Player Matchup

Bacchus
Bacchus
DotimusPrime
Bacchus
Level 148
God Stats
2W - 1L
1,764 SR
Queue Stats
31W - 32L
1,575 Elo+
Party 3
Izanami
Izanami
Qeezy-I
Izanami
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,466 Elo+
Party 3
Vulcan
Vulcan
iiLittleSus2
Vulcan
Level 99
God Stats
1W - 4L
1,310 SR
Queue Stats
110W - 114L
1,482 Elo+
Solo
Ravana
Ravana
luisray23
Ravana
Level 146
God Stats
1W - 1L
1,762 SR
Queue Stats
198W - 204L
1,466 Elo+
Party 1
Chaac
Chaac
pikachusfaded25
Chaac
Level 186
God Stats
3W - 3L
1,575 SR
Queue Stats
204W - 205L
1,477 Elo+
Party 1
Team Averages
Level 138
1,582 SR
1,493 Elo+

VS

Team Averages
Level 127
1,635 SR
1,497 Elo+
Fafnir
Fafnir
BiggieBootyBen
Fafnir
Level 148
God Stats
4W - 5L
1,508 SR
Queue Stats
123W - 126L
1,543 Elo+
Solo
Sol
Sol
Slurm45
Sol
Level 123
God Stats
2W - 0L
1,714 SR
Queue Stats
472W - 478L
1,495 Elo+
Party 2
Chaac
Chaac
Tekarumoto--
Chaac
Level 140
God Stats
9W - 5L
1,937 SR
Queue Stats
270W - 260L
1,488 Elo+
Solo
Chernobog
Chernobog
adamlg123
Chernobog
Level 120
God Stats
20W - 23L
1,451 SR
Queue Stats
363W - 333L
1,493 Elo+
Solo
Bastet
Bastet
vLWOLF38
Bastet
Level 104
God Stats
29W - 21L
1,566 SR
Queue Stats
313W - 303L
1,467 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
DotimusPrime
Bacchus
11
2 / 1 / 0
6,132
613
4,174
6,615
4,520
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Izanami
Qeezy-I
Izanami
7
0 / 4 / 0
4,215
422
1,813
5,093
1,226
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Vulcan
10
0 / 1 / 2
5,831
583
2,737
3,393
1,111
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ravana
luisray23
Ravana
11
3 / 1 / 1
6,005
601
3,582
5,096
1,874
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

9
1 / 2 / 1
5,049
505
5,892
8,969
6,214
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Ancile

Ancile

+45
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 2 / 0
5,360
536
4,020
7,759
4,841
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Sol
11
0 / 2 / 0
5,605
561
1,967
5,424
1,378
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

9
4 / 0 / 3
5,962
596
6,746
9,144
6,321
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chernobog
adamlg123
Chernobog
11
4 / 1 / 4
6,223
622
4,942
5,726
1,714
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bastet
vLWOLF38
Bastet
10
1 / 1 / 0
5,056
506
781
5,786
1,586
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
16
6
Kills
9
9
Deaths
6
4
Assists
7
Player
Kills
Deaths
Assists
KDA
W
0
2
0
0
L
Bacchus
DotimusPrime
Bacchus
2
1
0
2
L
Izanami
Qeezy-I
Izanami
0
4
0
0
W
Sol
0
2
0
0
W
4
0
3
5.5
W
Chernobog
adamlg123
Chernobog
4
1
4
6
L
Vulcan
0
1
2
1
L
Ravana
luisray23
Ravana
3
1
1
3.5
L
1
2
1
0.75
W
Bastet
vLWOLF38
Bastet
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,198
Damage
18,456
29,166
Taken
33,839
14,945
Mitigated
15,840
10,467
Healing
16,282
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,020
1,073
0
3,859
7,759
4,841
0
3,316
4,033
30,882
0
L
Bacchus
DotimusPrime
Bacchus
4,174
433
0
2,280
6,615
4,520
0
4,020
2,595
30,543
1,844
L
Izanami
Qeezy-I
Izanami
1,813
1,456
0
1,290
5,093
1,226
0
0
5,093
0
15,791
W
Sol
1,967
314
0
1,455
5,424
1,378
0
979
4,328
38,123
1,310
W
6,746
1,181
1,462
3,814
9,144
6,321
0
535
8,507
0
21,953
W
Chernobog
adamlg123
Chernobog
4,942
2,991
0
1,624
5,726
1,714
28
395
5,312
0
34,721
L
Vulcan
2,737
0
0
375
3,393
1,111
0
1,508
1,885
31,157
1,058
L
Ravana
luisray23
Ravana
3,582
939
0
3,637
5,096
1,874
0
140
4,956
0
41,966
L
5,892
1,184
0
2,885
8,969
6,214
0
302
8,667
0
26,654
W
Bastet
vLWOLF38
Bastet
781
196
0
4,068
5,786
1,586
0
741
4,969
0
34,708

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,232
Gold Earned
28,206
287
Minions Killed
293
0
Camps Cleared
0
940,967
Distance Traveled
1,045,759
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fafnir
5,360
536
47
5
0
185,646
0
L
Bacchus
6,132
613
68
7
0
178,907
0
L
Izanami
4,215
422
33
3
0
126,889
0
W
Sol
5,605
561
85
9
0
182,792
0
W
Chaac
5,962
596
27
3
0
213,566
0
W
Chernobog
6,223
622
60
6
0
223,291
3
L
Vulcan
5,831
583
72
7
0
209,242
1
L
Ravana
6,005
601
67
7
0
223,196
0
L
Chaac
5,049
505
47
5
0
202,733
2
W
Bastet
5,056
506
74
7
0
240,464
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role