Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 184
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tyr
Tyr
BarbaricBanana
Tyr
Level 147
God Stats
134W - 119L
1,675 SR
Queue Stats
193W - 182L
1,622 Elo+
Solo
Ullr
Ullr
Cast ironSlinky
Ullr
Level 102
God Stats
7W - 14L
1,196 SR
Queue Stats
179W - 216L
1,507 Elo+
Solo
Nox
Nox
VanillaTobi
Nox
Level 127
God Stats
1W - 1L
1,762 SR
Queue Stats
5W - 7L
1,545 Elo+
Solo
Ah Puch
Ah Puch
devils_reject-Dr
Ah Puch
Level 139
God Stats
63W - 54L
1,790 SR
Queue Stats
645W - 708L
1,524 Elo+
Solo
Team Averages
Level 140
1,584 SR
1,540 Elo+

VS

Team Averages
Level 145
1,595 SR
1,515 Elo+
Loki
Loki
Astr0Jacob
Loki
Level 125
God Stats
2W - 2L
1,632 SR
Queue Stats
17W - 16L
1,577 Elo+
Party 1
Zeus
Zeus
PROTIA
Zeus
Level 158
God Stats
60W - 55L
1,471 SR
Queue Stats
1,240W - 1,248L
1,476 Elo+
Solo
Artemis
Artemis
ShadowPlanet403
Artemis
Level 144
God Stats
1W - 0L
1,531 SR
Queue Stats
4W - 5L
1,515 Elo+
Party 1
Artio
Artio
Trollernumber1
Artio
Level 148
God Stats
1W - 1L
1,608 SR
Queue Stats
53W - 62L
1,454 Elo+
Solo
Chaac
Chaac
l Le Frog l
Chaac
Level 150
God Stats
1W - 0L
1,735 SR
Queue Stats
35W - 35L
1,552 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
11
4 / 2 / 2
7,002
1,400
7,011
10,147
8,466
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

10
0 / 2 / 2
5,435
1,087
1,746
2,496
1,016
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

11
1 / 5 / 4
6,215
1,243
2,765
7,500
2,497
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

10
0 / 1 / 3
5,777
1,155
1,971
4,564
1,513
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
1 / 2 / 4
6,608
1,322
4,939
5,652
1,879
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Team 1 Tickets

296

VS

Team 2 Tickets

381

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 1 / 6
7,429
1,486
4,150
3,525
989
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Zeus
PROTIA
Zeus
12
2 / 1 / 7
6,502
1,300
6,258
2,455
283
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

12
5 / 1 / 5
7,533
1,507
6,922
3,384
950
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

11
1 / 2 / 2
6,098
1,220
4,757
6,428
4,151
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

11
1 / 1 / 9
6,464
1,293
6,063
6,374
3,770
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
41
6
Kills
12
12
Deaths
6
15
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Cerberus
 
Cerberus
4
2
2
2.5
W
3
1
6
6
L
0
2
2
0.5
L
1
5
4
0.6
W
Zeus
PROTIA
Zeus
2
1
7
5.5
W
5
1
5
7.5
W
1
2
2
1
L
0
1
3
1.5
L
1
2
4
1.5
W
1
1
9
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,432
Damage
28,150
30,359
Taken
22,166
15,371
Mitigated
10,143
2,222
Healing
3,126
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
 
Cerberus
7,011
225
0
1,764
10,147
8,466
0
3,487
6,660
10,820
294
W
4,150
962
0
0
3,525
989
0
1,095
2,381
0
24,046
L
1,746
0
0
66
2,496
1,016
0
600
1,896
0
4,128
L
2,765
1,032
0
144
7,500
2,497
0
3,588
3,912
0
9,941
W
Zeus
PROTIA
Zeus
6,258
766
0
180
2,455
283
0
1,990
347
10,411
0
W
6,922
3,804
0
453
3,384
950
0
1,996
1,311
0
16,704
W
4,757
364
633
1,293
6,428
4,151
0
3,788
2,340
12,103
1,552
L
1,971
289
0
0
4,564
1,513
0
905
3,659
10,016
336
L
4,939
255
0
248
5,652
1,879
0
1,725
3,927
19,426
390
W
6,063
674
0
567
6,374
3,770
0
3,882
2,207
0
9,219

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,037
Gold Earned
34,026
84
Minions Killed
110
3
Camps Cleared
9
400,525
Distance Traveled
539,309
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
7,002
1,400
18
4
0
101,879
0
W
Loki
7,429
1,486
30
6
6
107,161
0
L
Tyr
5,435
1,087
0
0
0
34,382
0
L
Ullr
6,215
1,243
12
2
2
87,088
0
W
Zeus
6,502
1,300
13
3
2
106,743
0
W
Artemis
7,533
1,507
37
7
1
99,116
0
W
Artio
6,098
1,220
16
3
0
111,803
0
L
Nox
5,777
1,155
25
5
1
88,787
0
L
Ah Puch
6,608
1,322
29
6
0
88,389
0
W
Chaac
6,464
1,293
14
3
0
114,486
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role