Player Matchup

Discordia
Discordia
Silver II
I Zoar I3794
Discordia
Silver II
Level 157
God Stats
3W - 5L
1,527 SR
Queue Stats
211W - 248L
1,203 MMR
Solo
Osiris
Osiris
Silver II
OldBotch
Osiris
Silver II
Level 84
God Stats
93W - 74L
1,544 SR
Queue Stats
220W - 255L
1,043 MMR
Solo
Da Ji
Da Ji
Silver I
lAdYsLuCkYbEaCh
Da Ji
Silver I
Level 207
God Stats
6W - 5L
1,504 SR
Queue Stats
71W - 97L
1,220 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 149
1,525 SR
1,155 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 139
1,476 SR
1,267 MMR
Hercules
Hercules
Gold V
 
Hercules
Gold V
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Atlas
Atlas
Gold V
Breezyx69nnn
Atlas
Gold V
Level 143
God Stats
14W - 10L
1,584 SR
Queue Stats
44W - 54L
1,277 MMR
Solo
Yu Huang
Yu Huang
Gold V
SteelFrosty
Yu Huang
Gold V
Level 130
God Stats
5W - 6L
1,343 SR
Queue Stats
67W - 92L
1,023 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
I Zoar I3794
Discordia
16
2 / 3 / 3
8,953
814
12,273
7,439
2,733
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Osiris
OldBotch
Osiris
14
2 / 6 / 3
8,512
774
6,124
11,639
9,755
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

14
3 / 7 / 4
9,196
836
8,974
12,995
6,094
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Bans
MulanAchillesCthulhuMedusaFenrir

VS

Bans
SobekAh Muzen CabJormungandrPersephoneAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
16
7 / 3 / 7
10,337
940
9,631
14,842
14,897
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

16
4 / 2 / 11
9,747
886
9,537
9,794
8,880
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Yu Huang
SteelFrosty
Yu Huang
16
5 / 2 / 8
10,049
914
7,514
6,409
2,004
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
42
7
Kills
16
16
Deaths
7
10
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
7
3
7
3.5
W
4
2
11
4.75
L
Discordia
I Zoar I3794
Discordia
2
3
3
1.17
L
Osiris
OldBotch
Osiris
2
6
3
0.58
W
Yu Huang
SteelFrosty
Yu Huang
5
2
8
4.5
L
3
7
4
0.71

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,371
Damage
26,682
32,073
Taken
31,045
18,582
Mitigated
25,781
2,298
Healing
4,868
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
9,631
1,781
0
3,076
14,842
14,897
0
4,680
9,767
7,838
17,979
W
9,537
2,378
0
1,343
9,794
8,880
0
4,325
5,276
21,580
1,170
L
Discordia
I Zoar I3794
Discordia
12,273
490
0
1,399
7,439
2,733
0
3,711
3,330
43,156
0
L
Osiris
OldBotch
Osiris
6,124
1,813
0
503
11,639
9,755
0
6,466
4,911
588
21,342
W
Yu Huang
SteelFrosty
Yu Huang
7,514
602
0
449
6,409
2,004
324
3,816
2,472
32,894
0
L
8,974
1,798
0
396
12,995
6,094
0
7,270
5,280
0
24,704

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,661
Gold Earned
30,133
116
Minions Killed
137
0
Camps Cleared
0
588,185
Distance Traveled
655,158
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
10,337
940
30
3
0
212,379
0
W
Atlas
9,747
886
46
4
0
206,494
0
L
Discordia
8,953
814
59
5
0
198,036
0
L
Osiris
8,512
774
26
2
0
191,770
0
W
Yu Huang
10,049
914
61
6
0
236,285
6
L
Da Ji
9,196
836
31
3
0
198,379
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role