Player Matchup

Arachne
Arachne
Aardsloth
Arachne
Level 164
God Stats
1W - 4L
1,293 SR
Queue Stats
24W - 25L
1,561 Elo+
Party 2
Anhur
Anhur
HanlinPower69
Anhur
Level 138
God Stats
2W - 1L
1,707 SR
Queue Stats
43W - 24L
1,676 Elo+
Solo
Ah Puch
Ah Puch
Valkhat
Ah Puch
Level 69
God Stats
148W - 125L
1,531 SR
Queue Stats
386W - 393L
1,464 Elo+
Solo
Atlas
Atlas
Yttrix
Atlas
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 27L
1,524 Elo+
Party 2
Mulan
Mulan
mimipamimi
Mulan
Level 153
God Stats
1W - 1L
1,458 SR
Queue Stats
5W - 9L
1,462 Elo+
Party 2
Team Averages
Level 136
1,498 SR
1,538 Elo+

VS

Team Averages
Level 104
1,490 SR
1,512 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 96
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Martichoras
Martichoras
 
Martichoras
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Discordia
Discordia
Akeeeeeeee
Discordia
Level 86
God Stats
1W - 1L
1,500 SR
Queue Stats
76W - 72L
1,639 Elo+
Party 1
Sun Wukong
Sun Wukong
Cj_Misfits
Sun Wukong
Level 144
God Stats
2W - 0L
1,698 SR
Queue Stats
43W - 36L
1,528 Elo+
Solo
Persephone
Persephone
Illuniara
Persephone
Level 66
God Stats
5W - 3L
1,250 SR
Queue Stats
8W - 8L
1,393 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Aardsloth
Arachne
12
2 / 3 / 4
7,253
1,209
3,205
9,306
4,053
Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

12
3 / 3 / 3
7,548
1,258
8,013
8,553
2,727
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Ah Puch
Valkhat
Ah Puch
11
0 / 1 / 3
6,233
1,039
4,652
3,384
1,104
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Atlas
Yttrix
Atlas
12
0 / 3 / 5
7,164
1,194
3,378
8,565
6,939
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Mulan
12
1 / 3 / 3
7,055
1,176
2,573
8,406
4,526
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Team 1 Tickets

283

VS

Team 2 Tickets

347

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
13
4 / 2 / 7
7,831
1,305
7,746
8,374
4,511
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Martichoras
 
Martichoras
12
3 / 0 / 8
7,530
1,255
6,285
3,853
1,229
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Discordia
Akeeeeeeee
Discordia
13
4 / 0 / 7
8,028
1,338
9,762
2,060
493
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sun Wukong
Cj_Misfits
Sun Wukong
12
1 / 4 / 7
7,044
1,174
5,089
6,809
3,124
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Persephone
Illuniara
Persephone
12
1 / 0 / 9
7,504
1,251
6,277
3,061
773
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
51
6
Kills
13
13
Deaths
6
18
Assists
38
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
4
2
7
3.75
W
Martichoras
 
Martichoras
3
0
8
7
L
Arachne
Aardsloth
Arachne
2
3
4
1.33
W
Discordia
Akeeeeeeee
Discordia
4
0
7
7.5
W
Sun Wukong
Cj_Misfits
Sun Wukong
1
4
7
1.13
L
3
3
3
1.5
W
Persephone
Illuniara
Persephone
1
0
9
5.5
L
Ah Puch
Valkhat
Ah Puch
0
1
3
1.5
L
Atlas
Yttrix
Atlas
0
3
5
0.83
L
Mulan
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,821
Damage
35,159
38,214
Taken
24,157
19,349
Mitigated
10,130
4,148
Healing
3,537
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
7,746
275
240
1,910
8,374
4,511
0
3,340
4,952
17,107
0
W
Martichoras
 
Martichoras
6,285
2,703
0
266
3,853
1,229
0
1,494
2,359
0
13,739
L
Arachne
Aardsloth
Arachne
3,205
1,664
0
1,395
9,306
4,053
0
6,956
2,350
0
9,541
W
Discordia
Akeeeeeeee
Discordia
9,762
257
0
0
2,060
493
0
567
1,493
17,281
0
W
Sun Wukong
Cj_Misfits
Sun Wukong
5,089
293
0
799
6,809
3,124
0
1,744
4,878
0
11,653
L
8,013
5,230
0
1,176
8,553
2,727
0
4,472
4,081
0
15,730
W
Persephone
Illuniara
Persephone
6,277
532
0
322
3,061
773
0
885
2,108
23,721
0
L
Ah Puch
Valkhat
Ah Puch
4,652
41
0
213
3,384
1,104
0
2,228
1,156
13,182
0
L
Atlas
Yttrix
Atlas
3,378
1,184
0
477
8,565
6,939
0
4,819
3,746
14,451
0
L
Mulan
2,573
503
0
887
8,406
4,526
0
5,310
3,096
0
20,671

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,253
Gold Earned
37,937
114
Minions Killed
143
5
Camps Cleared
4
614,954
Distance Traveled
646,417
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
7,831
1,305
22
4
0
128,347
0
W
Martichoras
7,530
1,255
29
5
1
115,858
0
L
Arachne
7,253
1,209
18
3
2
143,534
0
W
Discordia
8,028
1,338
26
4
0
136,095
0
W
Sun Wukong
7,044
1,174
17
3
1
130,026
0
L
Anhur
7,548
1,258
11
2
1
126,971
0
W
Persephone
7,504
1,251
49
8
2
136,091
0
L
Ah Puch
6,233
1,039
18
3
0
86,747
0
L
Atlas
7,164
1,194
30
5
1
123,561
0
L
Mulan
7,055
1,176
37
6
1
134,141
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role