Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ne Zha
Ne Zha
Cookeris
Ne Zha
Level 155
God Stats
1W - 1L
1,346 SR
Queue Stats
174W - 171L
1,558 Elo+
Solo
Martichoras
Martichoras
Gianvilla77
Martichoras
Level 140
God Stats
0W - 1L
1,639 SR
Queue Stats
15W - 20L
1,559 Elo+
Solo
Gilgamesh
Gilgamesh
Jerry3CZ
Gilgamesh
Level 152
God Stats
2W - 1L
1,805 SR
Queue Stats
40W - 37L
1,574 Elo+
Solo
Sun Wukong
Sun Wukong
ThurmаnMerman
Sun Wukong
Level 156
God Stats
4W - 2L
1,500 SR
Queue Stats
316W - 319L
1,592 Elo+
Solo
Team Averages
Level 146
1,558 SR
1,556 Elo+

VS

Team Averages
Level 140
1,473 SR
1,537 Elo+
Baron Samedi
Baron Samedi
Hairy2nips
Baron Samedi
Level 142
God Stats
11W - 4L
1,785 SR
Queue Stats
478W - 417L
1,545 Elo+
Party 1
Xing Tian
Xing Tian
HypezZ_XVIII
Xing Tian
Level 155
God Stats
3W - 0L
1,179 SR
Queue Stats
185W - 184L
1,505 Elo+
Solo
Izanami
Izanami
SexMachine069
Izanami
Level 154
God Stats
2W - 3L
1,307 SR
Queue Stats
219W - 189L
1,587 Elo+
Party 1
Cthulhu
Cthulhu
ZullSaR
Cthulhu
Level 99
God Stats
6W - 2L
1,765 SR
Queue Stats
288W - 275L
1,548 Elo+
Party 1
Anubis
Anubis
qava
Anubis
Level 152
God Stats
3W - 4L
1,328 SR
Queue Stats
187W - 202L
1,502 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
15
4 / 2 / 3
8,936
812
12,352
7,763
3,566
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ne Zha
Cookeris
Ne Zha
15
4 / 5 / 6
8,939
813
14,124
10,093
4,515
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Martichoras
Gianvilla77
Martichoras
13
1 / 4 / 1
8,008
728
7,701
8,718
3,494
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Mace

Mace

+10
Physical Power

Gilgamesh
Jerry3CZ
Gilgamesh
14
1 / 4 / 4
8,226
748
7,775
15,150
16,428
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Sun Wukong
ThurmаnMerman
Sun Wukong
16
2 / 3 / 7
8,821
802
10,246
14,650
14,103
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Hairy2nips
Baron Samedi
14
2 / 1 / 13
8,213
747
7,708
8,331
8,770
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Xing Tian
HypezZ_XVIII
Xing Tian
15
0 / 2 / 16
9,000
818
7,476
22,217
25,047
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Izanami
16
5 / 2 / 10
9,308
846
11,230
11,408
6,979
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cthulhu
ZullSaR
Cthulhu
17
6 / 2 / 12
9,479
862
15,331
14,557
14,702
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Anubis
qava
Anubis
13
5 / 5 / 9
8,465
770
7,207
8,047
3,304
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
78
12
Kills
18
18
Deaths
12
21
Assists
60
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
 
Baron Samedi
4
2
3
2.75
L
Ne Zha
Cookeris
Ne Zha
4
5
6
1.4
L
Martichoras
Gianvilla77
Martichoras
1
4
1
0.38
W
Baron Samedi
Hairy2nips
Baron Samedi
2
1
13
8.5
W
Xing Tian
HypezZ_XVIII
Xing Tian
0
2
16
4
L
Gilgamesh
Jerry3CZ
Gilgamesh
1
4
4
0.75
W
Izanami
5
2
10
5
L
Sun Wukong
ThurmаnMerman
Sun Wukong
2
3
7
1.83
W
Cthulhu
ZullSaR
Cthulhu
6
2
12
6
W
Anubis
qava
Anubis
5
5
9
1.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,198
Damage
48,952
56,374
Taken
64,560
42,106
Mitigated
58,802
17,425
Healing
25,465
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
 
Baron Samedi
12,352
152
3,610
2,705
7,763
3,566
560
5,587
2,176
19,808
346
L
Ne Zha
Cookeris
Ne Zha
14,124
1,218
621
1,754
10,093
4,515
0
6,417
3,676
0
29,304
L
Martichoras
Gianvilla77
Martichoras
7,701
2,999
0
1,705
8,718
3,494
514
7,023
1,695
0
18,395
W
Baron Samedi
Hairy2nips
Baron Samedi
7,708
327
6,825
2,387
8,331
8,770
120
478
7,734
15,430
467
W
Xing Tian
HypezZ_XVIII
Xing Tian
7,476
540
2,253
5,090
22,217
25,047
0
5,228
16,634
12,412
791
L
Gilgamesh
Jerry3CZ
Gilgamesh
7,775
1,673
656
1,962
15,150
16,428
124
9,270
5,880
0
11,851
W
Izanami
11,230
4,829
450
1,568
11,408
6,979
467
1,644
9,682
0
33,607
L
Sun Wukong
ThurmаnMerman
Sun Wukong
10,246
843
509
3,903
14,650
14,103
0
7,733
6,917
0
21,927
W
Cthulhu
ZullSaR
Cthulhu
15,331
458
3,194
2,537
14,557
14,702
33
3,604
10,731
27,283
733
W
Anubis
qava
Anubis
7,207
275
622
539
8,047
3,304
161
1,112
6,869
12,840
536

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,930
Gold Earned
44,465
113
Minions Killed
122
0
Camps Cleared
0
1,157,658
Distance Traveled
1,122,189
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
8,936
812
26
2
0
244,118
0
L
Ne Zha
8,939
813
26
2
0
228,465
0
L
Martichoras
8,008
728
31
3
0
214,440
0
W
Baron Samedi
8,213
747
20
2
0
228,908
0
W
Xing Tian
9,000
818
5
0
0
241,841
0
L
Gilgamesh
8,226
748
11
1
0
235,356
0
W
Izanami
9,308
846
56
5
0
207,447
0
L
Sun Wukong
8,821
802
19
2
0
235,279
0
W
Cthulhu
9,479
862
26
2
0
244,827
1
W
Anubis
8,465
770
15
1
0
199,166
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role