hun Batz
tjmarshalls
Hun Batz
6
2
3
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,876
Damage
33,390
59,696
Taken
49,130
32,177
Mitigated
26,035
18,487
Healing
11,771
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
7,466
2,886
0
4,819
9,232
3,129
744
2,381
6,851
0
63,274
L
2,970
790
0
2,744
13,122
4,340
0
2,610
10,358
0
55,270
W
Ix Chel
DAVEDES
Ix Chel
8,301
1,773
484
2,092
6,811
2,175
143
3,408
3,151
65,051
1,321
L
Bacchus
JamDext
Bacchus
5,360
737
0
2,314
11,716
11,857
17
2,523
9,001
26,340
1,371
W
Atlas
6,170
1,322
90
3,301
12,130
11,266
0
1,961
10,027
40,556
3,574
L
Sun Wukong
blackhrdZ1472
Sun Wukong
8,097
665
0
4,537
12,753
9,268
0
1,227
10,649
0
61,763
L
7,983
744
748
3,325
12,873
3,583
0
4,139
8,484
58,903
0
W
Chiron
raulux007
Chiron
4,491
982
592
2,482
9,106
2,393
0
2,916
6,106
0
48,796
W
Sun Wukong
savagetheboy
Sun Wukong
7,107
350
0
2,155
10,835
6,727
0
1,526
8,569
0
55,608
W
Hun Batz
tjmarshalls
Hun Batz
7,321
1,464
0
575
10,248
3,474
0
2,749
7,274
0
71,915

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,404
Gold Earned
42,240
434
Minions Killed
476
0
Camps Cleared
0
1,554,230
Distance Traveled
1,677,016
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
8,058
504
102
6
0
281,294
0
L
Mercury
7,181
449
86
5
0
353,425
0
W
Ix Chel
9,434
590
126
8
0
341,966
0
L
Bacchus
7,493
468
43
3
0
301,590
4
W
Atlas
8,556
535
53
3
0
295,262
7
L
Sun Wukong
9,141
571
99
6
0
325,129
0
L
Chang'e
8,531
533
104
7
0
292,792
0
W
Chiron
7,384
462
96
6
0
307,537
0
W
Sun Wukong
8,202
513
87
5
0
346,331
0
W
Hun Batz
8,664
542
114
7
0
385,920
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role