Player Matchup

Chang'e
Chang'e
Masters
 
Chang'e
Masters
Level 194
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Odin
Odin
Diamond III
Aúto
Odin
Diamond III
Level 144
God Stats
1W - 6L
1,545 SR
Queue Stats
277W - 270L
2,173 MMR
Solo
Hachiman
Hachiman
Diamond IV
TheCutestBunny
Hachiman
Diamond IV
Level 159
God Stats
1W - 2L
1,500 SR
Queue Stats
249W - 244L
2,172 MMR
Solo
Hades
Hades
Platinum I
Wookies_on_aux
Hades
Platinum I
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
124W - 116L
2,155 MMR
Solo
Lancelot
Lancelot
Diamond II
Şunstep
Lancelot
Diamond II
Level 128
God Stats
1W - 2L
1,636 SR
Queue Stats
55W - 30L
2,427 MMR
Party 2
Team Averages
Diamond III
Diamond III
Average Tier
Level 149
1,536 SR
2,086 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 166
1,651 SR
2,345 MMR
Nemesis
Nemesis
Masters
JungIeJohnson
Nemesis
Masters
Level 114
God Stats
7W - 6L
1,772 SR
Queue Stats
188W - 154L
2,760 MMR
Solo
Ullr
Ullr
Masters
JustinWho
Ullr
Masters
Level 166
God Stats
15W - 7L
1,825 SR
Queue Stats
157W - 102L
2,517 MMR
Solo
Ne Zha
Ne Zha
Diamond II
Orphanghost2
Ne Zha
Diamond II
Level 148
God Stats
4W - 2L
1,500 SR
Queue Stats
64W - 41L
2,248 MMR
Party 1
Ah Puch
Ah Puch
Diamond IV
Recurse
Ah Puch
Diamond IV
Level 147
God Stats
1W - 0L
1,582 SR
Queue Stats
49W - 30L
2,060 MMR
Party 1
Geb
Geb
Diamond V
iAmMedieval
Geb
Diamond V
Level 255
God Stats
12W - 10L
1,575 SR
Queue Stats
332W - 322L
2,140 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
7
2 / 2 / 2
4,296
859
2,396
3,135
792
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Odin
Aúto
Odin
6
1 / 0 / 0
3,774
755
1,537
3,656
1,432
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Hachiman
6
0 / 1 / 1
3,301
660
1,809
2,161
551
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

4
0 / 3 / 0
2,947
589
181
2,958
1,129
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Lancelot
Şunstep
Lancelot
6
2 / 3 / 1
3,785
757
2,310
4,475
1,537
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bans
Morgan Le FayIx ChelAthena

VS

Bans
FreyaMedusaBacchus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
7
2 / 0 / 3
4,074
815
3,003
3,929
1,164
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ullr
7
1 / 0 / 0
3,465
693
1,925
1,241
289
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Ne Zha
8
4 / 0 / 0
4,770
954
2,140
2,215
643
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Ah Puch
Recurse
Ah Puch
7
2 / 4 / 1
4,020
804
1,697
3,481
807
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

6
0 / 1 / 0
3,418
684
1,085
3,808
1,483
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
13
5
Kills
9
9
Deaths
5
4
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Chang'e
 
Chang'e
2
2
2
1.5
L
Odin
Aúto
Odin
1
0
0
1
W
Nemesis
2
0
3
3.5
W
Ullr
1
0
0
1
W
Ne Zha
4
0
0
4
W
Ah Puch
Recurse
Ah Puch
2
4
1
0.63
L
Hachiman
0
1
1
0.5
L
0
3
0
0
W
0
1
0
0
L
Lancelot
Şunstep
Lancelot
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,233
Damage
9,850
16,385
Taken
14,674
5,441
Mitigated
4,386
4,592
Healing
3,802
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
 
Chang'e
2,396
122
216
705
3,135
792
0
1,073
2,062
16,241
927
L
Odin
Aúto
Odin
1,537
390
0
1,421
3,656
1,432
0
461
3,195
0
8,575
W
Nemesis
3,003
1,503
0
857
3,929
1,164
0
201
3,712
0
19,277
W
Ullr
1,925
808
0
344
1,241
289
0
0
1,241
0
17,010
W
Ne Zha
2,140
594
0
1,034
2,215
643
0
181
2,034
0
25,182
W
Ah Puch
Recurse
Ah Puch
1,697
117
0
176
3,481
807
0
1,925
1,316
14,529
0
L
Hachiman
1,809
1,080
0
996
2,161
551
0
624
1,537
0
20,849
L
181
181
0
714
2,958
1,129
0
0
2,958
6,552
0
W
1,085
152
0
1,391
3,808
1,483
0
0
3,808
8,688
0
L
Lancelot
Şunstep
Lancelot
2,310
501
0
540
4,475
1,537
0
624
3,851
0
13,370

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,103
Gold Earned
19,747
144
Minions Killed
174
0
Camps Cleared
0
545,693
Distance Traveled
581,441
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
4,296
859
60
12
0
119,536
0
L
Odin
3,774
755
7
1
0
116,312
0
W
Nemesis
4,074
815
28
6
0
134,670
0
W
Ullr
3,465
693
43
9
0
95,599
0
W
Ne Zha
4,770
954
54
11
0
128,473
0
W
Ah Puch
4,020
804
33
7
0
109,379
0
L
Hachiman
3,301
660
41
8
0
113,013
0
L
Hades
2,947
589
16
3
0
51,711
0
W
Geb
3,418
684
16
3
0
113,320
3
L
Lancelot
3,785
757
20
4
0
145,121
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role