Player Matchup

Arachne
Arachne
 
Arachne
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
King Arthur
King Arthur
Jοk3r
King Arthur
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 2L
1,660 Elo+
Party 1
Nu Wa
Nu Wa
MoonKurumi
Nu Wa
Level 17
God Stats
3W - 0L
1,689 SR
Queue Stats
3W - 0L
1,655 Elo+
Party 1
Team Averages
Level 95
1,563 SR
1,605 Elo+

VS

Team Averages
Level 140
1,522 SR
1,512 Elo+
Medusa
Medusa
 
Medusa
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
Arwing416
Chaac
Level 143
God Stats
34W - 21L
1,565 SR
Queue Stats
75W - 83L
1,537 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
16
5 / 3 / 1
11,013
1,001
4,717
8,433
3,579
Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 5s. (Max. 4 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

King Arthur
Jοk3r
King Arthur
16
1 / 3 / 4
9,883
898
9,145
16,340
14,853
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Nu Wa
13
0 / 7 / 2
8,341
758
3,417
7,997
2,172
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
11
1 / 1 / 6
8,166
742
2,326
5,526
1,937
Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Baron Samedi
 
Baron Samedi
8
0 / 2 / 1
6,922
629
0
3,269
894
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Chaac
Arwing416
Chaac
17
10 / 3 / 1
11,120
1,011
12,792
12,296
14,079
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
19
6
Kills
11
13
Deaths
6
7
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
5
3
1
1.83
L
Medusa
 
Medusa
1
1
6
4
L
Baron Samedi
 
Baron Samedi
0
2
1
0.25
L
Chaac
Arwing416
Chaac
10
3
1
3.5
W
King Arthur
Jοk3r
King Arthur
1
3
4
1
W
Nu Wa
0
7
2
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,279
Damage
15,118
32,770
Taken
21,091
20,604
Mitigated
16,910
5,296
Healing
2,019
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
4,717
3,130
0
2,086
8,433
3,579
3,000
0
7,118
0
35,859
L
Medusa
 
Medusa
2,326
1,000
0
0
5,526
1,937
0
1,444
4,082
0
12,989
L
Baron Samedi
 
Baron Samedi
0
0
0
0
3,269
894
0
667
2,602
3,947
96
L
Chaac
Arwing416
Chaac
12,792
1,913
0
2,019
12,296
14,079
125
1,354
10,899
0
43,026
W
King Arthur
Jοk3r
King Arthur
9,145
1,155
0
3,190
16,340
14,853
466
96
16,244
0
43,184
W
Nu Wa
3,417
489
0
20
7,997
2,172
309
0
7,997
18,334
882

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,237
Gold Earned
26,208
134
Minions Killed
110
0
Camps Cleared
0
537,234
Distance Traveled
322,408
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
11,013
1,001
53
5
0
184,625
0
L
Medusa
8,166
742
26
2
0
77,432
0
L
Baron Samedi
6,922
629
9
1
0
63,697
1
L
Chaac
11,120
1,011
75
7
0
181,279
0
W
King Arthur
9,883
898
59
5
0
203,391
0
W
Nu Wa
8,341
758
22
2
0
149,218
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role