Player Matchup

Medusa
Medusa
 
Medusa
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
Ateninha
Ares
Level 97
God Stats
7W - 12L
1,399 SR
Queue Stats
58W - 63L
1,436 Elo+
Party 1
Chang'e
Chang'e
GokuMatouVc
Chang'e
Level 62
God Stats
3W - 3L
1,505 SR
Queue Stats
37W - 49L
1,408 Elo+
Solo
Hades
Hades
conduto-amnesico
Hades
Level 45
God Stats
1W - 5L
1,307 SR
Queue Stats
53W - 61L
1,405 Elo+
Party 1
Arachne
Arachne
meliodas593
Arachne
Level 93
God Stats
80W - 79L
1,500 SR
Queue Stats
123W - 119L
1,484 Elo+
Solo
Team Averages
Level 88
1,442 SR
1,447 Elo+

VS

Team Averages
Level 117
1,408 SR
1,486 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
BebeDorgado
Artemis
Level 186
God Stats
0W - 2L
1,251 SR
Queue Stats
33W - 26L
1,537 Elo+
Solo
Merlin
Merlin
NanoElPillo
Merlin
Level 88
God Stats
9W - 4L
1,500 SR
Queue Stats
121W - 102L
1,481 Elo+
Solo
Gilgamesh
Gilgamesh
ThalisonBili
Gilgamesh
Level 127
God Stats
5W - 13L
1,287 SR
Queue Stats
78W - 83L
1,458 Elo+
Solo
Set
Set
yFxxre
Set
Level 56
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 20L
1,454 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
14
1 / 5 / 3
7,881
493
5,624
11,671
4,287
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Ares
13
0 / 2 / 6
7,883
493
3,894
14,367
15,311
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Chang'e
GokuMatouVc
Chang'e
14
1 / 3 / 1
8,443
528
6,949
16,685
5,513
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

14
1 / 2 / 5
7,907
494
4,238
7,231
2,921
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Arachne
meliodas593
Arachne
16
10 / 3 / 2
9,785
612
15,623
17,336
7,172
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
15
2 / 0 / 1
8,972
561
10,379
11,302
8,741
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Artemis
BebeDorgado
Artemis
16
7 / 4 / 1
9,051
566
15,711
13,749
5,459
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Merlin
15
3 / 4 / 1
8,612
538
4,950
6,585
2,439
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gilgamesh
ThalisonBili
Gilgamesh
13
3 / 4 / 6
8,367
523
7,366
18,081
15,705
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ancile

Ancile

+45
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Set
yFxxre
Set
5
0 / 1 / 0
5,144
322
142
4,216
1,631
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
24
13
Kills
15
15
Deaths
13
17
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
1
5
3
0.5
L
Cthulhu
 
Cthulhu
2
0
1
2.5
W
Ares
0
2
6
1.5
L
Artemis
BebeDorgado
Artemis
7
4
1
1.88
W
Chang'e
GokuMatouVc
Chang'e
1
3
1
0.5
L
Merlin
3
4
1
0.88
L
Gilgamesh
ThalisonBili
Gilgamesh
3
4
6
1.5
W
1
2
5
1.75
W
Arachne
meliodas593
Arachne
10
3
2
3.67
L
Set
yFxxre
Set
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,328
Damage
38,548
67,290
Taken
53,933
35,204
Mitigated
33,975
24,202
Healing
10,642
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
5,624
1,894
0
2,663
11,671
4,287
997
1
11,670
0
75,834
L
Cthulhu
 
Cthulhu
10,379
1,452
0
1,655
11,302
8,741
0
4,367
6,935
66,955
1,837
W
Ares
3,894
356
0
2,335
14,367
15,311
259
2,486
11,881
23,990
1,612
L
Artemis
BebeDorgado
Artemis
15,711
8,791
0
5,045
13,749
5,459
0
2,530
11,219
0
81,322
W
Chang'e
GokuMatouVc
Chang'e
6,949
1,081
816
7,613
16,685
5,513
120
7,387
9,298
65,636
1,890
L
Merlin
4,950
229
0
1,115
6,585
2,439
0
2,716
3,869
59,890
672
L
Gilgamesh
ThalisonBili
Gilgamesh
7,366
1,446
0
2,659
18,081
15,705
0
4,840
13,241
0
33,882
W
4,238
318
72
2,736
7,231
2,921
279
1,754
5,477
34,168
745
W
Arachne
meliodas593
Arachne
15,623
9,777
0
7,967
17,336
7,172
0
5,213
12,123
0
71,680
L
Set
yFxxre
Set
142
51
0
168
4,216
1,631
0
367
3,849
0
15,978

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,899
Gold Earned
40,146
424
Minions Killed
469
0
Camps Cleared
0
1,490,488
Distance Traveled
1,357,091
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
7,881
493
115
7
0
304,361
0
L
Cthulhu
8,972
561
151
9
0
352,865
6
W
Ares
7,883
493
40
3
0
282,959
0
L
Artemis
9,051
566
130
8
0
275,638
4
W
Chang'e
8,443
528
114
7
0
262,875
0
L
Merlin
8,612
538
116
7
0
303,389
0
L
Gilgamesh
8,367
523
42
3
0
312,330
0
W
Hades
7,907
494
68
4
0
292,240
4
W
Arachne
9,785
612
87
5
0
348,053
1
L
Set
5,144
322
30
2
0
112,869
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role