Player Matchup

Achilles
Achilles
Gravestone Doji
Achilles
Level 156
God Stats
4W - 2L
1,552 SR
Queue Stats
184W - 174L
1,495 Elo+
Party 1
Apollo
Apollo
HammaJama
Apollo
Level 147
God Stats
1W - 3L
1,304 SR
Queue Stats
136W - 121L
1,533 Elo+
Party 1
Yu Huang
Yu Huang
Kubbee
Yu Huang
Level 145
God Stats
9W - 11L
1,421 SR
Queue Stats
346W - 348L
1,494 Elo+
Solo
Nox
Nox
OLDMANMOJO
Nox
Level 159
God Stats
2W - 6L
1,052 SR
Queue Stats
192W - 181L
1,491 Elo+
Party 1
Yemoja
Yemoja
Skeefee
Yemoja
Level 62
God Stats
1W - 0L
1,500 SR
Queue Stats
38W - 36L
1,460 Elo+
Solo
Team Averages
Level 134
1,366 SR
1,495 Elo+

VS

Team Averages
Level 122
1,495 SR
1,488 Elo+
Ishtar
Ishtar
Kumbha15Mahomes
Ishtar
Level 170
God Stats
6W - 4L
1,674 SR
Queue Stats
155W - 128L
1,504 Elo+
Party 2
Shiva
Shiva
SourWOODCHIP
Shiva
Level 152
God Stats
1W - 3L
1,717 SR
Queue Stats
78W - 76L
1,500 Elo+
Solo
Thanatos
Thanatos
TooMinTee
Thanatos
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
65W - 67L
1,481 Elo+
Solo
He Bo
He Bo
Welfare TAC0
He Bo
Level 81
God Stats
0W - 3L
1,310 SR
Queue Stats
29W - 35L
1,469 Elo+
Solo
Hel
Hel
hunter816sp
Hel
Level 145
God Stats
0W - 2L
1,272 SR
Queue Stats
167W - 153L
1,487 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
16
3 / 0 / 12
8,654
865
11,273
20,426
14,852
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Apollo
HammaJama
Apollo
16
6 / 0 / 9
9,046
905
6,126
4,528
1,887
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Yu Huang
Kubbee
Yu Huang
14
5 / 3 / 15
8,827
883
20,816
8,358
2,969
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

17
8 / 2 / 7
9,622
962
11,872
9,039
3,878
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Yemoja
Skeefee
Yemoja
13
0 / 2 / 12
8,290
829
3,875
12,891
7,817
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 3 / 4
8,350
835
10,251
10,581
3,762
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 5s. (Max. 4 Stacks)

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

13
0 / 5 / 2
7,032
703
8,472
13,806
13,826
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Thanatos
TooMinTee
Thanatos
13
2 / 5 / 2
7,307
731
8,696
11,065
3,850
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

14
3 / 4 / 3
7,852
785
9,379
9,873
3,262
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

13
0 / 5 / 2
6,953
695
6,805
13,012
5,098
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

77
Kill Participation
20
22
Kills
7
7
Deaths
22
55
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Achilles
3
0
12
9
W
Apollo
HammaJama
Apollo
6
0
9
10.5
W
Yu Huang
Kubbee
Yu Huang
5
3
15
4.17
L
2
3
4
1.33
W
8
2
7
5.75
W
Yemoja
Skeefee
Yemoja
0
2
12
3
L
0
5
2
0.2
L
Thanatos
TooMinTee
Thanatos
2
5
2
0.6
L
3
4
3
1.13
L
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,962
Damage
43,603
55,242
Taken
58,337
31,403
Mitigated
29,798
31,494
Healing
24,528
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
11,273
336
1,606
9,511
20,426
14,852
0
5,207
14,931
0
20,686
W
Apollo
HammaJama
Apollo
6,126
4,235
932
971
4,528
1,887
629
1,263
3,265
0
22,856
W
Yu Huang
Kubbee
Yu Huang
20,816
935
997
168
8,358
2,969
54
3,304
4,990
24,318
136
L
10,251
5,252
1,059
899
10,581
3,762
0
7,583
2,761
0
22,367
W
11,872
120
3,236
2,387
9,039
3,878
124
2,408
6,631
28,232
0
W
Yemoja
Skeefee
Yemoja
3,875
1,127
7,963
3,723
12,891
7,817
0
4,002
8,612
8,160
0
L
8,472
901
830
1,513
13,806
13,826
0
6,801
6,565
0
17,817
L
Thanatos
TooMinTee
Thanatos
8,696
1,260
910
2,588
11,065
3,850
0
6,371
4,485
0
11,446
L
9,379
515
1,168
961
9,873
3,262
0
6,530
3,132
18,348
0
L
6,805
193
9,281
5,319
13,012
5,098
0
9,246
3,604
14,428
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,439
Gold Earned
37,494
126
Minions Killed
88
0
Camps Cleared
0
1,050,117
Distance Traveled
981,014
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
8,654
865
22
2
0
242,829
0
W
Apollo
9,046
905
41
4
0
192,556
0
W
Yu Huang
8,827
883
7
1
0
212,692
0
L
Ishtar
8,350
835
21
2
0
176,630
0
W
Nox
9,622
962
48
5
0
213,120
0
W
Yemoja
8,290
829
8
1
0
188,920
0
L
Shiva
7,032
703
17
2
0
197,428
0
L
Thanatos
7,307
731
4
0
0
206,419
0
L
He Bo
7,852
785
21
2
0
199,550
0
L
Hel
6,953
695
25
3
0
200,987
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role