Player Matchup

Susano
Susano
Diamond II
 
Susano
Diamond II
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Mulan
Mulan
Diamond IV
Emcrest
Mulan
Diamond IV
Level 106
God Stats
50W - 27L
1,695 SR
Queue Stats
181W - 148L
1,986 MMR
Solo
Terra
Terra
Diamond II
HighDiamond
Terra
Diamond II
Level 139
God Stats
19W - 13L
1,520 SR
Queue Stats
57W - 33L
2,028 MMR
Solo
Danzaburou
Danzaburou
Diamond IV
OMGItsHarryy
Danzaburou
Diamond IV
Level 169
God Stats
179W - 131L
1,649 SR
Queue Stats
762W - 692L
2,084 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Diamond II
W00KIES
Morgan Le Fay
Diamond II
Level 223
God Stats
6W - 2L
1,828 SR
Queue Stats
157W - 138L
2,295 MMR
Solo
Team Averages
Diamond III
Diamond III
Average Tier
Level 152
1,638 SR
1,979 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 163
1,646 SR
1,954 MMR
Arachne
Arachne
Diamond I
 
Arachne
Diamond I
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Gilgamesh
Gilgamesh
Platinum III
Jhonyone1
Gilgamesh
Platinum III
Level 158
God Stats
7W - 2L
1,896 SR
Queue Stats
386W - 378L
1,788 MMR
Solo
Rama
Rama
Diamond I
NonLucky
Rama
Diamond I
Level 156
God Stats
9W - 3L
1,730 SR
Queue Stats
53W - 26L
2,355 MMR
Party 1
The Morrigan
The Morrigan
Masters
Persona5sucks
The Morrigan
Masters
Level 159
God Stats
2W - 4L
1,423 SR
Queue Stats
756W - 688L
2,405 MMR
Solo
Cthulhu
Cthulhu
Gold I
agmorokei
Cthulhu
Gold I
Level 205
God Stats
15W - 9L
1,682 SR
Queue Stats
209W - 204L
1,720 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
 
Susano
14
1 / 0 / 2
7,227
516
3,426
9,373
3,443
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mulan
Emcrest
Mulan
16
4 / 0 / 3
9,499
679
7,245
7,712
5,984
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

13
3 / 1 / 9
8,082
577
6,273
12,658
10,928
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Danzaburou
OMGItsHarryy
Danzaburou
14
9 / 2 / 2
9,465
676
12,969
10,345
4,267
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Morgan Le Fay
W00KIES
Morgan Le Fay
14
6 / 0 / 4
8,351
597
10,451
6,093
2,446
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bans
Cu ChulainnKing ArthurChang'eAthena

VS

Bans
FreyaLokiHeraLancelot
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
11
2 / 2 / 1
6,714
480
7,375
12,842
3,690
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Gilgamesh
Jhonyone1
Gilgamesh
11
0 / 4 / 0
6,709
479
3,816
14,509
6,678
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Rama
11
0 / 6 / 3
6,742
482
4,748
10,184
2,345
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

The Morrigan
Persona5sucks
The Morrigan
11
1 / 4 / 1
6,794
485
3,585
6,618
1,768
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Cthulhu
agmorokei
Cthulhu
9
0 / 7 / 2
6,611
472
5,384
12,790
7,248
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
10
23
Kills
3
3
Deaths
23
20
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Susano
 
Susano
1
0
2
2
L
Arachne
 
Arachne
2
2
1
1.25
W
Mulan
Emcrest
Mulan
4
0
3
5.5
W
3
1
9
7.5
L
Gilgamesh
Jhonyone1
Gilgamesh
0
4
0
0
L
Rama
0
6
3
0.25
W
Danzaburou
OMGItsHarryy
Danzaburou
9
2
2
5
L
The Morrigan
Persona5sucks
The Morrigan
1
4
1
0.38
W
Morgan Le Fay
W00KIES
Morgan Le Fay
6
0
4
8
L
Cthulhu
agmorokei
Cthulhu
0
7
2
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,364
Damage
24,908
46,181
Taken
56,943
27,068
Mitigated
21,729
24,023
Healing
14,511
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Susano
 
Susano
3,426
656
0
5,327
9,373
3,443
0
640
8,733
0
56,685
L
Arachne
 
Arachne
7,375
4,548
0
6,554
12,842
3,690
0
2,249
10,593
0
55,066
W
Mulan
Emcrest
Mulan
7,245
1,400
0
3,658
7,712
5,984
0
433
7,279
10,021
69,786
W
6,273
1,396
3,813
5,246
12,658
10,928
15
3,857
8,801
25,126
0
L
Gilgamesh
Jhonyone1
Gilgamesh
3,816
634
0
1,620
14,509
6,678
0
3,835
10,674
0
40,125
L
Rama
4,748
3,657
0
1,659
10,184
2,345
0
1,900
8,284
0
44,701
W
Danzaburou
OMGItsHarryy
Danzaburou
12,969
4,779
0
4,640
10,345
4,267
947
1,366
8,979
0
73,381
L
The Morrigan
Persona5sucks
The Morrigan
3,585
222
110
1,572
6,618
1,768
0
3,472
3,136
44,394
0
W
Morgan Le Fay
W00KIES
Morgan Le Fay
10,451
543
0
1,339
6,093
2,446
0
2,453
3,640
74,027
0
L
Cthulhu
agmorokei
Cthulhu
5,384
545
1,672
1,324
12,790
7,248
0
6,233
6,557
21,818
1,674

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,624
Gold Earned
33,570
530
Minions Killed
392
0
Camps Cleared
0
1,476,709
Distance Traveled
1,498,877
11
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Susano
7,227
516
103
7
0
317,523
2
L
Arachne
6,714
480
69
5
0
386,253
0
W
Mulan
9,499
679
150
11
0
265,814
1
W
Terra
8,082
577
27
2
0
320,528
2
L
Gilgamesh
6,709
479
84
6
0
272,886
5
L
Rama
6,742
482
94
7
0
268,820
0
W
Danzaburou
9,465
676
131
9
0
262,939
0
L
The Morrigan
6,794
485
104
7
0
281,606
0
W
Morgan Le Fay
8,351
597
119
9
0
309,905
6
L
Cthulhu
6,611
472
41
3
0
289,312
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role