Player Matchup

Hel
Hel
 
Hel
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
 
Cthulhu
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
DaTurbanTwister
Thanatos
Level 122
God Stats
126W - 126L
1,484 SR
Queue Stats
165W - 168L
1,471 Elo+
Solo
Anhur
Anhur
TonniTheWicked
Anhur
Level 108
God Stats
0W - 4L
1,500 SR
Queue Stats
158W - 164L
1,477 Elo+
Solo
Horus
Horus
ssnneak
Horus
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,243 Elo+
Solo
Team Averages
Level 124
1,497 SR
1,438 Elo+

VS

Team Averages
Level 81
1,367 SR
1,429 Elo+
Sol
Sol
Bahhh66
Sol
Level 128
God Stats
1W - 1L
1,500 SR
Queue Stats
241W - 230L
1,493 Elo+
Solo
King Arthur
King Arthur
Ewo_shackle
King Arthur
Level 47
God Stats
1W - 3L
1,109 SR
Queue Stats
61W - 69L
1,466 Elo+
Solo
Charon
Charon
FewestDolphin18
Charon
Level 97
God Stats
10W - 6L
1,267 SR
Queue Stats
295W - 273L
1,440 Elo+
Solo
Thor
Thor
StonerJesus420
Thor
Level 53
God Stats
13W - 18L
1,458 SR
Queue Stats
82W - 100L
1,477 Elo+
Solo
Anubis
Anubis
dadstrong81
Anubis
Level 79
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 28L
1,267 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
8
0 / 1 / 0
4,190
599
2,302
3,555
825
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Cthulhu
 
Cthulhu
1
0 / 0 / 0
1,344
192
0
0
0
Thanatos
7
1 / 1 / 0
4,248
607
1,992
5,775
1,747
The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

7
2 / 1 / 0
4,210
601
2,770
6,582
2,070
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Horus
ssnneak
Horus
7
0 / 2 / 2
4,261
609
2,455
6,888
4,218
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
7
1 / 1 / 1
4,515
645
5,430
3,586
570
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

King Arthur
Ewo_shackle
King Arthur
8
0 / 1 / 0
4,602
657
1,699
5,689
2,452
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

8
1 / 1 / 2
4,820
689
4,068
4,299
1,411
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

8
1 / 0 / 0
4,170
596
292
5,584
1,387
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Anubis
10
2 / 0 / 0
5,149
736
1,924
3,031
1,101
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
8
3
Kills
5
5
Deaths
3
2
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Hel
 
Hel
0
1
0
0
L
Cthulhu
 
Cthulhu
0
0
0
0
W
Sol
1
1
1
1.5
L
Thanatos
1
1
0
1
W
King Arthur
Ewo_shackle
King Arthur
0
1
0
0
W
1
1
2
2
W
1
0
0
1
L
2
1
0
2
W
Anubis
2
0
0
2
L
Horus
ssnneak
Horus
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,519
Damage
13,413
22,800
Taken
22,189
8,860
Mitigated
6,921
11,626
Healing
9,037
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hel
 
Hel
2,302
86
245
1,693
3,555
825
0
1,027
2,528
24,099
0
L
Cthulhu
 
Cthulhu
0
0
0
0
0
0
0
0
0
0
0
W
Sol
5,430
3,134
0
1,378
3,586
570
392
0
3,586
26,316
3,774
L
Thanatos
1,992
567
0
3,502
5,775
1,747
0
842
4,933
0
18,116
W
King Arthur
Ewo_shackle
King Arthur
1,699
371
0
965
5,689
2,452
0
435
5,254
0
25,777
W
4,068
997
0
1,890
4,299
1,411
0
0
4,299
16,453
0
W
292
0
0
2,998
5,584
1,387
0
150
5,434
0
26,035
L
2,770
1,290
0
2,811
6,582
2,070
0
4,692
1,890
0
24,410
W
Anubis
1,924
0
0
1,806
3,031
1,101
0
1,717
1,314
29,453
787
L
Horus
ssnneak
Horus
2,455
1,307
500
2,875
6,888
4,218
0
4,629
2,259
0
8,897

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,253
Gold Earned
23,256
140
Minions Killed
241
0
Camps Cleared
0
568,543
Distance Traveled
722,651
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
4,190
599
51
7
0
149,254
0
L
Cthulhu
1,344
192
0
0
0
0
0
W
Sol
4,515
645
62
9
0
127,484
1
L
Thanatos
4,248
607
40
6
0
131,284
0
W
King Arthur
4,602
657
46
7
0
148,410
0
W
Charon
4,820
689
15
2
0
141,409
0
W
Thor
4,170
596
60
9
0
166,639
0
L
Anhur
4,210
601
44
6
0
135,295
0
W
Anubis
5,149
736
58
8
0
138,709
0
L
Horus
4,261
609
5
1
0
152,710
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role