Player Matchup

Arachne
Arachne
DankyWinky
Arachne
Level 50
God Stats
4W - 5L
1,657 SR
Queue Stats
5W - 9L
1,482 Elo+
Solo
Danzaburou
Danzaburou
FiveFiveVI
Danzaburou
Level 241
God Stats
5W - 3L
1,619 SR
Queue Stats
310W - 288L
1,561 Elo+
Solo
Fafnir
Fafnir
Flamecaster09
Fafnir
Level 104
God Stats
2W - 1L
1,672 SR
Queue Stats
440W - 429L
1,567 Elo+
Party 2
Baron Samedi
Baron Samedi
Flamemoose
Baron Samedi
Level 101
God Stats
9W - 8L
1,936 SR
Queue Stats
372W - 346L
1,566 Elo+
Party 2
Erlang Shen
Erlang Shen
SuperScoundrel
Erlang Shen
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 34L
1,429 Elo+
Solo
Team Averages
Level 109
1,677 SR
1,521 Elo+

VS

Team Averages
Level 126
1,624 SR
1,527 Elo+
Kali
Kali
 
Kali
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
MaiqTheLiar-39
Izanami
Level 169
God Stats
5W - 7L
1,506 SR
Queue Stats
632W - 610L
1,539 Elo+
Solo
Shiva
Shiva
SuperDuperSumo
Shiva
Level 143
God Stats
1W - 0L
1,500 SR
Queue Stats
126W - 104L
1,498 Elo+
Solo
Mulan
Mulan
billy871201
Mulan
Level 87
God Stats
22W - 13L
1,738 SR
Queue Stats
82W - 82L
1,576 Elo+
Party 1
Hera
Hera
rogers94008
Hera
Level 101
God Stats
6W - 2L
1,877 SR
Queue Stats
219W - 207L
1,523 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
DankyWinky
Arachne
9
3 / 4 / 1
5,761
576
2,951
8,578
2,284
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Danzaburou
FiveFiveVI
Danzaburou
11
1 / 4 / 0
5,850
585
3,591
8,690
2,211
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

9
0 / 3 / 3
5,393
539
3,227
9,473
6,826
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Baron Samedi
Flamemoose
Baron Samedi
11
1 / 2 / 3
5,750
575
3,364
4,797
1,931
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Erlang Shen
SuperScoundrel
Erlang Shen
9
1 / 2 / 0
5,239
524
4,768
11,621
8,952
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
 
Kali
12
4 / 2 / 2
6,587
659
4,328
10,749
4,083
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

11
4 / 1 / 4
7,011
701
6,168
4,781
1,455
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

11
5 / 0 / 4
6,408
641
7,483
7,128
3,831
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

11
1 / 2 / 1
6,399
640
7,409
8,552
6,038
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
1 / 1 / 2
6,325
633
2,307
3,191
1,017
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
28
6
Kills
15
15
Deaths
6
7
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Kali
 
Kali
4
2
2
2.5
L
Arachne
DankyWinky
Arachne
3
4
1
0.88
L
Danzaburou
FiveFiveVI
Danzaburou
1
4
0
0.25
L
0
3
3
0.5
L
Baron Samedi
Flamemoose
Baron Samedi
1
2
3
1.25
W
4
1
4
6
W
5
0
4
7
L
Erlang Shen
SuperScoundrel
Erlang Shen
1
2
0
0.5
W
1
2
1
0.75
W
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,901
Damage
27,695
43,159
Taken
34,401
22,204
Mitigated
16,424
14,818
Healing
12,273
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kali
 
Kali
4,328
2,428
0
5,971
10,749
4,083
538
1,747
9,002
0
45,291
L
Arachne
DankyWinky
Arachne
2,951
2,118
0
2,727
8,578
2,284
0
499
8,079
0
17,166
L
Danzaburou
FiveFiveVI
Danzaburou
3,591
1,560
0
2,976
8,690
2,211
0
572
8,118
0
45,328
L
3,227
1,501
0
3,114
9,473
6,826
0
517
8,956
11,154
0
L
Baron Samedi
Flamemoose
Baron Samedi
3,364
371
232
1,238
4,797
1,931
0
971
3,826
32,102
0
W
6,168
4,130
0
1,561
4,781
1,455
498
1,370
3,411
0
54,247
W
7,483
1,729
138
2,835
7,128
3,831
0
2,096
5,032
0
24,939
L
Erlang Shen
SuperScoundrel
Erlang Shen
4,768
2,960
0
4,531
11,621
8,952
0
912
10,709
0
24,495
W
7,409
1,062
0
1,307
8,552
6,038
0
1
8,551
7,232
35,003
W
2,307
717
0
461
3,191
1,017
80
1,377
1,814
40,764
721

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,993
Gold Earned
32,730
239
Minions Killed
371
0
Camps Cleared
0
1,040,998
Distance Traveled
1,051,146
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kali
6,587
659
84
8
0
251,986
0
L
Arachne
5,761
576
29
3
0
226,470
1
L
Danzaburou
5,850
585
79
8
0
195,794
0
L
Fafnir
5,393
539
16
2
0
209,056
0
L
Baron Samedi
5,750
575
71
7
0
216,030
0
W
Izanami
7,011
701
105
11
0
204,293
4
W
Shiva
6,408
641
34
3
0
239,792
0
L
Erlang Shen
5,239
524
44
4
0
193,648
0
W
Mulan
6,399
640
69
7
0
148,300
0
W
Hera
6,325
633
79
8
0
206,775
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role