Player Matchup

Medusa
Medusa
 
Medusa
Level 132
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Sylvanus
Sylvanus
BUDDAbunny92
Sylvanus
Level 128
God Stats
6W - 2L
1,645 SR
Queue Stats
101W - 87L
1,488 Elo+
Party 3
Baba Yaga
Baba Yaga
Helix Prodigy
Baba Yaga
Level 90
God Stats
1W - 1L
1,540 SR
Queue Stats
18W - 18L
1,443 Elo+
Party 2
Hercules
Hercules
HelixExploit
Hercules
Level 146
God Stats
12W - 16L
1,460 SR
Queue Stats
268W - 249L
1,543 Elo+
Party 2
Da Ji
Da Ji
Judeau121
Da Ji
Level 125
God Stats
103W - 75L
1,689 SR
Queue Stats
351W - 331L
1,525 Elo+
Party 2
Team Averages
Level 124
1,567 SR
1,500 Elo+

VS

Team Averages
Level 133
1,477 SR
1,497 Elo+
Poseidon
Poseidon
 
Poseidon
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nut
Nut
BlackFNNino
Nut
Level 105
God Stats
1W - 3L
1,207 SR
Queue Stats
360W - 342L
1,547 Elo+
Party 1
Janus
Janus
Spiderverse7
Janus
Level 89
God Stats
17W - 13L
1,553 SR
Queue Stats
369W - 340L
1,431 Elo+
Solo
Lancelot
Lancelot
Traumatized XI
Lancelot
Level 170
God Stats
5W - 7L
1,589 SR
Queue Stats
464W - 458L
1,530 Elo+
Party 1
Geb
Geb
ohGranzby
Geb
Level 145
God Stats
15W - 15L
1,538 SR
Queue Stats
667W - 646L
1,474 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
11
4 / 1 / 2
6,567
657
7,387
7,152
2,344
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Sylvanus
BUDDAbunny92
Sylvanus
10
0 / 2 / 3
5,225
523
4,243
8,212
4,719
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Baba Yaga
Helix Prodigy
Baba Yaga
12
2 / 1 / 2
6,938
694
2,595
3,777
1,241
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hercules
HelixExploit
Hercules
13
3 / 0 / 0
7,264
726
2,815
5,936
2,738
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Da Ji
Judeau121
Da Ji
12
3 / 1 / 4
6,288
629
5,353
9,392
3,175
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
 
Poseidon
12
2 / 2 / 1
6,493
649
4,236
5,997
1,657
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

9
0 / 2 / 3
5,046
505
7,400
8,732
2,655
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

9
0 / 4 / 0
5,344
534
3,549
5,647
1,574
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Lancelot
11
3 / 2 / 1
5,813
581
2,640
6,179
1,918
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

8
0 / 2 / 4
5,083
508
2,979
8,174
4,158
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
14
12
Kills
5
5
Deaths
12
11
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
4
1
2
5
L
Poseidon
 
Poseidon
2
2
1
1.25
W
Sylvanus
BUDDAbunny92
Sylvanus
0
2
3
0.75
L
0
2
3
0.75
W
Baba Yaga
Helix Prodigy
Baba Yaga
2
1
2
3
W
Hercules
HelixExploit
Hercules
3
0
0
3
W
Da Ji
Judeau121
Da Ji
3
1
4
5
L
0
4
0
0
L
Lancelot
3
2
1
1.75
L
0
2
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,393
Damage
20,804
34,469
Taken
34,729
14,217
Mitigated
11,962
15,727
Healing
10,630
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
7,387
2,772
0
2,691
7,152
2,344
0
1,431
5,721
0
42,216
L
Poseidon
 
Poseidon
4,236
661
0
2,759
5,997
1,657
0
1,255
4,526
50,329
2,217
W
Sylvanus
BUDDAbunny92
Sylvanus
4,243
1,558
1,156
3,696
8,212
4,719
0
1,494
6,718
12,672
6,021
L
7,400
3,922
0
3,605
8,732
2,655
0
1,408
7,324
0
38,082
W
Baba Yaga
Helix Prodigy
Baba Yaga
2,595
192
0
1,030
3,777
1,241
0
2,319
1,458
37,342
740
W
Hercules
HelixExploit
Hercules
2,815
358
0
1,816
5,936
2,738
0
3,067
2,869
0
50,429
W
Da Ji
Judeau121
Da Ji
5,353
1,372
0
5,338
9,392
3,175
0
2,067
7,325
0
45,080
L
3,549
225
0
1,014
5,647
1,574
0
0
5,647
35,736
0
L
Lancelot
2,640
839
0
2,850
6,179
1,918
0
1,597
4,476
0
36,110
L
2,979
405
0
402
8,174
4,158
0
1,545
6,629
12,468
1,936

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,282
Gold Earned
27,779
375
Minions Killed
324
0
Camps Cleared
0
1,094,014
Distance Traveled
1,062,545
7
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
6,567
657
62
6
0
219,607
0
L
Poseidon
6,493
649
104
10
0
225,671
5
W
Sylvanus
5,225
523
41
4
0
208,558
4
L
Nut
5,046
505
63
6
0
194,537
0
W
Baba Yaga
6,938
694
87
9
0
214,070
2
W
Hercules
7,264
726
110
11
0
192,516
0
W
Da Ji
6,288
629
75
8
0
259,263
1
L
Janus
5,344
534
65
7
0
166,420
3
L
Lancelot
5,813
581
71
7
0
264,911
2
L
Geb
5,083
508
21
2
0
211,006
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role