Player Matchup

Hel
Hel
DrWigglesWorth
Hel
Level 110
God Stats
8W - 8L
1,504 SR
Queue Stats
116W - 130L
1,449 Elo+
Party 2
Sun Wukong
Sun Wukong
Elnei
Sun Wukong
Level 90
God Stats
31W - 29L
1,557 SR
Queue Stats
202W - 182L
1,494 Elo+
Solo
Tiamat
Tiamat
Floofysnake
Tiamat
Level 37
God Stats
4W - 3L
1,514 SR
Queue Stats
49W - 70L
1,355 Elo+
Solo
Neith
Neith
SilenceLuna
Neith
Level 83
God Stats
25W - 23L
1,549 SR
Queue Stats
81W - 101L
1,370 Elo+
Party 2
Pele
Pele
lolo256600
Pele
Level 96
God Stats
0W - 1L
1,365 SR
Queue Stats
145W - 134L
1,415 Elo+
Solo
Team Averages
Level 83
1,498 SR
1,417 Elo+

VS

Team Averages
Level 80
1,558 SR
1,466 Elo+
Athena
Athena
Folgrim484
Athena
Level 104
God Stats
5W - 0L
1,500 SR
Queue Stats
51W - 51L
1,455 Elo+
Solo
Chang'e
Chang'e
GoodRay
Chang'e
Level 107
God Stats
1W - 2L
1,272 SR
Queue Stats
40W - 30L
1,457 Elo+
Party 1
Susano
Susano
Kefir0k
Susano
Level 117
God Stats
3W - 2L
1,599 SR
Queue Stats
46W - 54L
1,488 Elo+
Party 1
Medusa
Medusa
iDiablo11
Medusa
Level 46
God Stats
6W - 5L
1,603 SR
Queue Stats
81W - 102L
1,442 Elo+
Solo
Cthulhu
Cthulhu
ИмбирныйЧеловек
Cthulhu
Level 28
God Stats
3W - 1L
1,819 SR
Queue Stats
8W - 7L
1,490 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 3 / 2
5,554
555
2,634
6,859
1,839
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sun Wukong
Elnei
Sun Wukong
11
2 / 2 / 0
6,233
623
4,952
10,421
5,948
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Warded Shield

Warded Shield

+35
Magical Protection
+150
Health
+15
Hp 5

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Tiamat
9
0 / 2 / 1
4,982
498
2,899
5,703
4,600
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

9
1 / 2 / 0
4,854
485
2,761
5,518
1,681
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

10
1 / 4 / 1
5,261
526
2,957
10,004
3,309
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
Folgrim484
Athena
10
2 / 0 / 4
5,827
583
3,652
7,380
6,213
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chang'e
GoodRay
Chang'e
12
2 / 1 / 4
6,175
618
4,509
5,926
1,652
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Susano
Kefir0k
Susano
12
6 / 2 / 2
6,312
631
5,083
6,797
1,986
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Medusa
iDiablo11
Medusa
10
2 / 0 / 3
5,691
569
5,777
3,613
1,174
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
0 / 2 / 1
5,694
569
4,596
7,206
5,660
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
26
4
Kills
12
13
Deaths
5
4
Assists
14
Player
Kills
Deaths
Assists
KDA
L
0
3
2
0.33
L
Sun Wukong
Elnei
Sun Wukong
2
2
0
1
L
Tiamat
0
2
1
0.25
W
Athena
Folgrim484
Athena
2
0
4
4
W
Chang'e
GoodRay
Chang'e
2
1
4
4
W
Susano
Kefir0k
Susano
6
2
2
3.5
L
1
2
0
0.5
W
Medusa
iDiablo11
Medusa
2
0
3
3.5
L
1
4
1
0.38
W
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,203
Damage
23,617
38,505
Taken
30,922
17,377
Mitigated
16,685
9,620
Healing
11,432
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,634
0
545
3,002
6,859
1,839
0
2,480
4,067
28,875
1,174
L
Sun Wukong
Elnei
Sun Wukong
4,952
1,071
0
2,645
10,421
5,948
0
4,446
5,975
0
41,137
L
Tiamat
2,899
632
0
1,232
5,703
4,600
0
1,216
4,487
14,895
0
W
Athena
Folgrim484
Athena
3,652
1,055
0
2,412
7,380
6,213
0
2,161
5,219
19,260
0
W
Chang'e
GoodRay
Chang'e
4,509
102
349
2,849
5,926
1,652
0
1,868
4,058
41,459
0
W
Susano
Kefir0k
Susano
5,083
466
0
2,582
6,797
1,986
0
466
6,331
0
35,472
L
2,761
489
0
971
5,518
1,681
0
1,367
4,151
0
29,511
W
Medusa
iDiablo11
Medusa
5,777
2,251
0
1,240
3,613
1,174
0
1,010
2,603
0
41,356
L
2,957
740
0
1,225
10,004
3,309
0
2,620
7,218
0
33,222
W
4,596
560
0
2,000
7,206
5,660
0
0
7,206
36,073
853

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,884
Gold Earned
29,699
288
Minions Killed
313
0
Camps Cleared
0
972,887
Distance Traveled
1,058,699
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
5,554
555
74
7
0
211,614
2
L
Sun Wukong
6,233
623
74
7
0
182,764
0
L
Tiamat
4,982
498
26
3
0
192,806
0
W
Athena
5,827
583
30
3
0
207,466
2
W
Chang'e
6,175
618
85
9
0
227,975
1
W
Susano
6,312
631
60
6
0
249,639
0
L
Neith
4,854
485
59
6
0
170,199
2
W
Medusa
5,691
569
58
6
0
195,911
0
L
Pele
5,261
526
55
6
0
215,504
1
W
Cthulhu
5,694
569
80
8
0
177,708
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role