Player Matchup

Yemoja
Yemoja
 
Yemoja
Level 40
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Anhur
Anhur
ASAP Skzrrrt
Anhur
Level 58
God Stats
0W - 2L
1,500 SR
Queue Stats
73W - 64L
1,367 Elo+
Solo
Nike
Nike
Lestrange_29
Nike
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 22L
1,032 Elo+
Solo
Nu Wa
Nu Wa
MarMeezzy
Nu Wa
Level 106
God Stats
23W - 16L
1,652 SR
Queue Stats
195W - 193L
1,418 Elo+
Solo
Pele
Pele
Samistupid64
Pele
Level 28
God Stats
3W - 3L
1,521 SR
Queue Stats
17W - 36L
1,369 Elo+
Party 2
Team Averages
Level 64
1,534 SR
1,337 Elo+

VS

Team Averages
Level 52
1,459 SR
1,413 Elo+
Nu Wa
Nu Wa
CMAENNCHEN
Nu Wa
Level 69
God Stats
57W - 39L
1,598 SR
Queue Stats
174W - 196L
1,437 Elo+
Party 1
Ymir
Ymir
Floresty
Ymir
Level 65
God Stats
9W - 11L
1,385 SR
Queue Stats
174W - 180L
1,437 Elo+
Party 1
Danzaburou
Danzaburou
OrlisViloria
Danzaburou
Level 31
God Stats
27W - 40L
1,439 SR
Queue Stats
35W - 50L
1,398 Elo+
Solo
Surtr
Surtr
UrbaneParrot698
Surtr
Level 33
God Stats
4W - 8L
1,355 SR
Queue Stats
39W - 48L
1,387 Elo+
Solo
Loki
Loki
xMIGHTY-GOAT24x
Loki
Level 62
God Stats
32W - 33L
1,517 SR
Queue Stats
92W - 113L
1,407 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
10
0 / 4 / 1
5,474
421
3,164
9,170
2,924
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

10
1 / 5 / 0
5,902
454
2,670
7,874
2,208
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

10
2 / 6 / 1
6,507
501
5,503
10,251
5,734
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Nu Wa
MarMeezzy
Nu Wa
13
1 / 1 / 1
6,584
506
6,387
4,762
1,198
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

10
1 / 6 / 2
5,934
456
4,811
12,247
4,351
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
13
2 / 0 / 5
7,782
599
5,443
5,111
767
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ymir
11
4 / 1 / 5
7,502
577
3,799
11,745
9,428
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Danzaburou
OrlisViloria
Danzaburou
13
8 / 0 / 3
8,609
662
11,913
6,865
1,989
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

12
4 / 4 / 4
7,456
574
7,654
10,416
5,001
Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

14
4 / 0 / 2
7,539
580
2,457
8,832
2,442
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
41
5
Kills
22
22
Deaths
5
5
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Yemoja
 
Yemoja
0
4
1
0.13
L
1
5
0
0.2
W
Nu Wa
2
0
5
4.5
W
Ymir
4
1
5
6.5
L
2
6
1
0.42
L
Nu Wa
MarMeezzy
Nu Wa
1
1
1
1.5
W
Danzaburou
OrlisViloria
Danzaburou
8
0
3
9.5
L
1
6
2
0.33
W
4
4
4
1.5
W
4
0
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,535
Damage
31,266
44,304
Taken
42,969
16,415
Mitigated
19,627
7,624
Healing
15,283
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
 
Yemoja
3,164
731
1,164
1,842
9,170
2,924
252
2,374
6,796
20,841
1,697
L
2,670
1,205
0
672
7,874
2,208
500
1,932
5,942
0
27,615
W
Nu Wa
5,443
976
0
1,490
5,111
767
450
3,436
1,675
56,676
2,820
W
Ymir
3,799
576
0
2,219
11,745
9,428
290
3,157
8,588
20,915
1,027
L
5,503
1,786
0
2,512
10,251
5,734
94
557
9,694
0
39,491
L
Nu Wa
MarMeezzy
Nu Wa
6,387
2,689
0
938
4,762
1,198
0
2,362
2,400
48,203
0
W
Danzaburou
OrlisViloria
Danzaburou
11,913
5,694
0
4,170
6,865
1,989
3,160
1,254
5,491
0
56,553
L
4,811
1,168
0
496
12,247
4,351
0
2,448
9,799
0
41,525
W
7,654
2,816
0
1,999
10,416
5,001
327
805
9,230
1,299
31,636
W
2,457
268
0
5,405
8,832
2,442
348
879
7,921
0
54,889

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,401
Gold Earned
38,888
315
Minions Killed
377
0
Camps Cleared
0
1,106,114
Distance Traveled
1,202,044
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
5,474
421
38
3
0
206,522
0
L
Anhur
5,902
454
56
4
0
214,410
0
W
Nu Wa
7,782
599
125
10
0
241,287
3
W
Ymir
7,502
577
36
3
0
247,445
5
L
Nike
6,507
501
71
5
0
211,518
4
L
Nu Wa
6,584
506
68
5
0
220,270
1
W
Danzaburou
8,609
662
70
5
0
230,109
0
L
Pele
5,934
456
82
6
0
253,394
0
W
Surtr
7,456
574
64
5
0
207,595
0
W
Loki
7,539
580
82
6
0
275,608
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role