Player Matchup

Gilgamesh
Gilgamesh
 
Gilgamesh
Level 179
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Atlas
Atlas
Atanarix
Atlas
Level 145
God Stats
17W - 7L
1,719 SR
Queue Stats
269W - 261L
1,553 Elo+
Solo
Olorun
Olorun
Oberon_prime999
Olorun
Level 103
God Stats
18W - 9L
1,617 SR
Queue Stats
235W - 273L
1,497 Elo+
Party 2
Mulan
Mulan
Whirlingfire
Mulan
Level 141
God Stats
20W - 16L
1,571 SR
Queue Stats
153W - 207L
1,475 Elo+
Party 2
Nu Wa
Nu Wa
gaming_lords_15
Nu Wa
Level 108
God Stats
6W - 6L
1,532 SR
Queue Stats
102W - 131L
1,470 Elo+
Party 2
Team Averages
Level 135
1,588 SR
1,499 Elo+

VS

Team Averages
Level 77
1,462 SR
1,572 Elo+
Bacchus
Bacchus
Czokolungma
Bacchus
Level 62
God Stats
4W - 4L
1,639 SR
Queue Stats
76W - 58L
1,523 Elo+
Party 1
Artio
Artio
MattllB
Artio
Level 140
God Stats
0W - 1L
1,500 SR
Queue Stats
88W - 81L
1,582 Elo+
Solo
Izanami
Izanami
PenetratorYś
Izanami
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,633 Elo+
Party 1
Nu Wa
Nu Wa
ZeroIQGAme
Nu Wa
Level 83
God Stats
10W - 14L
1,456 SR
Queue Stats
543W - 521L
1,568 Elo+
Solo
Tsukuyomi
Tsukuyomi
kwiler
Tsukuyomi
Level 89
God Stats
0W - 5L
1,214 SR
Queue Stats
153W - 124L
1,556 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
10
5 / 0 / 3
6,138
614
4,851
8,942
4,611
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Short Bow

Short Bow

+15%
Attack Speed

Atlas
Atanarix
Atlas
11
2 / 3 / 2
6,137
614
7,574
8,039
4,118
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

12
2 / 0 / 2
6,029
603
3,502
3,972
1,187
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

11
7 / 0 / 7
7,017
702
8,134
8,427
2,963
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
2 / 0 / 8
6,546
655
3,918
3,232
791
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Czokolungma
Bacchus
6
0 / 2 / 0
4,601
460
3,495
5,859
4,234
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Artio
MattllB
Artio
10
3 / 4 / 0
5,801
580
3,992
13,695
6,280
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Izanami
7
0 / 3 / 0
4,166
417
2,246
5,265
1,277
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Nu Wa
10
0 / 4 / 0
5,355
536
3,540
5,901
1,473
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Tsukuyomi
kwiler
Tsukuyomi
8
0 / 5 / 0
4,792
479
3,296
7,439
2,109
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
3
18
Kills
3
3
Deaths
18
22
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
 
Gilgamesh
5
0
3
6.5
W
Atlas
Atanarix
Atlas
2
3
2
1
L
Bacchus
Czokolungma
Bacchus
0
2
0
0
L
Artio
MattllB
Artio
3
4
0
0.75
W
2
0
2
3
L
Izanami
0
3
0
0
W
7
0
7
10.5
L
Nu Wa
0
4
0
0
W
2
0
8
6
L
Tsukuyomi
kwiler
Tsukuyomi
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,979
Damage
16,569
32,612
Taken
38,159
13,670
Mitigated
15,373
12,384
Healing
10,797
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
 
Gilgamesh
4,851
963
0
1,558
8,942
4,611
0
2,604
6,272
0
21,257
W
Atlas
Atanarix
Atlas
7,574
2,655
0
2,200
8,039
4,118
0
3,513
4,486
31,697
0
L
Bacchus
Czokolungma
Bacchus
3,495
557
0
1,790
5,859
4,234
0
2,183
3,676
9,418
0
L
Artio
MattllB
Artio
3,992
107
0
5,323
13,695
6,280
0
6,784
6,033
30,875
1,061
W
3,502
941
380
2,302
3,972
1,187
141
1,240
2,692
46,969
2,701
L
Izanami
2,246
1,699
0
1,053
5,265
1,277
0
2,080
3,185
0
21,019
W
8,134
1,375
0
4,245
8,427
2,963
105
2,211
6,069
0
40,732
L
Nu Wa
3,540
782
0
595
5,901
1,473
0
1,657
4,244
42,147
0
W
3,918
722
0
1,699
3,232
791
47
876
2,187
37,352
1,629
L
Tsukuyomi
kwiler
Tsukuyomi
3,296
511
0
2,036
7,439
2,109
0
1,118
6,235
0
29,792

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,867
Gold Earned
24,715
327
Minions Killed
258
0
Camps Cleared
0
979,204
Distance Traveled
960,046
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
6,138
614
19
2
0
223,512
0
W
Atlas
6,137
614
60
6
0
167,132
0
L
Bacchus
4,601
460
20
2
0
190,780
0
L
Artio
5,801
580
59
6
0
173,699
1
W
Olorun
6,029
603
102
10
0
188,447
0
L
Izanami
4,166
417
23
2
0
194,178
0
W
Mulan
7,017
702
74
7
0
224,824
0
L
Nu Wa
5,355
536
91
9
0
182,132
1
W
Nu Wa
6,546
655
72
7
0
175,289
0
L
Tsukuyomi
4,792
479
65
7
0
219,257
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role