Player Matchup

Ymir
Ymir
JegrimG
Ymir
Level 118
God Stats
17W - 10L
1,619 SR
Queue Stats
138W - 146L
1,501 Elo+
Party 3
Lancelot
Lancelot
MR animal NL
Lancelot
Level 76
God Stats
11W - 5L
1,592 SR
Queue Stats
218W - 227L
1,448 Elo+
Party 1
Nu Wa
Nu Wa
MarMeezzy
Nu Wa
Level 106
God Stats
24W - 16L
1,598 SR
Queue Stats
196W - 193L
1,407 Elo+
Solo
Surtr
Surtr
MarneeNL
Surtr
Level 88
God Stats
64W - 52L
1,530 SR
Queue Stats
356W - 350L
1,421 Elo+
Party 1
Cupid
Cupid
Versield
Cupid
Level 180
God Stats
2W - 1L
1,816 SR
Queue Stats
71W - 79L
1,492 Elo+
Party 3
Team Averages
Level 114
1,631 SR
1,454 Elo+

VS

Team Averages
Level 79
1,546 SR
1,471 Elo+
Mercury
Mercury
 
Mercury
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
 
Yemoja
Level 40
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Skadi
Skadi
FaTaL Viiz
Skadi
Level 109
God Stats
25W - 14L
1,653 SR
Queue Stats
221W - 211L
1,466 Elo+
Solo
Cthulhu
Cthulhu
Samistupid64
Cthulhu
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 36L
1,354 Elo+
Party 2
Zhong Kui
Zhong Kui
SirMoosAlot1873
Zhong Kui
Level 109
God Stats
3W - 3L
1,578 SR
Queue Stats
83W - 64L
1,533 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
JegrimG
Ymir
12
1 / 0 / 6
8,041
536
5,192
11,900
10,631
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Lancelot
MR animal NL
Lancelot
14
2 / 0 / 2
7,843
523
5,502
10,293
4,636
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Nu Wa
MarMeezzy
Nu Wa
14
0 / 2 / 4
8,059
537
11,344
7,468
2,561
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Surtr
MarneeNL
Surtr
16
7 / 1 / 0
10,577
705
10,121
15,127
6,991
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cupid
Versield
Cupid
15
6 / 1 / 2
9,146
610
10,483
9,853
3,911
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
13
1 / 0 / 1
6,933
462
3,201
12,594
4,992
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Yemoja
 
Yemoja
11
0 / 3 / 1
6,621
441
4,087
8,869
2,978
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Skadi
12
1 / 3 / 0
7,246
483
6,749
8,996
2,515
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Cthulhu
Samistupid64
Cthulhu
11
1 / 7 / 0
7,173
478
5,433
13,662
7,573
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Zhong Kui
SirMoosAlot1873
Zhong Kui
14
1 / 3 / 0
7,851
523
9,489
13,519
8,168
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
6
16
Kills
4
4
Deaths
16
14
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Mercury
 
Mercury
1
0
1
1.5
L
Yemoja
 
Yemoja
0
3
1
0.17
L
Skadi
1
3
0
0.33
W
Ymir
JegrimG
Ymir
1
0
6
4
W
Lancelot
MR animal NL
Lancelot
2
0
2
3
W
Nu Wa
MarMeezzy
Nu Wa
0
2
4
1
W
Surtr
MarneeNL
Surtr
7
1
0
7
L
Cthulhu
Samistupid64
Cthulhu
1
7
0
0.14
L
Zhong Kui
SirMoosAlot1873
Zhong Kui
1
3
0
0.33
W
Cupid
Versield
Cupid
6
1
2
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,642
Damage
28,959
54,641
Taken
57,640
28,730
Mitigated
26,226
20,309
Healing
17,607
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
 
Mercury
3,201
843
0
5,762
12,594
4,992
0
2,260
10,334
0
51,942
L
Yemoja
 
Yemoja
4,087
1,051
2,548
2,852
8,869
2,978
676
2,846
6,023
24,170
1,883
L
Skadi
6,749
2,022
0
1,007
8,996
2,515
0
1,701
7,295
0
55,144
W
Ymir
JegrimG
Ymir
5,192
1,230
0
3,748
11,900
10,631
0
4,075
7,825
21,039
2,217
W
Lancelot
MR animal NL
Lancelot
5,502
828
0
2,108
10,293
4,636
0
3,148
7,145
0
63,683
W
Nu Wa
MarMeezzy
Nu Wa
11,344
4,211
0
1,230
7,468
2,561
0
4,649
2,819
53,544
0
W
Surtr
MarneeNL
Surtr
10,121
5,198
0
8,283
15,127
6,991
439
4,855
9,685
3,476
89,945
L
Cthulhu
Samistupid64
Cthulhu
5,433
545
0
460
13,662
7,573
0
837
12,825
30,878
943
L
Zhong Kui
SirMoosAlot1873
Zhong Kui
9,489
447
0
4,978
13,519
8,168
0
9,204
4,315
66,507
744
W
Cupid
Versield
Cupid
10,483
5,801
341
4,599
9,853
3,911
0
1,619
8,234
0
61,908

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,666
Gold Earned
35,824
471
Minions Killed
408
0
Camps Cleared
0
1,565,929
Distance Traveled
1,401,965
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
6,933
462
99
7
0
370,466
0
L
Yemoja
6,621
441
38
3
0
256,690
0
L
Skadi
7,246
483
82
5
0
257,720
2
W
Ymir
8,041
536
32
2
0
315,585
1
W
Lancelot
7,843
523
88
6
0
391,142
4
W
Nu Wa
8,059
537
84
6
0
280,894
2
W
Surtr
10,577
705
163
11
0
311,775
0
L
Cthulhu
7,173
478
71
5
0
230,666
0
L
Zhong Kui
7,851
523
118
8
0
286,423
4
W
Cupid
9,146
610
104
7
0
266,533
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role