Player Matchup

Bastet
Bastet
Gold I
Erickcx
Bastet
Gold I
Level 144
God Stats
37W - 29L
1,724 SR
Queue Stats
109W - 105L
1,656 MMR
Solo
Ix Chel
Ix Chel
Platinum IV
Frèn
Ix Chel
Platinum IV
Level 150
God Stats
9W - 5L
1,582 SR
Queue Stats
94W - 80L
1,756 MMR
Party 1
Nut
Nut
Gold III
PornStarMgee
Nut
Gold III
Level 127
God Stats
6W - 6L
1,550 SR
Queue Stats
148W - 145L
1,503 MMR
Party 1
Horus
Horus
Gold II
Slayer x LG
Horus
Gold II
Level 156
God Stats
19W - 9L
1,733 SR
Queue Stats
527W - 546L
1,563 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Platinum V
relieved-scar9
Morgan Le Fay
Platinum V
Level 85
God Stats
1W - 3L
1,546 SR
Queue Stats
367W - 370L
1,634 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 132
1,627 SR
1,622 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 118
1,625 SR
1,602 MMR
Kuzenbo
Kuzenbo
Gold I
DarkdioZ-
Kuzenbo
Gold I
Level 164
God Stats
20W - 20L
1,540 SR
Queue Stats
223W - 222L
1,674 MMR
Solo
Scylla
Scylla
Platinum IV
MainBaker
Scylla
Platinum IV
Level 112
God Stats
42W - 20L
1,740 SR
Queue Stats
174W - 163L
1,673 MMR
Solo
Fenrir
Fenrir
Bronze III
chuyitonomis
Fenrir
Bronze III
Level 128
God Stats
0W - 1L
1,715 SR
Queue Stats
23W - 26L
1,500 MMR
Party 2
Hercules
Hercules
Gold IV
kyled123
Hercules
Gold IV
Level 67
God Stats
5W - 2L
1,632 SR
Queue Stats
28W - 26L
1,664 MMR
Solo
Izanami
Izanami
Bronze III
sekuele
Izanami
Bronze III
Level 118
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 26L
1,500 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
Erickcx
Bastet
11
3 / 0 / 4
6,118
556
3,893
6,476
1,945
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mace

Mace

+10
Physical Power

Ix Chel
Frèn
Ix Chel
12
1 / 2 / 2
6,472
588
2,518
4,821
1,793
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

12
2 / 1 / 2
6,882
626
5,312
8,281
2,866
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
1 / 1 / 3
5,783
526
2,542
5,911
3,464
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Morgan Le Fay
relieved-scar9
Morgan Le Fay
12
3 / 1 / 2
6,658
605
5,769
6,630
3,351
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Bans
RavanaAwilixAthenaMedusa

VS

Bans
BakasuraFreyaKing ArthurChang'e
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
DarkdioZ-
Kuzenbo
8
0 / 0 / 1
5,350
486
2,696
5,503
4,746
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Scylla
MainBaker
Scylla
11
1 / 2 / 0
6,002
546
4,036
4,654
1,432
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
10
1 / 2 / 3
5,568
506
3,991
8,060
3,021
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Hercules
kyled123
Hercules
11
1 / 2 / 0
6,068
552
2,411
7,569
4,508
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Izanami
sekuele
Izanami
10
2 / 4 / 0
6,029
548
4,849
6,830
1,786
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 5s. (Max. 4 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
9
10
Kills
5
5
Deaths
10
13
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
DarkdioZ-
Kuzenbo
0
0
1
0.5
W
Bastet
Erickcx
Bastet
3
0
4
5
W
Ix Chel
Frèn
Ix Chel
1
2
2
1
L
Scylla
MainBaker
Scylla
1
2
0
0.5
W
2
1
2
3
W
1
1
3
2.5
L
Fenrir
1
2
3
1.25
L
Hercules
kyled123
Hercules
1
2
0
0.5
W
Morgan Le Fay
relieved-scar9
Morgan Le Fay
3
1
2
4
L
Izanami
sekuele
Izanami
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,034
Damage
17,983
32,119
Taken
32,616
13,419
Mitigated
15,493
13,620
Healing
8,025
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
DarkdioZ-
Kuzenbo
2,696
1,141
0
1,773
5,503
4,746
28
1,422
4,081
13,873
2,989
W
Bastet
Erickcx
Bastet
3,893
458
0
766
6,476
1,945
54
1,963
4,389
0
33,253
W
Ix Chel
Frèn
Ix Chel
2,518
276
469
1,456
4,821
1,793
0
1,647
2,980
46,030
755
L
Scylla
MainBaker
Scylla
4,036
808
0
875
4,654
1,432
0
1,875
2,779
45,918
0
W
5,312
3,171
0
4,888
8,281
2,866
637
628
7,653
0
51,919
W
2,542
1,099
234
2,911
5,911
3,464
22
1,221
4,640
0
18,119
L
Fenrir
3,991
881
0
1,142
8,060
3,021
0
1,394
6,666
0
34,455
L
Hercules
kyled123
Hercules
2,411
768
0
2,952
7,569
4,508
0
3,543
4,026
0
32,191
W
Morgan Le Fay
relieved-scar9
Morgan Le Fay
5,769
769
0
2,896
6,630
3,351
155
744
5,606
39,393
1,748
L
Izanami
sekuele
Izanami
4,849
3,106
0
1,283
6,830
1,786
0
0
6,830
0
38,388

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,913
Gold Earned
29,017
351
Minions Killed
315
0
Camps Cleared
0
1,122,948
Distance Traveled
1,145,219
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
5,350
486
20
2
0
238,828
0
W
Bastet
6,118
556
58
5
0
274,134
4
W
Ix Chel
6,472
588
102
9
0
223,929
0
L
Scylla
6,002
546
96
9
0
227,396
1
W
Nut
6,882
626
104
9
0
194,951
0
W
Horus
5,783
526
18
2
0
227,262
1
L
Fenrir
5,568
506
59
5
0
269,638
4
L
Hercules
6,068
552
62
6
0
196,994
1
W
Morgan Le Fay
6,658
605
69
6
0
202,672
1
L
Izanami
6,029
548
78
7
0
212,363
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role