Player Matchup

Nox
Nox
BTPaladin
Nox
Level 125
God Stats
2W - 0L
1,703 SR
Queue Stats
132W - 152L
1,491 Elo+
Party 2
Fenrir
Fenrir
Hun Runner
Fenrir
Level 63
God Stats
3W - 4L
1,524 SR
Queue Stats
56W - 74L
1,435 Elo+
Party 2
King Arthur
King Arthur
RTR Ilumi
King Arthur
Level 136
God Stats
14W - 14L
1,477 SR
Queue Stats
321W - 325L
1,504 Elo+
Solo
Izanami
Izanami
jhonAs28
Izanami
Level 157
God Stats
8W - 9L
1,421 SR
Queue Stats
58W - 54L
1,519 Elo+
Solo
Jormungandr
Jormungandr
p333q
Jormungandr
Level 110
God Stats
11W - 10L
1,518 SR
Queue Stats
72W - 103L
1,435 Elo+
Party 2
Team Averages
Level 118
1,529 SR
1,477 Elo+

VS

Team Averages
Level 136
1,480 SR
1,570 Elo+
Erlang Shen
Erlang Shen
DotimusPrime
Erlang Shen
Level 148
God Stats
1W - 2L
1,428 SR
Queue Stats
31W - 32L
1,595 Elo+
Party 3
Baron Samedi
Baron Samedi
Qeezy-I
Baron Samedi
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,791 Elo+
Party 3
Hel
Hel
Ssivl_ttv
Hel
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,500 Elo+
Solo
Cerberus
Cerberus
luisray23
Cerberus
Level 146
God Stats
1W - 1L
1,777 SR
Queue Stats
198W - 204L
1,477 Elo+
Party 1
Chronos
Chronos
pikachusfaded25
Chronos
Level 186
God Stats
0W - 3L
1,195 SR
Queue Stats
204W - 205L
1,489 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 1 / 3
6,480
648
3,840
3,742
1,204
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fenrir
Hun Runner
Fenrir
12
6 / 0 / 1
6,375
638
5,314
6,971
2,581
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

King Arthur
RTR Ilumi
King Arthur
12
0 / 1 / 3
6,475
648
6,805
9,194
4,809
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Izanami
jhonAs28
Izanami
12
6 / 0 / 6
7,298
730
6,021
5,176
1,434
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Jormungandr
p333q
Jormungandr
10
1 / 1 / 10
5,844
584
4,543
6,379
3,105
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
DotimusPrime
Erlang Shen
10
0 / 1 / 0
5,211
521
2,531
9,309
4,770
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Baron Samedi
Qeezy-I
Baron Samedi
10
1 / 4 / 0
5,281
528
3,788
7,405
3,145
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

9
0 / 6 / 0
4,625
463
1,590
7,059
2,055
Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cerberus
luisray23
Cerberus
11
1 / 0 / 0
5,736
574
2,963
9,264
6,889
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
1 / 4 / 0
5,056
506
5,699
8,514
2,235
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
3
15
Kills
3
3
Deaths
15
23
Assists
0
Player
Kills
Deaths
Assists
KDA
W
2
1
3
3.5
L
Erlang Shen
DotimusPrime
Erlang Shen
0
1
0
0
W
Fenrir
Hun Runner
Fenrir
6
0
1
6.5
L
Baron Samedi
Qeezy-I
Baron Samedi
1
4
0
0.25
W
King Arthur
RTR Ilumi
King Arthur
0
1
3
1.5
L
0
6
0
0
W
Izanami
jhonAs28
Izanami
6
0
6
9
L
Cerberus
luisray23
Cerberus
1
0
0
1
W
Jormungandr
p333q
Jormungandr
1
1
10
6
L
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,523
Damage
16,571
31,462
Taken
41,551
13,133
Mitigated
19,094
8,201
Healing
11,392
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,840
258
0
117
3,742
1,204
0
2,031
1,386
34,649
1,138
L
Erlang Shen
DotimusPrime
Erlang Shen
2,531
1,286
0
2,237
9,309
4,770
0
1,754
7,444
0
39,535
W
Fenrir
Hun Runner
Fenrir
5,314
875
0
1,945
6,971
2,581
0
2,384
4,355
0
44,781
L
Baron Samedi
Qeezy-I
Baron Samedi
3,788
301
0
1,606
7,405
3,145
0
2,068
5,209
27,267
0
W
King Arthur
RTR Ilumi
King Arthur
6,805
696
0
2,558
9,194
4,809
0
2,375
6,480
0
47,706
L
1,590
135
840
1,953
7,059
2,055
0
1,522
5,497
23,778
0
W
Izanami
jhonAs28
Izanami
6,021
4,456
0
1,935
5,176
1,434
719
2,799
2,013
0
49,373
L
Cerberus
luisray23
Cerberus
2,963
374
0
2,844
9,264
6,889
0
659
8,605
32,164
0
W
Jormungandr
p333q
Jormungandr
4,543
1,041
139
1,507
6,379
3,105
176
2,925
3,188
27,475
1,500
L
5,699
1,978
0
1,912
8,514
2,235
0
1,562
6,952
26,259
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,472
Gold Earned
25,909
377
Minions Killed
285
0
Camps Cleared
0
1,116,718
Distance Traveled
1,021,089
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nox
6,480
648
88
9
0
228,097
0
L
Erlang Shen
5,211
521
67
7
0
234,762
0
W
Fenrir
6,375
638
70
7
0
250,589
0
L
Baron Samedi
5,281
528
51
5
0
181,739
2
W
King Arthur
6,475
648
82
8
0
227,050
0
L
Hel
4,625
463
33
3
0
197,026
0
W
Izanami
7,298
730
107
11
0
193,522
4
L
Cerberus
5,736
574
84
8
0
215,612
5
W
Jormungandr
5,844
584
30
3
0
217,460
0
L
Chronos
5,056
506
50
5
0
191,950
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role