Player Matchup

Ganesha
Ganesha
Gold IV
 
Ganesha
Gold IV
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Fenrir
Fenrir
Gold III
 
Fenrir
Gold III
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hera
Hera
Bronze III
Revi21
Hera
Bronze III
Level 160
God Stats
9W - 3L
1,782 SR
Queue Stats
17W - 16L
1,546 MMR
Party 1
Ah Puch
Ah Puch
Bronze III
Serkelth
Ah Puch
Bronze III
Level 130
God Stats
1W - 0L
1,465 SR
Queue Stats
17W - 16L
1,546 MMR
Party 1
Apollo
Apollo
Gold II
TJMONEY11
Apollo
Gold II
Level 162
God Stats
2W - 2L
1,371 SR
Queue Stats
272W - 273L
1,601 MMR
Party 2
Team Averages
Silver II
Silver II
Average Tier
Level 152
1,524 SR
1,539 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 134
1,561 SR
1,522 MMR
Tiamat
Tiamat
Silver I
 
Tiamat
Silver I
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Skadi
Skadi
Gold IV
BlazingWings34
Skadi
Gold IV
Level 63
God Stats
27W - 18L
1,506 SR
Queue Stats
110W - 116L
1,473 MMR
Party 3
Fafnir
Fafnir
Gold II
HaleTheRehab
Fafnir
Gold II
Level 159
God Stats
236W - 244L
1,513 SR
Queue Stats
424W - 432L
1,532 MMR
Solo
Erlang Shen
Erlang Shen
Silver I
SimpleMill
Erlang Shen
Silver I
Level 196
God Stats
0W - 1L
1,660 SR
Queue Stats
6W - 7L
1,500 MMR
Solo
Cthulhu
Cthulhu
Gold II
rVPickle
Cthulhu
Gold II
Level 125
God Stats
69W - 59L
1,624 SR
Queue Stats
370W - 377L
1,606 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
7
0 / 0 / 1
3,944
789
643
2,363
914
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Fenrir
 
Fenrir
7
0 / 0 / 0
3,436
687
159
2,944
843
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hera
Revi21
Hera
7
0 / 0 / 0
3,601
720
530
1,914
515
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Ah Puch
Serkelth
Ah Puch
7
0 / 0 / 0
3,817
763
1,811
3,989
1,740
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Apollo
TJMONEY11
Apollo
7
1 / 0 / 0
3,632
726
1,359
1,588
454
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bans
ArtioLancelotKing ArthurFreya

VS

Bans
Nu WaHachimanChang'eMulan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
7
0 / 0 / 0
3,561
712
1,497
980
274
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

6
0 / 1 / 0
3,079
616
1,609
3,075
673
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Fafnir
1
0 / 0 / 0
1,014
203
0
0
0
Erlang Shen
SimpleMill
Erlang Shen
7
0 / 0 / 0
3,401
680
363
3,792
1,559
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Cthulhu
rVPickle
Cthulhu
6
0 / 0 / 0
3,794
759
1,465
2,788
1,425
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
0
1
Kills
0
0
Deaths
1
1
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Ganesha
 
Ganesha
0
0
1
0.5
W
Fenrir
 
Fenrir
0
0
0
0
L
Tiamat
 
Tiamat
0
0
0
0
L
0
1
0
0
L
Fafnir
0
0
0
0
W
Hera
Revi21
Hera
0
0
0
0
W
Ah Puch
Serkelth
Ah Puch
0
0
0
0
L
Erlang Shen
SimpleMill
Erlang Shen
0
0
0
0
W
Apollo
TJMONEY11
Apollo
1
0
0
1
L
Cthulhu
rVPickle
Cthulhu
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,502
Damage
4,934
12,798
Taken
10,635
4,466
Mitigated
3,931
7,852
Healing
3,526
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ganesha
 
Ganesha
643
60
0
1,255
2,363
914
0
0
2,363
8,277
0
W
Fenrir
 
Fenrir
159
0
0
2,516
2,944
843
0
201
2,743
0
19,966
L
Tiamat
 
Tiamat
1,497
119
0
729
980
274
0
321
584
19,577
464
L
1,609
498
0
1,120
3,075
673
0
643
2,432
0
11,488
L
Fafnir
0
0
0
0
0
0
0
0
0
0
0
W
Hera
Revi21
Hera
530
70
0
604
1,914
515
0
1,232
682
16,131
400
W
Ah Puch
Serkelth
Ah Puch
1,811
214
0
2,532
3,989
1,740
0
1,369
2,620
20,269
527
L
Erlang Shen
SimpleMill
Erlang Shen
363
144
0
736
3,792
1,559
0
478
3,296
0
16,478
W
Apollo
TJMONEY11
Apollo
1,359
1,065
0
945
1,588
454
0
0
1,588
0
20,099
L
Cthulhu
rVPickle
Cthulhu
1,465
162
26
915
2,788
1,425
0
1,441
1,347
18,709
1,032

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,430
Gold Earned
14,849
200
Minions Killed
140
0
Camps Cleared
0
544,321
Distance Traveled
439,692
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
3,944
789
1
0
0
108,947
0
W
Fenrir
3,436
687
47
9
0
123,192
0
L
Tiamat
3,561
712
34
7
0
111,664
0
L
Skadi
3,079
616
18
4
0
95,482
0
L
Fafnir
1,014
203
0
0
0
0
0
W
Hera
3,601
720
49
10
0
116,745
2
W
Ah Puch
3,817
763
51
10
0
89,981
0
L
Erlang Shen
3,401
680
47
9
0
133,961
0
W
Apollo
3,632
726
52
10
0
105,456
0
L
Cthulhu
3,794
759
41
8
0
98,585
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role