Player Matchup

Terra
Terra
Body N Blood
Terra
Level 123
God Stats
1W - 3L
1,346 SR
Queue Stats
227W - 219L
1,495 Elo+
Party 3
Cthulhu
Cthulhu
Dormant Wraith2
Cthulhu
Level 111
God Stats
24W - 8L
1,894 SR
Queue Stats
71W - 58L
1,524 Elo+
Party 1
Ra
Ra
Justin Kinsoul
Ra
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
122W - 134L
1,417 Elo+
Party 3
Fenrir
Fenrir
SquizzNight
Fenrir
Level 121
God Stats
5W - 4L
1,492 SR
Queue Stats
211W - 208L
1,499 Elo+
Party 3
Izanami
Izanami
Throne877
Izanami
Level 67
God Stats
86W - 72L
1,588 SR
Queue Stats
115W - 104L
1,495 Elo+
Party 1
Team Averages
Level 90
1,564 SR
1,486 Elo+

VS

Team Averages
Level 126
1,482 SR
1,503 Elo+
Anubis
Anubis
 
Anubis
Level 161
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
AllmyHero
Izanami
Level 83
God Stats
7W - 5L
1,585 SR
Queue Stats
296W - 293L
1,439 Elo+
Solo
Cliodhna
Cliodhna
SamStacks
Cliodhna
Level 129
God Stats
10W - 9L
1,585 SR
Queue Stats
85W - 74L
1,521 Elo+
Party 2
Hun Batz
Hun Batz
Squidsz
Hun Batz
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
132W - 119L
1,501 Elo+
Solo
Hercules
Hercules
Tim_of_Timopia
Hercules
Level 151
God Stats
2W - 5L
1,239 SR
Queue Stats
221W - 202L
1,555 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 1 / 1
3,536
707
2,072
4,012
1,464
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

6
1 / 0 / 1
4,099
820
1,444
2,552
996
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

6
0 / 2 / 1
3,553
711
1,153
2,244
383
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Fenrir
8
4 / 0 / 1
4,170
834
1,938
3,766
1,170
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Izanami
Throne877
Izanami
7
2 / 0 / 2
4,297
859
1,343
1,584
349
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
7
1 / 3 / 0
3,680
736
1,472
3,185
1,298
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Izanami
AllmyHero
Izanami
2
0 / 2 / 0
2,634
527
770
1,405
338
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Cliodhna
SamStacks
Cliodhna
7
0 / 1 / 1
3,736
747
2,016
4,007
922
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Hun Batz
Squidsz
Hun Batz
6
2 / 1 / 0
3,578
716
1,588
4,082
925
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Hercules
6
0 / 0 / 1
3,324
665
1,143
2,223
1,074
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
5
7
Kills
3
3
Deaths
7
6
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Anubis
 
Anubis
1
3
0
0.33
L
Izanami
AllmyHero
Izanami
0
2
0
0
W
0
1
1
0.5
W
1
0
1
1.5
W
0
2
1
0.25
L
Cliodhna
SamStacks
Cliodhna
0
1
1
0.5
L
Hun Batz
Squidsz
Hun Batz
2
1
0
2
W
Fenrir
4
0
1
4.5
W
Izanami
Throne877
Izanami
2
0
2
3
L
Hercules
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,950
Damage
6,989
14,158
Taken
14,902
4,362
Mitigated
4,557
5,485
Healing
6,496
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
 
Anubis
1,472
180
0
871
3,185
1,298
0
931
2,214
16,307
1,357
L
Izanami
AllmyHero
Izanami
770
620
0
7
1,405
338
0
671
734
0
3,553
W
2,072
389
4
2,038
4,012
1,464
0
0
4,012
12,151
0
W
1,444
346
32
1,154
2,552
996
99
0
2,552
6,363
0
W
1,153
391
34
442
2,244
383
0
920
1,324
14,368
598
L
Cliodhna
SamStacks
Cliodhna
2,016
128
0
1,811
4,007
922
0
1,521
2,160
0
20,917
L
Hun Batz
Squidsz
Hun Batz
1,588
539
0
2,433
4,082
925
0
309
3,725
0
17,226
W
Fenrir
1,938
499
0
1,186
3,766
1,170
0
398
3,368
0
16,219
W
Izanami
Throne877
Izanami
1,343
1,106
0
595
1,584
349
257
0
1,584
0
28,988
L
Hercules
1,143
111
0
1,374
2,223
1,074
0
817
1,406
0
6,995

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,655
Gold Earned
16,952
156
Minions Killed
125
0
Camps Cleared
0
534,211
Distance Traveled
463,024
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
3,680
736
41
8
0
95,327
0
L
Izanami
2,634
527
7
1
0
45,480
0
W
Terra
3,536
707
32
6
0
112,942
1
W
Cthulhu
4,099
820
8
2
0
115,997
0
W
Ra
3,553
711
28
6
0
90,523
0
L
Cliodhna
3,736
747
33
7
0
96,036
0
L
Hun Batz
3,578
716
33
7
0
121,382
0
W
Fenrir
4,170
834
34
7
0
123,323
0
W
Izanami
4,297
859
54
11
0
91,426
0
L
Hercules
3,324
665
11
2
0
104,799
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role