Player Matchup

Medusa
Medusa
Masters
Bo0tsAndCats
Medusa
Masters
Level 192
God Stats
14W - 17L
1,856 SR
Queue Stats
213W - 175L
2,435 MMR
Solo
Lancelot
Lancelot
Diamond I
Cοdester
Lancelot
Diamond I
Level 154
God Stats
24W - 19L
1,509 SR
Queue Stats
416W - 369L
2,365 MMR
Solo
Poseidon
Poseidon
Diamond II
LaTz0
Poseidon
Diamond II
Level 167
God Stats
3W - 2L
1,657 SR
Queue Stats
490W - 472L
2,410 MMR
Solo
Ares
Ares
Masters
Susanoolol
Ares
Masters
Level 106
God Stats
31W - 24L
1,670 SR
Queue Stats
486W - 463L
2,111 MMR
Solo
Khepri
Khepri
Diamond II
iLikeMenPaggz
Khepri
Diamond II
Level 101
God Stats
1W - 1L
1,780 SR
Queue Stats
152W - 127L
2,126 MMR
Solo
Team Averages
Diamond I
Diamond I
Average Tier
Level 144
1,694 SR
2,289 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 132
1,753 SR
2,080 MMR
Agni
Agni
Masters
 
Agni
Masters
Level 194
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Ymir
Ymir
Diamond III
DaSumeragi
Ymir
Diamond III
Level 106
God Stats
10W - 4L
1,738 SR
Queue Stats
218W - 202L
2,212 MMR
Party 2
Chaac
Chaac
Diamond II
TipTop06
Chaac
Diamond II
Level 159
God Stats
4W - 1L
1,828 SR
Queue Stats
159W - 124L
2,110 MMR
Solo
Freya
Freya
Diamond III
UploadsTM
Freya
Diamond III
Level 73
God Stats
14W - 4L
1,798 SR
Queue Stats
211W - 197L
2,200 MMR
Party 2
Susano
Susano
Diamond II
Şunstep
Susano
Diamond II
Level 128
God Stats
6W - 0L
1,901 SR
Queue Stats
55W - 30L
2,376 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
10
2 / 2 / 0
5,787
579
4,377
4,547
1,215
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Lancelot
Cοdester
Lancelot
10
1 / 2 / 0
5,272
527
1,447
5,632
2,276
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Poseidon
LaTz0
Poseidon
10
0 / 3 / 0
5,156
516
2,609
5,367
1,252
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

5
0 / 3 / 2
4,462
446
2,360
6,457
3,767
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

8
0 / 6 / 0
4,504
450
2,897
7,564
2,561
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Bans
Chang'eErlang ShenCamazotzNu Wa

VS

Bans
ThorIx ChelBacchusKing Arthur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
11
1 / 1 / 3
6,100
610
3,915
3,927
1,066
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
2 / 1 / 2
5,904
590
3,291
6,812
4,292
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Chaac
TipTop06
Chaac
13
6 / 0 / 0
7,778
778
5,368
6,457
4,003
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Freya
UploadsTM
Freya
12
3 / 1 / 0
6,570
657
3,624
4,397
1,466
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Susano
Şunstep
Susano
12
4 / 0 / 2
6,285
629
3,709
5,175
1,877
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
23
3
Kills
16
16
Deaths
3
2
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Agni
 
Agni
1
1
3
2.5
L
Medusa
2
2
0
1
L
Lancelot
Cοdester
Lancelot
1
2
0
0.5
W
2
1
2
3
L
Poseidon
LaTz0
Poseidon
0
3
0
0
L
0
3
2
0.33
W
Chaac
TipTop06
Chaac
6
0
0
6
W
Freya
UploadsTM
Freya
3
1
0
3
L
0
6
0
0
W
Susano
Şunstep
Susano
4
0
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,690
Damage
19,907
29,567
Taken
26,768
11,071
Mitigated
12,704
3,125
Healing
6,560
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Agni
 
Agni
3,915
295
0
251
3,927
1,066
0
2,123
1,653
43,008
0
L
Medusa
4,377
2,209
0
735
4,547
1,215
1
2,586
1,881
0
39,130
L
Lancelot
Cοdester
Lancelot
1,447
602
0
590
5,632
2,276
0
1,186
4,382
0
32,766
W
3,291
1,326
0
1,329
6,812
4,292
0
1,707
5,075
10,612
1,810
L
Poseidon
LaTz0
Poseidon
2,609
49
0
450
5,367
1,252
0
2,682
2,395
37,625
0
L
2,360
698
0
787
6,457
3,767
0
2,648
3,564
5,252
1,000
W
Chaac
TipTop06
Chaac
5,368
1,656
0
2,433
6,457
4,003
0
2,111
4,346
129
56,240
W
Freya
UploadsTM
Freya
3,624
1,162
0
2,012
4,397
1,466
0
464
3,933
44,710
2,411
L
2,897
1,336
0
563
7,564
2,561
0
693
6,831
15,514
2,586
W
Susano
Şunstep
Susano
3,709
1,243
0
535
5,175
1,877
0
699
4,378
0
44,821

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,181
Gold Earned
32,637
279
Minions Killed
382
0
Camps Cleared
0
1,017,306
Distance Traveled
1,108,638
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
6,100
610
105
11
0
236,572
0
L
Medusa
5,787
579
81
8
0
186,105
1
L
Lancelot
5,272
527
61
6
0
238,104
0
W
Ymir
5,904
590
15
2
0
219,942
5
L
Poseidon
5,156
516
94
9
0
217,592
1
L
Ares
4,462
446
12
1
0
187,480
0
W
Chaac
7,778
778
105
11
0
199,900
0
W
Freya
6,570
657
93
9
0
187,753
3
L
Khepri
4,504
450
31
3
0
188,025
0
W
Susano
6,285
629
64
6
0
264,471
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role