Player Matchup

Nox
Nox
 
Nox
Level 166
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kuzenbo
Kuzenbo
 
Kuzenbo
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Freya
Freya
FarsF
Freya
Level 146
God Stats
2W - 2L
1,500 SR
Queue Stats
222W - 239L
1,438 Elo+
Party 3
Gilgamesh
Gilgamesh
KomiAckerman
Gilgamesh
Level 148
God Stats
1W - 9L
1,443 SR
Queue Stats
263W - 244L
1,533 Elo+
Party 3
Cupid
Cupid
canobreaks
Cupid
Level 98
God Stats
17W - 16L
1,485 SR
Queue Stats
49W - 51L
1,504 Elo+
Solo
Team Averages
Level 143
1,485 SR
1,495 Elo+

VS

Team Averages
Level 140
1,610 SR
1,503 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
AM MRS 4
Bellona
Level 119
God Stats
1W - 0L
1,715 SR
Queue Stats
104W - 88L
1,493 Elo+
Party 2
Janus
Janus
Dankrel
Janus
Level 225
God Stats
3W - 0L
1,639 SR
Queue Stats
95W - 76L
1,559 Elo+
Solo
Arachne
Arachne
MichaelGlock
Arachne
Level 65
God Stats
52W - 43L
1,542 SR
Queue Stats
67W - 63L
1,476 Elo+
Party 2
Khepri
Khepri
serrr1
Khepri
Level 147
God Stats
5W - 1L
1,652 SR
Queue Stats
113W - 96L
1,488 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
 
Nox
11
1 / 3 / 0
6,458
497
2,791
5,841
1,758
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Kuzenbo
 
Kuzenbo
10
0 / 4 / 0
5,815
447
3,608
11,073
8,109
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Freya
FarsF
Freya
14
1 / 0 / 2
6,859
528
3,148
10,175
3,087
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Gilgamesh
KomiAckerman
Gilgamesh
12
3 / 1 / 1
7,482
576
12,390
15,852
9,213
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cupid
9
1 / 2 / 1
5,761
443
3,353
5,589
1,389
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
14
3 / 0 / 3
8,269
636
8,702
5,485
1,999
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 5s. (Max. 4 Stacks)

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bellona
AM MRS 4
Bellona
11
0 / 2 / 1
6,285
483
6,910
13,737
12,170
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Janus
Dankrel
Janus
14
3 / 1 / 2
8,033
618
6,634
6,517
2,311
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Arachne
MichaelGlock
Arachne
11
2 / 1 / 2
6,537
503
3,859
9,749
3,387
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Khepri
serrr1
Khepri
11
2 / 2 / 3
7,470
575
2,917
7,876
6,458
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
21
6
Kills
10
10
Deaths
6
4
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Nox
 
Nox
1
3
0
0.33
L
Kuzenbo
 
Kuzenbo
0
4
0
0
W
Danzaburou
 
Danzaburou
3
0
3
4.5
W
Bellona
AM MRS 4
Bellona
0
2
1
0.25
W
Janus
Dankrel
Janus
3
1
2
4
L
Freya
FarsF
Freya
1
0
2
2
L
Gilgamesh
KomiAckerman
Gilgamesh
3
1
1
3.5
W
Arachne
MichaelGlock
Arachne
2
1
2
3
L
Cupid
1
2
1
0.75
W
Khepri
serrr1
Khepri
2
2
3
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,290
Damage
29,022
48,530
Taken
43,364
23,556
Mitigated
26,325
16,379
Healing
14,616
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nox
 
Nox
2,791
123
0
594
5,841
1,758
0
2,249
3,458
42,539
883
L
Kuzenbo
 
Kuzenbo
3,608
1,123
0
1,136
11,073
8,109
0
3,476
7,417
21,056
733
W
Danzaburou
 
Danzaburou
8,702
4,202
0
3,890
5,485
1,999
1,833
1,272
4,213
0
73,114
W
Bellona
AM MRS 4
Bellona
6,910
3,193
0
5,080
13,737
12,170
285
507
13,230
0
40,617
W
Janus
Dankrel
Janus
6,634
977
0
1,862
6,517
2,311
171
2,472
4,045
69,186
1,460
L
Freya
FarsF
Freya
3,148
901
0
7,465
10,175
3,087
0
1,319
8,776
48,532
2,663
L
Gilgamesh
KomiAckerman
Gilgamesh
12,390
3,522
0
3,242
15,852
9,213
0
1,551
14,261
0
54,359
W
Arachne
MichaelGlock
Arachne
3,859
2,502
0
2,395
9,749
3,387
200
2,032
7,717
0
26,249
L
Cupid
3,353
1,895
988
2,954
5,589
1,389
0
300
5,289
0
29,883
W
Khepri
serrr1
Khepri
2,917
308
0
1,389
7,876
6,458
175
3,060
4,816
22,698
1,538

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,375
Gold Earned
36,594
372
Minions Killed
398
0
Camps Cleared
0
1,250,981
Distance Traveled
1,348,612
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nox
6,458
497
102
8
0
224,450
0
L
Kuzenbo
5,815
447
34
3
0
271,660
2
W
Danzaburou
8,269
636
131
10
0
245,573
4
W
Bellona
6,285
483
62
5
0
254,898
0
W
Janus
8,033
618
134
10
0
271,219
1
L
Freya
6,859
528
92
7
0
286,859
0
L
Gilgamesh
7,482
576
90
7
0
280,008
6
W
Arachne
6,537
503
40
3
0
309,349
0
L
Cupid
5,761
443
54
4
0
188,004
0
W
Khepri
7,470
575
31
2
0
267,573
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role