Player Matchup

Neith
Neith
Gustomatic
Neith
Level 172
God Stats
33W - 31L
1,533 SR
Queue Stats
142W - 141L
1,405 Elo+
Solo
Anhur
Anhur
Hey GG Fam
Anhur
Level 168
God Stats
1W - 0L
1,468 SR
Queue Stats
243W - 234L
1,500 Elo+
Party 2
Jormungandr
Jormungandr
JinDanSaint
Jormungandr
Level 158
God Stats
1W - 0L
1,500 SR
Queue Stats
230W - 210L
1,513 Elo+
Party 2
Freya
Freya
ReignBeauty
Freya
Level 170
God Stats
1W - 0L
1,444 SR
Queue Stats
248W - 232L
1,502 Elo+
Party 2
Osiris
Osiris
unoriginal3385
Osiris
Level 54
God Stats
1W - 0L
1,500 SR
Queue Stats
89W - 83L
1,445 Elo+
Solo
Team Averages
Level 144
1,489 SR
1,473 Elo+

VS

Team Averages
Level 129
1,552 SR
1,227 Elo+
Charon
Charon
CCG Chief
Charon
Level 146
God Stats
0W - 1L
1,270 SR
Queue Stats
2W - 8L
1,158 Elo+
Party 1
Loki
Loki
DragoonXLiger
Loki
Level 215
God Stats
18W - 13L
1,776 SR
Queue Stats
394W - 387L
1,500 Elo+
Solo
Surtr
Surtr
H2ODaniels
Surtr
Level 81
God Stats
0W - 1L
1,715 SR
Queue Stats
0W - 8L
1,158 Elo+
Party 1
Cernunnos
Cernunnos
H2Obasti434
Cernunnos
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 12L
1,158 Elo+
Party 1
Janus
Janus
MrFreeze0209
Janus
Level 101
God Stats
0W - 2L
1,500 SR
Queue Stats
4W - 14L
1,158 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
13
3 / 0 / 2
7,883
606
6,941
7,507
2,161
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Anhur
12
2 / 0 / 2
6,484
499
5,397
5,489
1,476
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Jormungandr
JinDanSaint
Jormungandr
13
2 / 0 / 3
6,733
518
3,849
5,815
2,519
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

11
1 / 2 / 3
6,251
481
4,057
7,800
2,480
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

14
3 / 0 / 1
8,423
648
5,638
10,247
9,463
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
CCG Chief
Charon
10
2 / 1 / 0
5,890
453
4,025
9,463
4,332
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

13
0 / 1 / 0
6,361
489
4,191
9,515
2,905
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Surtr
10
0 / 3 / 0
5,342
411
2,537
8,994
4,408
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Cernunnos
H2Obasti434
Cernunnos
10
0 / 3 / 1
5,540
426
3,561
5,096
1,004
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
0 / 3 / 0
6,141
472
1,388
5,183
1,151
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
3
11
Kills
2
2
Deaths
11
11
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Charon
CCG Chief
Charon
2
1
0
2
L
0
1
0
0
W
Neith
3
0
2
4
L
Surtr
0
3
0
0
L
Cernunnos
H2Obasti434
Cernunnos
0
3
1
0.17
W
Anhur
2
0
2
3
W
Jormungandr
JinDanSaint
Jormungandr
2
0
3
3.5
L
0
3
0
0
W
1
2
3
1.25
W
3
0
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,882
Damage
15,702
36,858
Taken
38,251
18,099
Mitigated
13,800
12,904
Healing
12,405
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charon
CCG Chief
Charon
4,025
577
0
2,602
9,463
4,332
0
2,943
5,938
23,209
0
L
4,191
1,277
0
5,997
9,515
2,905
0
1,616
7,859
0
57,364
W
Neith
6,941
1,166
0
2,662
7,507
2,161
1,080
1,214
6,083
0
53,127
L
Surtr
2,537
1,269
0
2,456
8,994
4,408
0
148
8,846
258
27,038
L
Cernunnos
H2Obasti434
Cernunnos
3,561
1,118
0
920
5,096
1,004
0
1,357
3,527
0
28,488
W
Anhur
5,397
3,334
429
1,570
5,489
1,476
164
768
4,721
0
28,488
W
Jormungandr
JinDanSaint
Jormungandr
3,849
844
0
1,412
5,815
2,519
0
92
5,723
37,343
7,830
L
1,388
70
0
430
5,183
1,151
0
745
4,438
40,662
0
W
4,057
1,311
0
2,259
7,800
2,480
0
3,165
4,635
27,592
3,390
W
5,638
2,375
0
4,572
10,247
9,463
261
136
9,737
0
66,727

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,774
Gold Earned
29,274
391
Minions Killed
324
0
Camps Cleared
0
1,282,600
Distance Traveled
1,219,902
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charon
5,890
453
16
1
0
244,949
4
L
Loki
6,361
489
110
8
0
270,444
0
W
Neith
7,883
606
89
7
0
267,253
2
L
Surtr
5,342
411
47
4
0
205,057
1
L
Cernunnos
5,540
426
60
5
0
243,231
0
W
Anhur
6,484
499
56
4
0
231,524
4
W
Jormungandr
6,733
518
71
5
0
307,770
0
L
Janus
6,141
472
91
7
0
256,221
2
W
Freya
6,251
481
56
4
0
243,459
3
W
Osiris
8,423
648
119
9
0
232,594
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role